Lonesome Cowboy by jlnr 2012-01-10T15:18:00
Sorry guys, I left the country after the compo deadline and then my computer died when I arrived. I'll provide EXE and app next time.
Thanks for the feedback!
Foon → Ludum Dare Explorer → Users → jlnr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Co | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Monstris | jam | 400 | 3.36 | 3.22 | 3.30 | 39 | |
| 2011 | 22 | Alone | Lonesome Cowboy | compo |
Sorry guys, I left the country after the compo deadline and then my computer died when I arrived. I'll provide EXE and app next time.
Thanks for the feedback!
This is definitely a game you should run at least twice, to see how the world is randomly generated. It also took me a while to understand the difference between day and night, but I think part of the fun is figuring it all out. Destroying a few cities felt pretty good.
I like how the text fades in when you leave the game, looks great!
(Bug report: It crashed once when I was in a town, but I didn't run it from the command line and have no backtrace to post :()
Why do you have to register to play the game? The second screen during registration also looked a little broken (offset to the left?).
I think it didn't work for me? - I kept jumping around until I got fired, jumping didn't work on the gamepad and attacking worked with neither gamepad nor keyboard. Might be an issue with my Windows VM.
Simple but effective :) Highscore around 26k!
*Great* work on the graphics and sounds, and solid programming (apart from the stairs :P). If anything, I felt that the focus was too much on luck and timing, and less on actual puzzles.
+1 for the werewolf priest :D
Would love to play this, but my Windows 7 VM does not fulfill the XNA HiDef profile =(
LOVED the graphics, but to be honest I didn't finish the game after dying too many times. I left some categories on N/A because I probably missed the point of the game ^^"
- Jumping from platforms is just too unforgiving. It feels like you have to start jumping in the middle of a platform if you don't want to drown and start over. I'm not sure if this is an issue with my VM (input lag?), but other games work fine.
- No button to run! :(
- I fullscreen-ed the game on my 21:9 screen (alt+Enter), and the game started showing some artefacts beyond the level boundaries. Pressing alt+Enter again didn't make the window resizable again, so I quit and started over. No big deal though
+1 overall point for gamepad support!
+1 for the Angry Mob billboard image :D
Authentic retro feeling, gameplay is light-hearted and fun.
(I was running this in a fresh installation of Windows 7, and the game wouldn't run because openal32.dll was missing. I had to pull it from another game and then it worked.)
Ha, took me a while to figure out the controls for the trap placement screen. Interesting concept!
Nice atmosphere! No problems with the text rendering at all.
A couple of issues: Took me a bit to understand that I had to -click- to get to the next line of text (I tried pressing every button on my keyboard instead...) - and I once ran into a bug where there was no option in a sub-menu, because I'd tried every option before, and then I had to quit the game.
Yay, a game with gamepad support, +1 for that! I had to read the comments here to understand how the game works, though: I thought the five orbs were seeds, and I couldn't figure out how to kill enemies (sometimes I still get hurt when I jump on them). Plus I once got stuck in space when jumping up from the first planet.
BUT, there's a lot to love about this game too :) I enjoyed the circular worlds and found the controls intuitive enough on a gamepad, and the animation when planting a seed is really well-done!
The primary skill really needs an animation - even after reading the Tutorial I didn't know if I had to click *on* enemies or just in the general direction of them. It didn't help my confusion that enemies can take two hits :)
I enjoyed the visual style and the menu before starting the game.
Great work in the short timespan, and congrats on child #3 :) It's a bit too slippery for my taste, but the concept was really interesting. I wonder how well it'd work with larger levels - at some point you probably have to understand the precise formula for mixing colours?
Just finished the game, loved the style and the silliness (the monad book >_<). 2/5 for Theme, but I really loved the combat system. I'd play a complete RPG with 'arrow fighting' if it was properly beat-synced :P
...of course you cannot eat your prey before you've reached the dinner table :P
Great atmosphere and really good use of the theme!
Absolutely loved the music on headphones, great atmosphere! I'm not sure if I understood all the mechanics - pulling words out of the aether or answering the question didn't do anything, but I decoded all the human talk and finished the game anyway :)