Carroty Wars by lurils 2015-04-23T17:11:00
It's really hard, but I was having a blast playing it. I love the artwork and I definitely think this game sticks out from the crowd in a good way. :)
Foon → Ludum Dare Explorer → Users → katorovitalo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Heartmare | jam | 1873 | 2.50 | 2.52 | 1.80 | 1.90 | 2.57 | 1.30 | 1.50 | 2.05 | ||
| 2017 | 38 | A Small World | Watter the Immortal | jam | |||||||||||
| 2016 | 35 | Shapeshift | Le Frog Ship | jam | 336 | 3.46 | 3.52 | 2.63 | 3.08 | 3.17 | 4.50 | 4.33 | 3.52 | 50 | |
| 2015 | 32 | An Unconventional Weapon | Heart Attack | jam | 749 | 2.94 | 3.00 | 3.25 | 26 |
It's really hard, but I was having a blast playing it. I love the artwork and I definitely think this game sticks out from the crowd in a good way. :)
I had a blast playing this game. I loved all the different combinations you can have with the weapons in this game. It is a little on the easy side, but I still had a blast playing it. I really hope you keep working on this project after Ludum Dare is over, I would buy this game if you released an extended version of it with some additional elements. :)
Thanks for the positive comments and critiques given so far! They are really helping me a lot and I'm taking all of them into consideration. I'm working on a post-jam version of this game right now so all of your feedback is really helpful. :)
This game was simple, mindless fun. It reminded me of WarioWare, which I find is quite cool.
This game is really fun and I enjoyed the heck out of it. It seems like you did a good job pacing yourself and getting the scale right for the jam. I think that if you polished this game enough that it could easily make it's way onto steam if you wanted to sell it. I'd buy it. The two biggest things you could do to improve the game are add controller support (I played the game with a controller using controller companion and it really makes a difference) and maybe giving the monster a higher attack range. Other than that, this one is solid and I'll probably be playing it well after the judging is over! :)
I like difficult games, I do not however like when the games are difficult due to control issues. It feels there is a good idea for a game here but the controls are stopping me from enjoying it. Still, that being said, I like the groundwork you got here. I like the minimalist design of everything and I haven't encountered any bugs, so nice work! You should continue tweaking this game and making it better because I would love to play a future version of this game! :)
Outstanding! I loved everything in it except for the audio which was a bit bare! I think you should extend this concept and make a full game out of it. I'd buy it! :)
This feels like a nice throwback to asteroids and shooters like it! I had fun. I do think it was a bit too easy to progress through the levels though due to the fact that your health would constantly refill. I think making the health refill less often would help this game significantly. Other than that, great job!
Not a bad hi score, pokipsy! Thanks for playing! :)
CrystalFace, the one who did the art for this game, is really good at what he does. I highly recommend checking out his other stuff. This was his first time doing art for a game but he's been doing art in general for a long time. Thanks for letting me know what you thought about the rumble too! :)
Thank you to everyone who has given me positive feedback on the song. :D
This game is pretty neat. I can see that you were probably inspired by Link from Zelda II when you were drawing the main character. If I had to give some constructive feedback, I would say make the character come to a stop faster when the player isn't holding anything down and to space the platforms apart more vertically. Great job!
This was a great little story. I had fun clicking on all the little objects. It made me chuckle a couple times too, so you guys get props for that. I think if you wanted to you could extend this idea and publish it if you wanted!
I liked the idea of changing between a skeleton and a ghost. However, I think the skeleton could have been a bit more useful, I was the ghost 90% of the time because I could just fly around things with him. Maybe make the skeleton have some sort of offensive ability that the ghost doesn't have. Still though, I had fun. Great job finishing this in 3 days! :)
I am really impressed that you were able to create Roguelike for the jam! Making randomly generated levels can be a daunting task. The visuals look really good too and using 2D sprites with 3D models makes the whole thing pop.
My biggest pet peeve with the game is that everything just feels a little imprecise. It would have been nice to have some audio for when you hit an enemy ship or be able to see your health. I get the feeling though that if this had not been for a jam that more polish like that would have easily been in there. Overall though, good work! And good luck with your Indie Game! :)
This is a pretty neat little point and click game. I really liked the art style a lot and found the interactions to be pretty cool overall. Good job!
This was a really cool idea! I like the idea of viewing the world through different lenses. The puzzles were pretty neat too. If I had one complaint it's that the inventory seems to be broken. It just seems like it switches to random colors rather than the one I'm trying to pick. Other than that this one is pretty great! I'll be playing it more later to see if I missed anything! :)