Foon →
Ludum Dare Explorer →
LD31 →
Fightscene
Fightscene
By jpicone
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2356 | | | |
Comments
Although it looks not completed yet, the game has a clear and easy mechanism, quickly get addicted and could be a great time killer. I'll say put a score mechanism inside at least, so that I may feel each time I'm play better or worse. Good job! And I like the pixel art style you created.
Soo....I got my rear end kicked really fast! I punched for all my life but it happened so fast and they wouldn't go away. Maybe having more guys but one punch will kill them? Anyway, fun pixel art, trying to punch again!
That was moving really fast from the get go. They come so fast that you might as well hammer a/d without much thinking.
woz2601
2014-12-11 03:54
Whoa... that was fast. It's very hard, and should be slowed down a bit, but it has potential
ronnyegt
2014-12-12 10:55
I was completely confused from the moment it began as it threw you straight into the gameplay, pressing Z/X didn't work as most games tend to have that whenever one uses arrow keys to move, later I figured out I had to use A/S/D, not a bad start though :D
semdog
2014-12-13 22:57
Nice! A bit fast-paced, but actually quite fun :)
I can see something more in this game. I found the fighting a bit too fast-paced. If that was your design choice, then voters, THERE IS A TRICK TO BEAT THE HELL OUT OF THOSE NINJAS (I managed to survive more than 3+ minutes)! I found the player's "health meter" to be very unique, especially when the player loses. The art style was cool for its basic 8-bit look.
jannesn
2014-12-20 13:22
I really like the feeling and the style. How enemies come into the screen, how they fly away once hit. Very funny.