FoonLudum Dare ExplorerLD35 → Skeleghost

Skeleghost

By napoleon

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CategoryRankScoreCount
Theme4353.47
Fun4833.20
Innovation5253.07
Overall7513.00
Graphics9502.53
Coolness180832

Comments

fafastudio 2016-04-21 15:45

I liked this a lot !
Actually, i found out that you can spam the shapeshifting and find your way through walls but it was pretty funny !
Maybe the music was a little psychedelik xD

mieeh 2016-04-21 15:56

A little too confusing. Maybe there's a good mechanic here but i can't enjoy this due too the game being way too hard in the beggining. Maybe some kind of explenation to what is going on would help.

katorovitalo 2016-04-21 15:57

I liked the idea of changing between a skeleton and a ghost. However, I think the skeleton could have been a bit more useful, I was the ghost 90% of the time because I could just fly around things with him. Maybe make the skeleton have some sort of offensive ability that the ghost doesn't have. Still though, I had fun. Great job finishing this in 3 days! :)

differentname 2016-04-21 16:09

I think it would be cool if the ghost walls were a different color, so you could tell a little easier which walls the ghost can go through

zayron 2016-04-21 16:22

I liked this it was a lot of fun!

thewalkingkiwi 2016-04-21 16:50

Crazy game, with wierd mechanics, real fun to play. Music was cool too. Maybe make ghost form walls a little different so you can tell them apart?

ougrouk 2016-04-21 17:02

The ending is funny. Nice game, weird somehow but nice.

mr-madcat-2 2016-04-25 17:22

Cool game.
The ghost really felt superior to the skeleton. Maybe you could add some dangers to the ghost as well to make it more interesting. Maybe wind that blows it away or light or something like that. Maybe that's something for a post-LD version ;)

blob 2016-04-27 22:29

What happened?
That ending music...
Where am I?
Did I lose my soul?

blob 2016-04-27 22:33

Seriously I need that ending music though, can i get it somewhere?

gjarble 2016-05-01 16:26

I love the surreal music for each of these levels. I agree that it should be clearer which walls the ghost can pass through and which it can't. I do also wish there was a visual distinction between doors that teleport you and doors that exit the level. I do like how you designed each level to require both the ghost and the skeleton, though.