Foon → Ludum Dare Explorer → Users → pokipsy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Spaceshift | jam | 618 | 3.16 | 2.84 | 3.03 | 3.46 | 3.63 | 3.11 | 2.26 | 2.81 | 74 | |
| 2015 | 34 | Two Button Controls / Growing | Pandora | jam | 398 | 3.43 | 3.48 | 3.02 | 3.45 | 3.38 | 3.30 | 3.43 | 79 | ||
| 2015 | 33 | You are the Monster | GERM | jam | 796 | 2.91 | 2.79 | 3.21 | 3.10 | 3.13 | 2.68 | 2.57 | 61 |
Awesome game, so simple and addictive !
The mix of brick breaker and tennis game works very well.
I reached match 15 but then the ball got stuck between unbreakable bricks.
A nice feature to add could be the ability to do a super smash holding E (player would be frozen in air while charging the smash), which would do more damage on bricks.
Also I'd like to thank you for your usefull feedback on my game (Pandora), I totally agree with you on the fact that controls could be smoothed out. I will rework on that when I'll have time, taking your suggestions in consideration :)
Again, congrats for this very solid entry !
Wow, you just hit the nail on the head with this game. Simple, captivating and repecting both themes. Hats off to you !
Fun little game! My best score : 5404
The idea of ditribute skill point is interesting, but collisions are a bit odd and this issue stands in the way of a good gaming experience. Also the fact that bullets stop before hitting a target is quite weird and frustrating.
All in all, good effort in such a short time :)
Nice concept and mood, I just whished there would be more dance moves ^^
Ahah the music and atmosphere of the game is amazing! Loved it.
Very interesting concept !
Graphics and sounds both provide a very pleasant atmosphere.
I think maybe controls could be improved, for exemple freezing objects in air could be automatic on left mouse click. Having to aim the object in the air to freeze it was a bit frustrating, I had to reset a lot because of that.
But overall a good entry, congrats !
Were is the executable ? I can't find it and was not able to play
Great game! I really love the art and the card system. Congrats !
A fun game, nice art style, simple and addictive gameplay... Congrats!
Great entry for 3 hours of work ! A bit too hard for me, I think I'd prefer to control rotation with two buttons rather than to control it with mouse position.
Loved it ! Unfortunately the rat king slaughtered me :(
Very fun concept ! Perhaps the game is a bit too difficult though, or maybe i'm just not very good ^^
Very nice entry, you managed to make an innovative shmup which not so easy. I'm not a huge fan of shmups usually but I enjoyed playing this one !
Ahahah made me laugh a lot. Thanks for this magic moment !
Gameplay is really cool, simple and addictive !
Collisions would need some improvement, especially when a character is "crushed" by a platform, it results in very weird behavior.
I was able to finish the game (bug : got stuck on result screen, buttons doesn't work)
Congrats for this very good entry !
Wow cette ambiance, ce jeu m'a complètement happé dans son univers ^^
Par contre je suis pas sûr d'avoir bien compris le but et l'impact des phases "d'introspection" sur les bancs.
Un grand bravo à vous, mention spéciale pour la DA et le sound design!
Nice game !
Just a bit too difficult IMO :p
Salut, je suis venu tester le jeu après avoir vu le post sur IndieMag, et franchement je suis épaté !
C'est super fun à jouer, la DA et le sound design sont impeccables, je testerai en versus je pense qu'il y a de quoi se taper des barres.
J'ai juste eu un peu de mal avec les contrôles latéraux, qui sont inversés lorsqu'on se trouve de l'autre côté du terrain.
En tout cas félicitations !
ahah this game is so loony!
Gameplay is very simple and addictive, I enjoyed it.
Level 2 was too hard for me (20 dead tomatoes when I gave up ^^)
Very interesting concept, and I love the art style.
The game is really too hard though (and yet I like difficult games in general). It comes from the weird inertia and issues in level design. Maybe you should add more checkpoints and resize spikes colliders.
I played 45 min, reached 5th grail but after that couldn't find a way to continue.
But all in all, great entry for a 48h work.
I'm just blown away.You're a genius.
Simple and fun mechanics, and the humor works really well, congrats !
Loved it, the dungeon shape shifting feature is very interesting, and I was able to reach the end :) Congrats !
Totally silly, I love this kind of entry. Graphics are just astonishing !
A pretty fun little game, well done ! I just think you could simplify controls by doing the rotation of the popcorn canon according to mouse position, it would be smoother imo.
Loved it, so addictive ! The last track is way too difficult for me though ^^
So cool to see a stealth game in a ludum dare entry ! Graphics look really good. I would have like to have a player indicator on the mini map, because I got lost esaily.
Please change the jump sound, it quickly gets boring ^^
Overall, very nice entry !
Unfortunately I didn't understand how to pass the first room.
I quite like the art.
Regarding the gameplay, I think the jump behaviour is too "floating", gravity should be more significant.
Also, shoot was buggy, bullets didn't always fired in the right direction.
Core mechanics are very good, I would have liked more challenging levels achieving full potential of those puzzle mechanics. A great entry overall !
Great work on art and music. The post-Jam features you planned to implement sound promising :)
Good game, I really enjoyed the physic-based mechanics. Nice level design too, even though I had a hard time on the last part. But I was able to complete it :)
I loved the atmosphere and narration. I would have like some choices to make, and a more catchy gameplay. Overall, there is a lot of potential in this entry !
Thanks for this little game, made me laugh, I really had a good time :)
Awesome sound design !!!
My Hi-score: 59200 ;)
Nice little game, I didn't immediately understand the mechanics, but once I did it was quite pleasant to play. Congrats !
Very atmospheric, I would have like more info on the backstory, to know why I'm here and why I must free souls. Good idea to have multiple endings, I first got the ending #4, then retried and got ending #2.
Congrats for this entry !
@SpringCabal
Thanks for your feedback :)
I completely agree with you that the game needs more balancing on damage values, ennemies life etc.
Also, the rooms and door are problably not large enough.
I think that's why we missed to have the dynamic, responsive gameplay we intended to create.
But yeah, the scope was probably too ambitious for us two...
Finally, the ugly yellow thing is indeed the boss ^^ you get the victory screen if you kill it. We added it 30 min before the deadline :p
@Henry00
Ah yes thanks, totally forgot that :/
Wooow that's just crazy. The atmosphere, pixel art, gameplay, level design, sound design, story, all aspects of the game are handled with genius. Hats off to you !
Vraiment sympa, j'adore les jeux de rythme ! J'ai eu un peu de mal à retenir quelle forme est associée à quelle direction la première fois, mais au deuxième essai ça allait déjà beaucoup mieux. Bon j'ai pas réussi à faire mieux que B ^^
Sinon dommage que le rythme produit en validant les directions ne soit pas plus en lien avec la musique.
En tout cas bravo pour cette création !
I didn't understand eithzer
Game mechanics are really interesting, and the game made me laugh a lot :) Collisions are very imprecise though, and make the game quite difficult.
Overall, I had a good time playing this entry !