rafaella 2015-08-25 03:43
OMG! This game looks amazing! Congrats!! I love the timming, the animation, this 8bit feeling, please improve and sell this game!
Foon → Ludum Dare Explorer → LD33 → Holy Fenrir
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 36 | 4.10 | ||
| Mood | 103 | 3.85 | ||
| Graphics | 203 | 4.05 | ||
| Overall | 242 | 3.57 | ||
| Fun | 251 | 3.45 | ||
| Innovation | 447 | 3.10 | ||
| Humor | 484 | 2.87 | ||
| Theme | 529 | 3.45 | ||
| Coolness | 1668 | 39 |
OMG! This game looks amazing! Congrats!! I love the timming, the animation, this 8bit feeling, please improve and sell this game!
Cool, really old school! Didn't go on for too long either, wasn't sure how much content there might be!
Dang you guys. That was FANTASTIC. Love everything about this game! Makes me want to create a homage game to GameBoy. Also bgm_Calm may just be the best thing I've heard today.
One thing I think would help would be a better way of knowing when an enemy has been hit. It seems a little vague.
Make a bigger version of this game! PLEASE.
I freaking loved the graphics and sound. It really looked like it was running on a Gameboy, nice job.
nicely done, it's not easy to make in a short time;
Glad people are liking the music. My pal is never satisfied with his work.
@Andrew - Yeah, between clumsy hit detection, no SFX and no damage animation, you don't really feel your hits. First thing we would have fixed given a couple more hours. Also, you should totally try it: working within GB limitations was unexpectedly challenging, but also pretty fun!
I'll definitely be putting more time on the game. More ideas kept flooding in as I was working, it was hard to stay focused on the current scale! Probably going to switch to a different engine though; as nostalgic as working with RPGMaker was, it's not really suited for a full-scale version.
Great game!
WOW - my first emotions from graphics and music
Great work, Brilliant game design and nice ui
A very polish game!
i loved the graphics 8bits and the atmosphere it had. i personally dont like very much the enemies like those slimes and the animation. i actually beat it very easy and i didnt feel like there was so much danger and take damage without hesitation. But if you make it complete and larger i would like to play it.
old school all day. love it
Thanks for the feedback!
@Insality - I assure you, this game is 100% Canadian.
@Lucho9 - Fair enough. I do tend to make somewhat casual-friendly games, out of habit. I'll try to look for a good middle ground for later versions.
I won! This would have been great for the Game Boy Jam a couple weeks of go. Brought me back to my Link's Awakening days. Nice work!
If I had to make ONE nit-pick, the attack FX was a little too big, so I wasn't sure at first what was actually hitting/missing.
The greatest enemy in the game is the collision detection, and it's very easy to get stuck so that you can't move anywhere. This prevented me from beating the game. It's sort of funny that you used RPG maker to make something that wasn't really an RPG. But I think that's kind of cool. I felt like I was just wandering around in a maze, and there wasn't much of a point. Also, enemies should go through some sort of animation when they get hit.
Loving the gameboy graphics and feel!
Nice game feel here, though I feel like some of the scrolling and fading effects are too smooth to feel Game Boy-esque?
Well done. Pretty impressed with a lot of the little things, like transitions and the opening screens. Would love to see more.
great work. really enjoyed this one, good music and graphics. hitboxes and feedback around combat was a little off, but understandable given what you guys achieved otherwise in the time.
Excellent job. I mean it. I wished it was longer, it is hard to believe at times this was an RPG Maker game. Amazing choice for style. This game will be amazing if you guys decide to take it further and finish it and even sell it as a finished product.