2016-04-18 13:35
Hi Mike, I follow you on youtube xD anyway, good game bro
Foon → Ludum Dare Explorer → LD35 → Blocko
By fgm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 85 | 3.80 | ||
| Audio | 162 | 3.38 | ||
| Innovation | 212 | 3.55 | ||
| Overall | 224 | 3.50 | ||
| Theme | 244 | 3.70 | ||
| Graphics | 353 | 3.30 | ||
| Mood | 549 | 2.81 | ||
| Coolness | 1536 | 40 |
Hi Mike, I follow you on youtube xD anyway, good game bro
It look good, gg wp !
Great game, pretty addictive!
My only con about this game is that i didnt have full control over the placement of the shapes, or what shape to turn them into. other then that this is a pretty good game
Nice music!
Very simple and very complete game! Great :)
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Small and solid, I liked it. I think it would've been cool for plus/minus to cycle once a minimum/max number of vertices is reached, or right click for minus, left for plus. A good little puzzler, would work well on Android (already Java even) =D
Very nice game. I like the idea of using the simple geometric forms to make a game out of it. Well done. The music and the graphics are also well implemented
Oh greeeeeat!!!
It felt like Tetris, but with a totally different mechanic. I loved it!
There was a issue nonetheless: the fact that you have to change the state to shoot makes the game unnecessary harder. Maybe a button to add and another to substract whould've done the job.
interesting idea
Cool game, simple and addicting :)
It would be nice if you would shoot with 1 and 2, instead of having to press the button + the mouse key.
A solid use of the theme, and a well designed puzzle game!
The difference between too easy and too hard is a very fine line here, with it going from getting every shape to missing them all in less than a minute in my case. This is an interesting situation you've built with it, but it might be more enjoyable with a more gradual ramp up of difficulty. Maybe introducing shapes coming at different intervals at certain difficulty levels could be an interesting way of varying difficulty. For instance, on some levels, you could have pairs of shapes come down with very little between them, but give them time to catch their breath after each pair.
On the whole, you've made quite the interesting little action puzzler here!
Great tunes and sound work! Clean, straightforward game design & polish too.