FoonLudum Dare ExplorerLD35 → Sharpshifter

Sharpshifter

By jonnopon3000

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CategoryRankScoreCount
Coolness372
Fun4123.22
Humor5252.04
Audio5632.30
Theme6363.09
Mood6572.61
Overall6642.97
Graphics7532.47
Innovation8952.14

Comments

umu 2016-04-18 20:13

Cute little twin stick shooter, but doing a game like this with a mouse only works (in my opinion) if the ship points at the cursor. I found very tiny twitches would mess it up, and my cursor could go off the game screen rendering my frantic clicks inneffectual. Nice look.

jonnopon3000 2016-04-18 22:09

Thanks for the feedback - when I play, the ship does point at the cursor - I could introduce smoothing, but do you mean that on your machine it was pointing in another direction?. The game is supposed to lock your pointer when you click on it and display an "X" at your mouse position, also - I have a feeling this didn't work in your case

fafastudio 2016-04-21 15:37

Nice entry, maybe a bit lack of musics but i pretty enjoyed it

zenmumbler 2016-04-21 15:42

Nice n retro.

lilkrit 2016-04-21 15:47

Cool game. Fun factor is high:)
I like the autofire and, the idea of shapes and retro feel.

mieeh 2016-04-21 15:49

Great game, got a highscore of 30k and then i kinda got bored of it. Maybe it was a bit too on the easy side. Great entry though!

holyblackcat 2016-04-21 15:56

Nice game! I like how your ship is being upgraded when you kill a lot of enemies, and downgraded with you get hit.

Good job!

Btw, looks like you've messed up with the matrices somewhere, because player sprite is always stretched horizontally.

katorovitalo 2016-04-21 16:08

This feels like a nice throwback to asteroids and shooters like it! I had fun. I do think it was a bit too easy to progress through the levels though due to the fact that your health would constantly refill. I think making the health refill less often would help this game significantly. Other than that, great job!

ougrouk 2016-04-21 16:56

Fun retro game

sin-gaiiden2 2016-04-21 18:02

nice game,
try our game:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90749

qu2 2016-04-21 18:08

Very nice, well done, but I never felt the need to move.

jonnopon3000 2016-04-21 18:17

Yeah, I should've had a tracking enemy or something because playing as a turret is a good strategy; I'm doing a post-LD version with lots of new features and fixes just to use the concept some more.

knason 2016-04-21 19:19

YAY fun! :) good job!

kuhnerdm 2016-04-21 19:21

Good concept, but borderline-ruined by the fact that, on the web player on Firefox, it doesn't hide the mouse cursor, and the actual X cursor is displaced from the mouse cursor by a set amount. Very difficult to play because of that. Also, the fire rate seems a bit too high; it's probably possible to get by just by going in small circles and holding down the fire button.

jonnopon3000 2016-04-21 19:23

Thanks for letting me know about the Firefox problem, that'll be down to a bug my engine has with pointer locking. I wasn't aware of the problem in FF (my bad).

ricardoeprodrigues 2016-04-21 22:58

Simple and effective. Liked it :)

grayhaze 2016-04-22 10:06

A little glitchy, and the theme use seems almost incidental in that it's only really a way of representing power ups, but I still had a lot of fun with this. The movement could perhaps do with a bit of softening, but given the time this was made in it's a fun little shooter. Good work. :)

otiose-ent 2016-04-22 16:48

nice game, standing still is op, and i got to wave 28 and then it crashed :), but was cool

jakass 2016-04-22 17:35

Good!

chronocrab 2016-04-24 04:40

This was fantastic! Really like the Asteroids influence. No complaints here. Very fun.

mooncalf 2016-04-27 00:24

Great entry. I found myself mostly being a stationary turret.

Lucariatias 2016-05-07 09:05

Nice, simple mechanic. Perhaps allow more customisation as to how you "shapeshift" though, just getting them as you level doesn't really give the player that much control past the scope of the level.

arhpositive 2016-05-07 10:25

It's a good entry. My high score is 72k and I died on Wave 24. Moving is not very beneficial, as standing still gives you a better aim at the enemies. The game was pretty easy and got repetitive over time but the base structure is solid and the game can be improved.

Adding moving, big, slow platforms to force player ship to change its position would solve the problem of being stationary. This would also make the game harder.