csanyk 2015-12-17 05:36
Really cool way to adapt Life to a playable game. This feels like it could be as deep as Go, but way harder due to the difficulty of humans predicting Life patterns without a tremendous amount of thought and planning.
Foon → Ludum Dare Explorer → LD34 → Biome
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Innovation | 43 | 4.00 | ||
| Theme | 566 | 3.62 | ||
| Overall | 660 | 3.17 | ||
| Fun | 854 | 2.71 |
Really cool way to adapt Life to a playable game. This feels like it could be as deep as Go, but way harder due to the difficulty of humans predicting Life patterns without a tremendous amount of thought and planning.
I liked it but it's too hard to create sellf-moving pattern that targets enemy geomancers (or probably boimancers).
I really like Conway's Life, but I find the inherent behaviour too difficult to hold in our brains. I've experimented with CGoL but never created something playable that is not difficult.
Definitely needs some sort of indicator to let you know whose turn it is but I absolutely loved the use of Conway's Game of Life as part of the game's rules and mechanics.
I like the idea of strategically occupying the spawn points to spawn more pieces.
Neat idea! Was hard to keep my own geomancers from inadvertent backgrowth... Wanted to create some ships, but didn't last long enough!
Nice game! You need AI player.
Shooting gliders is pretty cool.
Definitely takes quite some figuring out. I managed to destroy all of red before I got there, and there didn't seem to be any ending or way to restart that game at that point. I found it very interesting conceptually, though!