Never Go Alone by quin 2011-05-06T00:52:00
Nice game, I actually had fun.
Foon → Ludum Dare Explorer → Users → MrTwister
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | R-ADIUS | jam | 112 | 3.81 | 3.52 | 3.99 | 4.13 | 3.93 | 3.83 | 2.75 | 3.51 | 100 | ||
| 2012 | 23 | Tiny World | Drop of Life | jam | 71 | 3.38 | 3.00 | 3.66 | 3.55 | 3.95 | 1.33 | 2.19 | 2.69 | 100 | ||
| 2011 | 21 | Escape | [ESC]'s Escape | compo | 386 | 2.41 | 2.18 | 2.52 | 3.23 | 2.18 | 2.06 | 2.63 | 3.15 | 5 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | I can haz sword? | jam |
Nice game, I actually had fun.
For those frustrated because we stupidly limited the hook reach in the last minute (which makes you fail at LV3 if you was unlucky enough tog get that item for that level) we updated the game. You can get the updated version here: http://damnsoft.org/ezfiles/IcanHaz_v1.0b_r2.zip
It also has some minor improvements listed on History.txt inside the package.
Loved the concept. I wish the bees wouldn't kill you though. sometimes I just happen to accidentally hit one while swinging. It obviously needs some polish but I enjoyed it.
The connection with the theme is a bit too loose though.
Loved the command-based mechanics, although i would have appreciated to end simple commands with ENTER. I know later in the game you need to input them fast but having ENTER as an optional delimiter would've been great.
Sometimes the 'hints' are a bit misleading because when you find them you just go and try to input the command and sometimes the result is instant death. LOL.
It kinda feels good once youn manage to finish.
Good job.
Amazing, I like the combination of three different games into one. It's also very challenging.
Loved the graphics and the music. I found the character to be quite lovely and I surely enjoyed jumping (although I died a lot for careless jumps). Overall a fun little entry.
Genius concept. I like your take on the good ol' snake and how it fits the whole escape theme. I second what jonnopon3000 said though; I didn't like the wobbly motion nor the fact that the character looked exactly the same as the enemies.
I loved the music by the way. Good Job dude.
Not only cool. REALLY cool. Loved it.
Loved the graphics and the whole mood of the game. It really gives you the feeling that you need to escape from that place quick before it drives you nuts. The sound annoyed the hell out of me. Difficulty is kinda high though.
Loved the music. The title is a bit too revealing though. Nice entry nonetheless.
Lovely entry indeed. Definitely entertaining (despite the fact I failed to defeat the boss). The ship fell kinda oversized for its simplicity though. It should have been either more interesting (design-wise) or smaller. It's not something that kills the experience anyway. Nice job. Loved it.
Love the mood. A few minor physics problems though(I still don't know how come a dude was standing high in mid air firing his gun at me but...). A great entry indeed. Love it.
What browser are you using?
Anyway, yes, the game becomes hellish after around 30-40 doors. It's still possible to end the game by simplifying your strategy once it gets real fast to only pressing ESC whenever you see a Function Key. You can still make mistakes there since there's no penalty if you accidentally escape a door where a friendly key resides (no penalty beyond taking more time to find the exit, that is). In fact, you can end the game by pressing ESC on every single door. You'll eventually account for 50 correct moves.
I would't be surprised if some crazy dude manages to end the game properly though.
Also, my personal record is 1:16 with the strategy outlined above.
I'm interested on the delay you are getting though. Will try the game tomorrow at the office on a few computers. I'm done for today.
@Surrealix If it feels like not much time was put into it, is because not much time was put into it. I roughly had around 8 hours to do it so it's kinda natural it looks and feels like a quick game.
@Milo, oh, I was expecting for someone to come up with a script but didn't think it was going to be THAT soon. lol
@foobaz I know. It's a VERY... VERY simple game. I took my time constraints into account from the start. I couldn't afford to do anything more complex. You can read the journal entries for a detailed retelling of the fact (if you are bored enough).
For those having problems with the game, please state the browser you are using (name and version) and the operating system you are running as well. I would love to dig into whatever compatibility problem may be lurking there.
Thank you all for playing the game.
Thanks everyone for your comments and also for playing the game. I must admit that half of me feels a bit ashamed of my entry because it's not the full-fledged game I wish I could've done for LD21. However, the other half feels quite proud because I managed to finish a game with the little time I had and while also dealing with difficulties. The best part is that the result is (although a bit frustrating) actually kinda enjoyable.
The game itself is neat. I liked it although the little control you have over the ship was a bit frustrating.
I didn't see the escape theme at all, but it's a nice entry. Try balancing a little bit the game, by either reducing the speed or giving the player more fuel and perhaps a way to slow down or stop (that may consume fuel too). Overall quite interesting. Hope you finish it someday.
I suck at this kind of games. Got only to lv 5. I could only reach the last turret of the level a couple of times before dying. It becomes frustrating pretty fast but I really enjoyed those moments of epic win. Overall a really nice game.
Although is a bit dark I loved it. People are a bit hard to kill though, lol. Quite a good entry.
hahaha, really nice. Timing the jumps is hard as hell though, but then again, I suck at platformers/runners. It's a cool game. Liked it a lot.
Adorable. Really liked the art and characters. Liked the game a lot. Good Job.
Oh, btw, I think you may improve a little the experience by giving the character a special trait, like a distinguishable color, an accessory (e.g: a scarf, a ribbon, ...). Although you know they are the same 'character', it sometimes feel like they were different creatures. Now if that's what's intended then don't mind my comment, lol.
Now.... the woman and the shark? man, I knew it from the start...
LOVE it, really! A well executed tiny adventure. Congratulations.
Interesting. Although yeah, the lava looks more like fire. Despite being simple I find it to be nice enough. Good Job.
I actually liked your unusual approach to the theme. I must say I failed to find the way to escape but it was fun trying, lol.
Fun, although it gets a bit frustrating due collision bugs. Loved the graphics. A really nice entry overall. Congratz!
Quite creative. I think it would benefit from a tutorial or something because it can be confusing at first. Liked it though.
Nice art, loved the music and liked the concept of a not-so-obvious solution (although once you find it, it's kinda disappointing).
You can't avoid feeling like you wasted your time once you manage to escape though. I didn't like that part. An overall good entry nonetheless.
Cool graphics and music (although I didn't like the same song being played even when you die, it feels empty). Besides that, I didn't enjoy to restart from the very very beginning ("intro scene"). However, the game seems to be fairly good executed (despite some little problems) and it has a unique feeling to it.
Cool idea. Pure genius!. Although you don't actually escape as in "freeing yourself from the box" but... you are certainly escaping imminent death. It's rather hard but it's fun!
Quite a good game. I loved the concept and your approach to the theme. I kinda missed the ability to scroll through the console log though. I also didn't know exactly what to use as ID for things like defending a node. There's no "ID" next to each entry in the tunnel list (although I assumed a zero-based index). A VERY good job nonetheless, I actually enjoyed it a lot. One of the best games I've tried so far.
Now that was interesting. A bit weird but nice. Quite creative I must say.
Cute game, loved the graphics and the gameplay, simple yet fun. It's quite polished. I truly enjoyed. Awesome work.
It's interesting but it's clearly a work in progress. Keep exploring the idea, looking nice so far. The web version certainly has a serious framerate problem, but the windows version (despite the bugs) worked OK. Congratulations.
Amazing game! a few glitches with the dialogs but overall a solid entry. Congratulations dude.
Cool mechanics but the beginning is way too slow. It would be probably good to introduce the mechanics in a crafty way (like the second block you break at the beginning will always contain a block, so you make sure the player finds something early that encourages him/her to keep looking). It may also be a good idea to add some kind of "radar" which starts beeping when you are near something. Anyway, liked the game. One of the most innovative games I've seen so far.
Once I realized I could jump over the white blocks life was suddenly good again. Lost the battle against Steephen but had fun anyway. Since the map is hellin' big it may be a wise idea to add some arrows pointing to the general direction where the player is supposed to go. At first I went north and I reached the upper edge of the board. It took me a while to find the effin' red path. It's a solid entry overall. Loved the graphics and the humor.
hahaha, lovely and quite original. Judges are great, although their comments didn't vary that much for me. Perhaps they could have a couple of phrases for the same thing but you can randomly use one or the other.
Anyway, I had fun with your entry, good job dude.
Simple but fun game! Well done.
This game in three words: Cool Story Bro!
Haha, loved the story, the way you embrace the theme is good as well, quite creative. And it delivers a fun experience.
Solid maze game. You can really feel the pressure with the timer going on and the guy's animation, so I'm giving you points for mood even when your have no music here. Even the game palette (if W&B counts as palette) is "toilet-sy".
The link with the theme is rather vague but it's an amazingly fun entry despite this. I also still can't believe you made a fully-functional maze generator for this game. Congratulations dude.
A-W-E-SO-M-E. Nothing else to say.
Loved the way you interpreted the theme (although is either a giant bottle or damn small apple trees and rabbits). Loved the stats and everything. I would've liked the buttons to be part of the game interface though. It feels like a 1990 javascript game with the buttons outside of the game screen. Graphics are OK and I certainly missed sound. Hope you finish this game some day. It's a beautiful idea.
Man, loved the game. The "augh" sfx was indeed annoying but the game itself is solid. Liked the humor a lot, haha.
Fun entry. Congratulations. I enjoyed it a lot.
Nice graphics and cool game. It certainly needs an speed-up button though. And a tutorial. Even a few in-game screens would've helped. Finding the instructions outside of the game was confusing at first.
Hahaha, awesome. Quite innovative in terms of concept. Loved your take on the theme. It needs a bit of polish but it's a good game. Music was also good. Landing was a bit difficult sometimes, perhaps there's a problem there with collision detection there, but it wasn't THAT terrible. Good job.
Fun game! although I felt the "atom" thing doesn't help to make this a "tiny" world. It's fun and loved the retro feel on the graphics and sound fx. Good entry overall. Congratz.
Loved it. Good mechanics, nice music, beautiful graphics. I quite enjoyed the game. Congratulations.
Well executed entry. Quite fun, congrats!
Simple but fun. Sort of a puzzle-katamari. Neat idea. Loved the way it zoomed in and out.
I was confused at fist because what I assume it was the intro screen was a green bar for me. just like the gameover screen was a red rectangle. It took me a while to figure out I was supposed to press space to proceed (I just discovered you have stated that in the entry description). Once in the game it was a fun experience. The connection with the theme is rather vague, but the theme is somewhat there.
Amazing art and music. Sadly there are a few "gravity-based games on small planets" this time around so it's not that innovative I'm afraid :/
The quality of this game however make it a top-notch entry and definitely one of the best games I've tried so far.
Sweet entry. Loved the graphics, the mood, the music, the humor, game mechanics, everything. Planting seeds needs some explaining though but it's a solid entry. It's definitely one of the few games I've played to completion. Congratulations.
Love the attention to details. The game is quite polished. Loved the creepy/lonely mood. One of the few games I played to the end. Well done!
Fun and innovative. Congratulations, It's an amazingly simple but seriously fun game.
Loved it! It was a bit too hard (a smoother curve would be greatly appreciated) but I liked it. The connection with the theme was rather weak and the music was perhaps too dark for the game. Anyway, this one is definitely a cool entry and would love to see this game expanded to have more levels and obstacles!
Well, it does have some bugs (looks like you don't reset things after death) and the connection with the theme is almost nonexistant. However,it was fun to run from the sandstorm. It's also a good try for being your first LD ever and I'm glad to hear that LD helped you all to get something done.
amazing music (you can't go wrong with Bach), amazing humor, graphics, concept, everything...
Except for one thing... I didn't quite feel the theme on it. It's quite polished though, and fun as hell.
Controls are a bit hard (it gets specially confusing after hitting a wall) and since it's already difficult to move around the timer seems like an overkill. I quite liked the graphics and the idea though. It's not half bad as a game, I would like to see it polished (a bit of balancing and serious work on the controls mainly).
As most people already pointed out, it would be great to be able to distinguish my bullets from enemy fire. Also enemies are way too fast. It has a good retro feel to it but combined with modern bullet-hell games, so it's a good mix despite the flaws.
Stuttered a bit (sometimes I just thought it froze but then it kept going), perhaps java wasn't the best choice, but it's fun as hell! Loved the game. Amazing work, really.
Fun game, dying is a bit too easy (card is hard to control when precise jumping is needed) but it's one of the most creative entries I've seen! Love the "I'm a badass card" feeling! (until you need to stop and jump and you can't actually slow down fast enough and then you fall and die). Would love to see this entry further developed into a full-fledged game.
Most. Disturbing. Milk Shop. Ever.
Amazing game dude, really. It's fantastic. Loved every bit of it.
Didn't hear any audio despite using chrome :/
Anyway, It's an awesome game. Simple and awesomely polished.
hahaah, it was fun, really. needs more polish though. It's quite nice for being your first LD. Congratulations.
certainly interesting and cute. An original and well polished entry with a beautiful soundtrack. Loved it.
Amazing but simple concept. Would love to see this idea evolve into a complete game (currently lacking win condition and music mainly)
A little too confusing, and didn't get the whole bootman thing but is definitely a solid entry . The game is amazingly well done, quite polished, with cool art and fitting soundtrack. Your work never cease to amaze me. Congratulations.
omg zorlax, haha. Nice platformer. Lot of humor there. Nice entry. A bit too difficult perhaps but I liked your game. :thumbsup:
Loved the mood, graphics and audio (it's refreshing to see a game that relies on sfx instead of bgm to create ambiance). I liked how you implemented the "health bar". Now, if I must talk about my personal experience with your game I think it could be summarized as follows: "F*CKING B*STARD RED PAC-MEN OF DEATH! DAMN YOU ALL!"
Good game. For the graphics and instructions I was expecting a traditional strategy battle game, but once the floor started cracking I could see the clever twist you made there. Nice music and graphics btw. Kudos to both of you.
ERRATUM: *From the graphics...
Also a little question, is it always possible to save all the dudes? or there are levels where no matter what you do, saving them all is not an option?
F*cking epic. Liked it a lot! Nice music, kick-ass graphics, cool gameplay. One of the best games I've played so far.
AMAZING entry. Way too creative. Loved the intro theme and the in-game music. I'm guessing it may be a little bit too hardcore for more traditional game dudes (casual gamers will probably fail to enjoy something like this) but for me it was fun as hell (figurative). Kudos!
It indeed freezes on the second turn for me as well, but it looks like a retro version of catan, and I like that. Loved your take on the theme. Hope you make a post-compo version with the bugs fixed and a proper AI. And instructions! : )
Looked nice. I didn't like the controls though. It's a good entry though. quite fun and adorable graphics.
Good game, like it a lot. However, as far as I know you should not be doing fixes on your entry directly. It's completely valid to put a link to an updated version, but as a separate link from the original submission. The original version submitted to the Jam should always be there. It would be unfair to compare a game which has received further development against entries which were done in the jam time frame. Please correct that.
Loved the graphics, the mood, music, and the overall feeling. Didn't like your choice of font, too hard to read. It's an interesting game though. Congratulations.
Good game! It was confusing at first, but then I got the hang of it. First time I've seen something like this. As an advice though, people tend to prefer games that doesn't require installation. Even having to download something is -for most of them- already a PITA. You will also reach a broader audience if you make -for example- a web based game. (html5, flash, unity, whatever).
Anyway, lovely entry. Liked it a lot (except for the dead babies thing... I mean... it was .. like... disturbing).
Awesome game. Loved the graphics and the music. It's a quite polished game. I also second the idea of auto-restarting if you fall. It gets amazingly hard. Solid entry. Loved it.
Loved the art, the music, the idea, everything. It's a really cool entry. My only suggestion would be in terms of control. It's easier for me to move with WASD if I have to use space to shoot. Perhaps accepting both WASD and up/down/left/right would be a nice addition. I certainly loved your game dude. It's damn awesome.
I enjoyed your entry. Indeed the game needs better balancing (although I actually suck at this kind of games) but it's a fun little game. Congratulations.
Lovely game. It's actually quite interesting and innovative to me. Graphics are good (love old school ascii games) and it's fun. Sadly I can't see how the game fits into the theme :/
It's an amazing work though.
Beautiful game. Perhaps mechanics could be further expanded (like building some sort of galactic map with the probe data, with probability clouds and the like) but as it stands now is a truly simple but beautiful game.
Fun, really. I agree with the minimap though, there should be one somewhere!. The mood was nicely set. At first I didn't like the responsiveness but then I get used to it and felt natural.
@robbiehunt Glad you enjoyed the game. We are actually aware of a few bugs (the game starts lagging after a while probably due to unallocated resources and the scroll becomes insufficient once the field reaches a certain size).
If you observe any other bug please let us know!.
We will probably do a post-jam version with music, sound, and perhaps enhanced game mechanics, so any idea or suggestion is welcome.
Thanks everyone who have played the game so far.
Ok, before anyone picks up on the little mistake inside my previous post: It was "resources that are not being freed" instead of "unallocated resources".
Thanks everyone for your comments, we'll try to address every problem with a post-jam release : )
Oh dude, you are so f*cking right. Since I messed yesterday with folder permissions and stuff I screwed up with the LD directory, so sorry. Now it's fixed.
For the final version we will definitely make a better tutorial, we will explain scrolling probably together with some basic formations, and all that. We will add zoom in-out and the way that enemy attacks (Enemy will probably make his move right before you make yours (so when you place your cells you will see where he placed them) and won't be able to add more cells while things are "moving").
Modifying the rules is also something we intended to add but every change we tested broke the CGOL "compatibility".
Amazing game. I found a "bug", though; If you pick up the ship before the red dudes disembark and place it to the right of the island, then you have no threat to your guys and you can leave the game accumulating score without worrying. The "bird" won't descend unless you lift your guys up. Anyway, loved the concept, graphics and sounds. It's a good and original entry. Congratulations.
Nice game. Death was confusing sometimes, but I think you managed to put quite a few interesting things into this (like the whole resource-stealing thing and the ship/world upgrading). Music was perhaps too relaxing, it could be more epic or space-y, but I certainly enjoyed the experience. Good job, especially for being your first LD.
Cool old-school dungeon crawl game! Navigating to invalid rooms is a little confusing as you get no feedback whether you can go in that direction or not (and you can actually can keep going in that direction without the screen changing). I failed to end the game though; killed the wizard, recovered my sword/knife and then went east to find something I honestly have no idea what it was, and then there was nowhere to go. Anyway, I enjoyed the retro feeling and the battles and I think the simple yet fun graphics amount for a few stars on the humor category as well as in fun. ;)
It's a fun little game although I don't see how it fits the theme. Nice music and especially cute and well done graphics. Overall a good entry.
Loved the mechanics! Hope you make a full-fledged game out of it (with intro, music, tutorial perhaps...). It's a solid entry. Congratulations.
One of the most interesting takes on the theme I've seen so far. The mood is powerful and is quite well accompanied by the bgm. There's no much "gameplay" though. Perhaps it could be like a board game where you roll the dice, the character move to the corresponding cell and you display the (particularly depressing but eye-opening) facts.
Interesting entry. Didn't hear music, only sfx, so I'm not rating that (from the comments I guess I should be hearing something though). Nice entry overall. Liked it.
Really lovely entry. It's so... gnomish. Loved the fact it was a card game although I was not good at it. I guess controls may benefit from some explanations (It took me a while to realize how to "attack" my enemy) and since there are so many things to remember, some reminders would be good when the player attempts to do something like attacking a unit or playing a building and it's impossible with the current hand (telling the player what s/he is missing in order to perform that action). I liked the game though. It's fun.
Interesting. It's nice how you managed to make a mini RTS in just 48h. Graphics are not what I would call consistent; some don't fit together with the rest. I didn't know where to click at first because and since the clickable area is quite tight. When I first "clicked" the green unit (perhaps missed by a bit) the game didn't do a thing, so I assumed that I had to click somewhere else. I had to try a random stage to discover what my units were supposed to be. I like the whole "infect the rest" mechanics.
Loved the game and the atmosphere. If the player is not going to have any ability from the start you should -however- make the encounter with the first ability painless and easy (specially when it's hard to tell where the floor or the walls end). I was about to quit the game when I discovered the "way". Anyway, great entry, quite solid. Congratulations
Liked the graphics. It certainly gets a bit creepy but I liked it. The world looked huge to me, I don't know how you managed to design everything in 48h. Reminded me a bit of Silent Hill with the transitions to the TV/noise/distortion world.
A.W.E.S.O.M.E
The level of polish in here is OVER 9000!
As it was obvious I also got the problem with the camera on the second level, but I enjoyed what I played. This has been suggested for other games and I think it also applies to yours; perhaps a mini-map in the corner would be useful. A nice little entry overall. Congratulations.
One of the few entries I've played to the end. Cool graphics, nice sound effects and interesting concept. A few suggestions though: The text font was hard to read, so you may better try with another one, also you should make more visible the current phase; just changing the color of the sign on its forehead is not exactly what I would call visible (i mean, it's get impossible to tell the current phase the further you are from the screen). Anyway, solid and polished entry. Congratulations.
Kinda creepy. Liked it.
Liked the concept. Sadly I had to play alone but extrapolating my experience, I think this would be quite enjoyable with a a second player. LIked the graphics and the humor. Still not convinced about "giant player, ergo tiny world" idea as a way to meet the theme, though.
Awesome game. Quite polished. Congrats.
Good game. Loved the graphics. It's the first game of its kinda I've seen this LD so kudos for that. Fun.
The character moves kinda slow and there are some glitches but man! it's DAMN fun to be big! haha. I enjoyed your entry. Well done sir.
It's been a while since I had so much fun with a TD game. I second what some people have said here; units should go back to their position when not attacking. A nice take on the game with a catchy background music. A solid entry overall. Congratulations : )
Interesting. May need some polish to enhance presentation but it's a nice entry overall. Congratulations.
A fighting/beat-em-up game, cool. Loved the concept. Dude, you better finish this game because I think it can be a good game if you polish the mechanics and improve the graphics. Also a good bgm would be great. I quite enjoyed your entry.
Good game although I suck at it. Took me 31 seconds to save earth, and I actually got a higher score (20 secs) by letting the game run without me touching the keyboard. Lol.
Quite interesting (although damn hard!) Just a suggestion; when asteroids collide with Earth you could make Earth lose size instead of being killed instantly (of course, once the planet shrinks past a certain limit it's game over). You could display current "diameter" somewhere so you can see how it goes up when absorving debris and down when colliding with asteroids. Cool entry. I liked it.
Great game. Feels like an arcade classic. It's a bit too hard though! Had to click on the "load unity player on a new window" link to play. Took me a while to get past the spaceship part but enjoyed the trip. Solid entry!
Fits the theme nicely. Loved the graphics and the music. As it's been said already the only weak point is the control scheme. I enjoyed your game. Good job dude.
Simple but groovy music. The game is indeed a bit off-theme (is more of a "tiny char" instead of a "tiny world") but it's fun anyway. Graphics are cute and well done and I love the retro SMB feel. Congratz!
Collisions are a bit off, but it's a nice asteroids-meet-missile-commando kind of game. A genre I've not seen much around this time. Well played sir.
Clever use of the theme (I mean, linking the tiny world thing with Wonderland). The only downside of how you used Alicia's adventure in your game is that for the most of it, it's a tiny character in a normal-sized world. Music was a nice touch and graphics are quite good. It's an overall solid entry. Congratulations.
Loved the graphics, really. Nice but bizarre journey. Loved the atmosphere as well. It would be interesting to have the story develop a little further, though.
Overall a nice entry. Liked it.
Needs a bit of polish but man, that was F*CKING adorable...
(and warm... and.... fuzzy)
Great game. Loved the ultra retro look&feel of the game. The concept is also quite innovative (at least for this round of LD). Sometimes I felt like tilting my phone to move the particles in some direction so perhaps you may add a little bit of "gravity" that works by tilting your phone, but it's not THAT strong as to allow you to save your "friends" by only tilting. It's a hard game but I enjoyed it.
Btw, works like a charm on a Galaxy S (GT-I9000B)
Lovely retro B&W graphics, loved the depth (breeding certainly adds a couple of levels to it) and the gameplay. My only complain would be that people move kinda slow and yet it's sometimes hard to click on them!. I don't know how you managed to pull this thing together in only 48 hours, though. it's amazing.
hahaha, reminds me of Ant Buster. Which is good, I liked that game. I particularly enjoyed the mix between tower defense and traditional RTS. Good stuff.
Loved the melancholic mood. Sound and music are awesome and I also liked gfxs. Unfortunately there is not much gameplay there although i'm sure it has potential to be expanded into a full fledged game.
Fun and simple. The fact that materials gradually become available was confusing because if you used them while they are half-way through they seem to do nothing besides reverting to fully-disabled. It was interesting though. Needs music!
Well polished game. A bit too hardcore on the approach to the theme I guess. Loved the ASCII graphics.
Pretty well done game! While the gameplay itself is not really "innovative", the control "scheme" definitely is, so you are getting a damn lot of stars in that category :)
I couldn't play it as it was "intended" though (one can only hope that lickable controllers become a common thing in the future) but I played it with a keyboard and watched the "gameplay" video so I guess I have a pretty good idea of this game now.
Audio and graphics are incredibly good too, and the game is really well polished.
I guess the objective/win condition/goal is not really THAT clear, so there's some room for improvement there.
It's a REALLY good entry overall, and one of the most creative things I've seen so far. Great job, really! Kudos to the whole team!
Great game!
Cute graphics and simple controls are probably two of its strengths.
The feeling of progression was fairly well achieved.
I rarely see entries with this much replayability.
Well done!
Cools entry although graphics were bit confusing (not enough contrast between elements I guess). I also had to read the description to know I was supposed to exit to the right.
The monster animation is really well made and the "AAA" SFX is my favorite thing in the world right now, haha.
Despite lacking some polish, this entry was sweet and fun to play. A bit too short though!
Loved the color palette and the music and the sprites/characters were also really well done. Being able to fall from a platform to the one below was a nice touch.
It has some bugs, like being able to move for a while after you die for instance, but other than that it was a fairly enjoyable experience.
The way the orbs were placed for instance was really smart and reminiscent of the great games in the genre.
Sadly I suck at runners, so I never made it past level 2 :/ and believe me, I tried way more times than I'd like to admit.
Despite my incompetence with this kind of game, I think it's a really good entry with a lot of potential. I'm sure this would work really well as a mobile game!
Quite a cute and fun game! Loved it :)
The puzzles were well designed and fun to solve. Only had a bit of trouble with one of the first 3 levels (if I recall correctly), the rest had pretty intuitive solutions.
As some other people have pointed out, the connection between the story and the gameplay is rather weak, but it's REALLY rare to see a pure puzzle game with a story that makes sense with the gameplay, honestly, so it's not a a problem for me.
Really well executed, loved the humor and the graphics. A fine entry indeed!
Beautiful game with a very well-achieved mood. Every tile, sprite and animation is simply gorgeous. The music fits the game perfectly and the lighting work was a really nice touch.
If there was something to do beside scaring villagers I totally missed it though; I ran out of people to scare and was left alone with nothing else to do.
I loved/hated the awful feeling of being "feared" by everyone and unable to communicate with them.
To think this is a Compo entry is insane though! the amount of polish is ridiculous! Well done mate!
hahahaha, This is pretty much every LD ever.
It's a very well put together "simulator" though. Loved the time warp and the player-narrator interactions.
I'm glad you still made this game despite not liking the "theme" because this was hilarious! Made me smile a damn lot for sure. Nice job!
Beautiful game. I wasn't expecting the twist at the end.
A bit sad, but as others have said; meaningful.
Loved the music and graphics.
Impeccable work, really. Congrats.
The game mechanic here is incredibly clever and simple! This is a really fun game with really cute and well-made graphics!
It's totally missing audio, but this is a game that I'd love to see finished and published! (It's perfect for mobile but web/online would also work).
Great Job!
Really polished entry! My mouse hand hurts, though, lol.
This is definitely one of the most professional-looking games this LD, and a really fun game to boot.
Great job guys! Loved it :)
Incredibly fun and cute game! LOVED it!
Took me a while to understand what the goal was and how to achieve it, so I think it's lacking a bit of "instructions".
There's a bug when you walk outside the map limits, but it doesn't break the game.
It was hard to collect the required number of skulls (?) but after a few tries I did it and it felt good!
I've seen quite a few incredibly polished entries (like this one) in the Compo this time around (which is amazing, if you ask me), but a lot of them lack an interesting gameplay mechanic, which is something this one has, for sure.
Well done!
This is a VERY interesting game!
I managed to win my second try, although the game never properly ended.
Had no idea what to do with the info the spies gathered. Sending raiders to the villages until I got enough money to afford the lions (and win) worked for me.
It's interesting how polished most of the game is, despite being incomplete. Perhaps you could have traded a bit of polish here and there for "completeness".
There's clearly a lot of potential here, but this was perhaps a bit too ambitious for a ludumdare entry. I'd love to see this game developed to completion.
It's an incredibly good work for 72 hours though. Puts many entries (mine included) to shame, for sure.
I'd say you did an amazing job. Please work on this post-compo so we can all play the finished version!
This is a REALLY interesting idea! Amazingly well-thought! Loved how different options would appear when you delete what you were writing. Also loved how your profile affects the options. That's BRILLIANT!
There are some bugs here and there that froze the game a couple of times, and some minor "UI" handling weirdness, but this is amazingly well done (UI systems are more complicated than what they look).
Could have used Windows95/98 SFXs for added humor and nostalgia, but I really enjoyed it as it is. :)
Good job mate.
While the heroes are definitely not the sharpest tools in the shed it was really fun to overwhelm them with units.
Loved the concept. It's a brilliant idea.
I also really enjoyed the graphics and the music. It reminded me a bit of the "old" ('80-'90s) vision/concepts of virtual worlds and "3D".
This could easily be expanded into a very intense strategy/defense game so please polish this further into a full game.
Great job man!
I really liked this entry!
I wish the cat wouldn't "go" beyond the game field though, it's already hard enough to stay alive with the enemies, lol.
For some reason the flash version was drawing things out of place (like some projectiles and the explosion animation). This didn't happen in the PC build.
A really enjoyable entry and I hope you keep working on it after the compo!
Fantastic game!
The giant skull that appears apparently when I'm not killing people fast enough was the only annoying thing for me, as it actually prevented me from clicking on targets, which prompted it to constantly reappear after that.
Loved the art, the music and the core concept and gameplay mechanic. Simple yet incredibly fun. It's also unbelievably polished!
I can't believe this was done by only 2 people! Awesome job, really!
One of the most fun entries I've played!
Loved the art style, the story, and the things human said (It's really sad that you were unable to add them during the jam :/). It's definitely missing some music and SFXs but it's not any less fun bc of it.
I definitely liked this entry! Great job!
HAHA, Awesome, Loved the intro, graphics, and music.
It feels a bit like a complex Warioware mini-game, but one I don't mind playing over and over again. The only downside is that you can pretty much button-mash your way to victory.
It's definitely one of the most funny AND fun things I've played so far! Good Job!
Definitely inspired by Katamari, a great choice for the theme I'd say!
It really needs music and more polish, but hey! it's already lots of fun as it is! Congratulations.
Awesome graphics and certainly really fun. The attention to detail in this entry is astonishing.
Quite polished overall, although the game (Java build) crashed on me suddenly while I was playing :/
I also agree that it would benefit a lot from smaller levels with clear goals, if possible.
It's still a quality entry which is REALLY fun to play. I'd probably come back later to have my revenge on those pesky tourists!
Well that was interesting. Definitely the most innovative game I've seen so far.
I've played some interactive YT videos in the past and I like them a lot. It's a sadly under-used format.
Some clips definitely need extra seconds for decision-making but it's Ok, no big deal.
Anyway; pretty well made entry, kudos! I had a really hard time figuring out a score for "Graphics" xD.
Insanely hilarious game! hahaha. Pretty well done. Loved the textures and pictures.
It's hard to give you a score in graphics though, as there was a bunch of real photos that you probably didn't took yourself :/ Same with music, a lot of tracks obtained from different sources (although properly credited at the end).
Loved the humor in the game and it's one of the few entries that has managed to make me laugh so far. Awesome job! :)
TL;DR: THANKS OBAMA!
Really fun!
It's kinda easy to get big very early, to the point where you no longer see the stage, and that bothered me a bit, to be honest, but when I got back to the entry to rate/comment I saw the "puke" mechanic hint in one of the screenshots, so I gave it a shot and it definitely helps!
There's some collision issues though; Two times I died when I landed on top of a building (which normally doesn't kill the character).
A nice little entry I'd say :)
Man, this was awesome! First classic JRPG I see this round and it was really nicely done.
Combat could use some tweaks though (not allowing you to choose a move you don't have enough MP for, for instance).
I really enjoyed playing this entry, and although I died the first time at level 2, the second time I got so OP that destroyed the hero in no time. It felt good :)
Cute entry! Loved the idea, the game mechanic and the execution.
Graphics and SFXs are really well done.
The "tutorial" chars are rendered over the monster though, so it looks a bit weird when you pass under them, but collision/layering issues are just a detail. I also found the "endless-chirping" bug but it kinda fixed itself by playing the guitar, lol.
I really enjoyed this entry. Well done, mate!
Loved the story sequences and the hilarious enemies and attacks.
Some attacks definitely need some balancing for its cost/regen rate, and it could definitely use some extra polish, but this was really fun! I'm glad you managed to finish this. I enjoyed it.
This entry offers a fun twist on the classic roguelike genre! Loved it!
Funny and witty writing and nice graphics despite their simplicity. My only complaint would be that it's too short! Great job with your entry!
Nice graphics and fun game.
Too much clicking involved though!
It was really fun nonetheless. Good job!
Incredibly creative game! It was a tad confusing at first but when the game started I quickly grasped the objective and the game mechanic.
It was hard as hell though! hahaha. Damn bratty kids!
Anyway, awesome entry, really fun! Congrats!
It's incredible that this is the first Wack-a-mole game I see this round. It definitely plays along with the theme rather well.
Pretty good rendition of a classic, with a nice choice in control scheme (arrow keys) and a very well thought gameplay (having the "stomp" take some time, preventing the player from button-mashing their way to victory).
Graphics could be improved, but audio and concept were definitely spot-on.
LOVED IT!
Interesting entry! This is the first game of this kind I've found so far.
It's a bit too unforgiving though! Even from the start is incredibly hard, and sitting through the instructions over and over again made me quit after a few tries.
I have some suggestions that may (or may not) help you improve the game:
If you are going to have buttons in your instructions, they should "keep" their position between pages, so "Next/Skip" is always at the same position in every page. Same with "Prev/Cancel". Helps with usability and makes the UI consistent.
There should be a button to skip the instructions entirely. Alternatively, they shouldn't appear at all after you've gone through them once. You can still have them in a pause screen if anyone actually missed them by mistake.
Having "lives" would also make the game a bit more fair and enjoyable (so when you eat something you shouldn't have eaten, you lose a life instead of going straight to gameover). This would allow you to add "lives" in the conveyor belts to create some moments of relief that will contrast very well with the moments of tension as the game becomes faster/harder.
For a first LD entry however this is really good. Good job man!
Well, I have really nothing to say here. This game is perfect, beautiful in every way. 5/5 all across.
Congratulations, this is hands down the best game I've played.
Really fun! Sadly it's not particularly challenging until the battle against the King.
It's definitely missing music, but since it's a Compo entry I think it's more than impressive as it is. Loved the art btw!
Well I'm... speechless. That was deep. Really thought-provoking. A nice spin on the theme flawlessly executed.
A beautiful entry. Incredibly polished! I'm really in awe. Congratulations!
Quite trippy, haha.
It's definitely a nice and fun game with awesome music and good graphics. The mood was definitely well set in both "modes".
A really solid entry indeed. Great work!
Nice take on the theme! Thanks for doing an English version.
I still think it was a bit too much text at times. A lot of things could have been said in less words I guess. This didn't make the game unplayable or unbearable by any means, though.
I was sadly unsuccessful in creating a costume, but that's because I fail at doing good choices in life I guess, haha.
Anyway, despite my failure as a professional monster cosplayer, I liked the game a lot. Good job!
As a fan of Dr. Jekyll and Mr. Hyde I really appreciate the reference/inspiration/homage. Such a nice fit for the theme! I can't believe this concept wasn't exploited more this LD.
There's a few issues with collision detection here and there but I really enjoyed this entry. It had some really tense/stressful moments, and involved a lot of strategy and timing to make the best out of the antidotes you find.
Nice graphics. It's only missing audio and more polish.
I'd say this was a solid entry overall.
Liked it a lot! Good job!
LOVED IT!
Cool concept, nice audio, awesome graphics.
Art, sounds, and filters all help set the mood perfectly.
A bit too short though, but still amazing; this is an incredibly polished compo game.
Well done. A great entry without a doubt.
I really enjoyed it.
Wow, this is quite an interesting entry.
Really well executed and highly polished. Nice spin on the theme!
I've seen a few roguelikes this LD, but this one is particularly fun! I loved turning my enemies to stone and also enjoyed the cute low-res (but really well-done) graphics.
It definitely needs music, SFXs and some extra work (like gameover/win condition/screens) and it could also benefit from better AI (they essentially repeat the same moves over an over if I do exactly the same actions), but as it is right now is already quite enjoyable.
Congrats!
Impressive entry. It's a really hard game though. Was unable to beat it. Combat felt a bit random because the average intelligence/reaction time of guards wasn't really something I could predict.
Loved the graphics and the music. Animations are gorgeous and the overall level of polish is astonishing.
A really good game. It's going straight to my list of favorite entries. Great job man!
Impressive! Loved it!
It's really hard though. But it's the kind of enjoyable difficulty :)
It's a very addicting game! As another user said before it's perfect for smartphones and tablet devices.
The connection with the theme is a bit weak though.
Graphics are amazingly polished and clean. Would definitely love to see this developed further!
This is a really interesting entry. Loved the core concept and gameplay mechanic and I'm sure this could be polished into an incredibly fun 2P game.
Turn-based strategy is something that I don't see around often, and this entry in particular has a ton of potential to be awesome. It's a real pity that you didn't have enough time to add audio, better AI, and polish the UI, but you did a great job nonetheless. Kudos!
This is just great. I love "stealth" games and this one is incredibly beautiful and fun. Enjoyed every minute of it.
Awesome music and nice graphics. It's very aesthetically pleasing.
Could definitely be longer! Good job! LOVED IT!
WOW. This is such a gorgeous game.
Really emotional (a bit too sad though!)
Loved the graphics and music. I really can't believe I didn't know about this game until now. It's so beautiful. Good job!
Wow! To be fair this is a fairly solid game for a "jampo" entry (my game is also a jam-compo entry. jampo should be a thing. Can we make it a thing? Let's make it a thing).
Simple yet neat graphics, sounds and music!
It definitely needs some in-game instructions though. Had to look at the description/comments to figure out how to play.
It's still a fun game that I could probably play for hours! Good job!
A nice game although you can tell it's unfinished.
Loved that you used the "minotaur maze" myth here.
Wasn't a fan of "clicking to attack". The game would feel way better if the minotaur auto-attacked victims when within range.
I didn't see many games this LD that played or used mazes, which is a real pity, as I love maze games!
A nice entry given your limited time. Kudos!
Well that was fun! A solid entry with a very entertaining concept and nice graphics.
The screen shake was cool but made me a bit dizzy after a few minutes.
It's a really polished entry though and it was definitely fun to play. Great work guys!
Fantastic game! Definitely one of the most innovative games I've seen so far!
Didn't really like the art direction that much I have to say. Not really a fan of pixel art at different resolutions mixed with high-res fonts and particle/light-effects, but it was at least well executed, despite not being of my personal liking.
I definitely had fun playing this game, so kudos to the whole team! I liked this game a lot :)
Hahaha, so fun! LOVED IT!
I *somehow* ran out of workers pretty soon. I kinda needed more workers because most of them were lazy thieves!
It's a really incredible entry and loved every bit of it. Congrats!
Amazing game! Loved the idea and execution.
Something weird happened when I picked up a creature that was moving. It was suddenly very hard to move with it, as if I had to "fight" the speed vector the creature had before I picked it up.
The game is missing terrain boundaries, some music perhaps, and probably some bug fixes (probably what I described early was a bug?), but it's a seriously good entry.
I'm also a fan of how the game "taught you" to play through the "mission control" voiceover. It explains you enough to play the game, but it's still up to you to discover how to collect the samples and befriend the creatures.
Well done, man :)
Impressive games!
Awesome graphics and nice audio. The leaderboard was a nice touch too.
The game could benefit from different attacks and more varied character types with better AI, but this is definitely a solid entry overall!
I really had fun with this entry and it's one of the few games I actually wanted to keep playing more and more. Congrats!
Wow. awesome game! Incredibly well polished.
Loved the animations and the grayscale palette.
For such an action-packed game it could have used a bit more of an upbeat tune though.
I can't believe this is a Compo entry though! Definitely among the best I've played so far. Good work!
Fun game! It's missing a sort of win condition and/or timer though! It would also benefit from the addition of enemies. (hunters or a bigger animal that can kill you).
The endless world feel was really nice and eating sheep was strangely satisfying, lol. Graphics and animations are incredible, and so is the music.
A great entry I'd say! Good job!
Nice game made in the classic RPG style! I've had this on my to-do list for a long time, sorry it took me this long to play it!
There was a fight inside the temple that ended up briefly after it started so I guess it was a sort of a glitch/bug and I think some dialogue could be tweaked a bit (for instance the word "monster" is repeated so many times that you can pretty much see it coming a whole sentence before it's repeated again).
Other than that I have nothing but praise for this entry. Perfect choice of audio, and graphics, and the story is well laid out, with a very smooth difficulty progression.
A surprising amount of content for a LD game too. A really sweet game indeed. Great work!
Nice! Loved the RTS voice work. It's amazing what you managed to make for the compo! RTS are serious work!
The connection with the theme is rather vague I have to say, although your explanation in the comments makes it less of an issue.
Overall it was incredibly fun! Kudos for such a fun and solid entry, mate!
Man this game is incredibly difficult!
It's very creative though. I mean, it definitely draws inspiration from other games like happy wheels but it's the first game of this kind I've seen this LudumDare.
Loved the music and SFXs, and the art was also really nice.
Definitely good stuff, sir. Congratulations.
Wow! I wasn't expecting to see a multiplayer brawler game this LD! Awesome idea! Loved the graphics and musics/sfxs.
It's very well-thought design-wise and incredibly fun. I think I'll try this entry later with a friend!
I WIN!
Short but fun. It's amazing what you managed to do in such a short period of time (read on twitter :)). Sad thing you didn't have more time to polish this idea!
Thanks for the comments guys!
I'm aware that the minions don't do a lot at the beginning. In fact, the first round you are better off just gathering resources and killing the player yourself (as the Boss).
However, if you upgrade your cooldowns and costs you can spawn a lot of minions early on the next rounds and overwhelm the ship before it reaches you ("you" as in...the boss), which gives you extra points.
You can also upgrade boss-related stuff if you prefer to save your resources.
In the end it's pretty much a resource-management game where you have to figure out the best "decision path" that will eventually lead you to defeating the ship (normally happens after 3-5 rounds). There's no "congratulations, you win!", because I thought it would be more fun to just keep upgrading stuff and taking sweet revenge on the ship ('cause MAN it's annoying!).
Nice idea. But I'd say you were a bit too ambitious!
Your game needs a number of things that are not that easy to implement during a jam, not only the enemy/player tracking/recording/playback system, but also collisions, map loading/handling, dialogue system, event scripting, etc.
Loved the "Hero" sprite and the core concept behind your game. SFXs were also pretty good.
Lot of missing/misplaced collision boxes though, but there's a warning about that in the description.
I'd love to see this idea developed further though. It's quite promising!
Nice art and music. Loved that you can actually charge the attack. Had a lot of fun playing this game!
It's also very polished (except that after defeating the boss the game just closed/crashed, so I guess you didn't have time to add credits/victory/ending screen).
My biggest problem here was the boss battle; Sometimes it would just randomly chain 2 or 3 attacks after it descends, with no no rhyme or reason. There should be a sort of tell-tale sign before each attack that let you know when it's going to charge or shoot, which are the hardest attacks to dodge (cannonballs at least have some reasonable air time before they land, and won't hit you if you are close to the ship, unlike the other two attacks, which are sure hits if you are not at a considerable distance from the enemy).
Alternatively, the number of actions the ship will perform should be related to its health (with some visual indication of how badly wounded the ship is), so when it's at full health, it would only perform one attack (on ground), when it's mildly damaged, 2, and then if it's badly damage, 3. This would let the player know when it's safe to get close and shoot, or when to keep a healthy distance and prepare to jump/dodge because another attack is expected.
Anyway, that was just a minor annoyance that can easily be solved. This game is great and definitely a very humorous spin on the theme.
Great job. :)
Nice entry. Loved the puns!
Graphics are awesome, as well as the sound effects and the voice work!. It was too short though!
5 out of 5 Starfish.
P.S: Also loved the extra language.
Hahaha, that was fun!
The way different powers/attacks affect the score is a tad confusing and is not explained in the game, but it doesn't really take from the fun that is causing mayhem and eating humans! (never thought I would ever say that, lol).
A really fun and polished entry overall! Good job!
HAHAHA, I still don't know what I just played but it was awesome! Incredibly funny!
Great job man!
Very creative!
It's a really cool and fun concept indeed!
Music helped a lot to build the "mood" and graphics were more than adequate for this type of game. It's really incredible that you managed to make this all by yourself for the jam!
Congratulations, really. Awesome job!
Color me impressed. From the screenshots I thought this was a standard dungeon crawler but it's so much more.
The beginning (where you learn how to use your skills while scientist speak about you) really made me feel like a caged animal being studied, so killing them later was extremely satisfying.
It was also nice to develop strategies, turning the lights off (more like breaking the light bulbs I guess) in order to lure and strike my victims in the darkness.
Gathering powerups (like the ability to sense people in nearby rooms) was also cool. This is an incredibly deep game for the genre.
This game would of course benefit a lot from the addition of music, more levels, and more polished graphics, but it's a really fun entry as it is.
Loved it! Awesome job man!
Hahaha, thanks to this game I discovered that my hands have no coordination at all.
It could probably benefit from a sense of progression / difficulty ramp I guess, especially for guys that suck at juggling, like me. You could start just "bouncing" 1 rat, then juggling 2, then 3, etc.
It's a really polished entry though, with good music and nice graphics to boot. GJ!
Hahaha, awesome! Audio was on-point and graphics were incredibly sweet.
It's a really short game but loved every bit of it.
I'd really like to see a more complex/longer game with the aesthetics of this entry. It has a lot of potential.
I said it before but great job with the audio too, loved the sequence after you start the shredder.
10/10. Would play again.
Well, the ending is hardly surprising, but only because the LD theme is "You are the monster", which kinda gives it away from the start.
Narration could have been shorter I guess. Perhaps you could have provided a summary or a briefing before each case, so the choice of skipping is not so extreme (currently you either sit through a long narrated audio clip, or you just miss the whole plot).
Despite being lengthy, I loved the narration, and the music, but I can't help but wonder if my choices (which suspect to incarcerate at every crime) had any relevance at all, or affected the ending in any way. If they did not, then investigating the scene and picking a suspect every time was pretty much a waste of time, which would suck because that's pretty much the whole game.
I really like games that involve investigating and gathering clues. I haven't seen many of those this Ludumdare. This game could be better I guess if the crime-solving aspect is made more relevant. Perhaps your decisions could affect the number of crimes it takes for you to "get caught". Dunno.
Anyway, great job guys. I enjoyed this game!
P.S: I also have to agree with Beanalby. Faster text scrolling please! xD
Interesting take on the theme (sadly had to read the description to learn the connection to the theme, as I didn't make it very far into the game).
Couldn't get past the second level. There's definitely a huge raise in difficulty there, and the game wasn't particularly forgiving nor give enough room for mistakes (come on dude! it's only level 2! the least you need there is pixel-critical jumps!).
The level design in your post-jam version is definitely better, but the difficulty curve is still a bit too steep.
Loved the aesthetics and the music, although the 8-bit SXFR-like SFXs were a bit out of place when in contrast with the beautiful echoing guitar BGM.
I definitely liked the entry in many ways. With a bit more of work and playtesting this could definitely be a great game. Kudos!
It made me a bit dizzy, I have to admit. I think the camera was moving too slow.
Loved how the score acted as a timer that increased the challenge of reaching the next pixel/cube.
Controls felt good enough, although I'm not sure if "tank controls"(Resident Evil style) are the best choice for the genre.
You made a good choice with the music, and graphics were cute and surprisingly lovely for a game about monsters. It's amazing you managed to do this in only 8 hours. Congratulations!
Well, wow, this entry definitely makes a good job showing the awfulness of "sport" hunting.
SFXs were kinda disturbing which I guess was on purpose. Definitely made me feel bad about what I was doing in the game.
Gamedev-wise, the way animals move through the map/field could be improved significantly, and allowing the player to use WASD/ESDF to move would've made it more comfortable to control (normally you don't want to force the use of the arrow keys when you also need the mouse, as they normally sit at the same side of the "desk").
Perhaps some slight map exploration would've made the "hunt" more interesting too (so you have to literally hunt the animals instead of waiting for them to come where you are).
This is probably the first time a hunting game makes me feel bad about the "prey" (not that I have a lot of experience with hunting games, but from what I've seen they all look no that different from "Duck Hunt", which made the act of killing ducks look exactly like shooting Frisbee discs with a gun).
If the goal was making the player feel like a monster, you totally achieved it!
Being a maze lover myself I quite enjoyed the game.
As other players have already said, I think the connection between notes could be improved. Being socially awkward or "too honest" are no reasons to earn the title of "monster", so there has to be something else about the character or the people he interacts with.
This entry excels in the mood category through the narrative, music and graphics and is a nice game overall.
Also, congrats for your first successfully completed LD! You should definitely go celebrate!
This is definitely a great game!
Loved how kids who didn't get the proper amount of tickles became boring adults that could get you later. That was definitely genius.
I think it would improve the experience a bit to have a way to identify kids that were "tickled" already. Perhaps they could walk in a more upbeat fashion, or display a smile icon over them, or whistle (with music notes above their head for instance) or be different in any way that would let me know that I already took care of them.
Other than that I loved this entry. Music was awesome, graphics are great. It's a really polished game too! Congratulations!
Hahahaha, loved it! Really creative and fun to play! I wasn't expecting a sort of dating sim with sea battles.
Took me a while to find "True Love", the ship appeared after I reached a score of 6969, lol.
The small ships are really worthless though (score-wise), they could give more points, otherwise there's almost no point in engaging them.
The cannonballs have really weird movement, but it made it all the more funny I guess.
Who made the music though? Was it made for the game? Did you get it somewhere else?
Anyway, a very fun entry, Congratulations. I really enjoyed playing it.
I was unable to defeat the boss. Gave up after the loading screen had mocked me enough because of my repeated failures :/
My main issue with the boss, was that I was unable to land hits on it on purpose. I have no idea where its collision box was, or how the hits were counted. Sometimes I would inflict damage, but for the most of it my hits were completely ineffective.
Hearts also did nothing to increase my health (although I'm just assuming here that that's what they were supposed to do)
It was also a tad annoying to click to skip messages, especially since they advanced line by line (instead of by "page"). This game could have been completely controlled by keyboard, as another person already said in the comments.
Having said that, I really liked the graphics and the music, and although I wasn't fan of the "attack delay" at first, it really made the encounters more strategic and challenging, making me think before shooting, instead of going trigger happy. I ended up loving that mechanic (although the delay could be a bit shorter...).
I also liked the idea of copying enemy attacks, but I'm not really sure how that worked.
Gameplay issues aside, this game has an incredible amount of features and content for a Compo entry (enemies with different behavior, dialogue, game hints, music, graphics, game settings, etc). Particularly amazing given this is your first LD.
Although I was unable to beat it, I think this is a solid entry that I'd love to see polished into a full game.
Good job!
Incredibly fun game! Loved the whole look & feel. It was like playing the "random" disasters in SimCity.
SFXs were a bit too loud for my old ears I guess, but it didn't take away from the fun of destroying cities.
Awesome entry indeed. Good job!
Definitely one of the best entries I've played so far. GENIUS in every way and really well polished.
Loved everything about it, from the art to the hilarious profiles and messages.
BRAVO.
One of the best Compo games I've seen. There's literally like 2 or 3 games I've rated with an almost a flawless score all across the categories, and this is one of them.
As it's been said before by others, the window "edge" detection for the camera doesn't work very well, so having a keyboard-controlled alternative (post-compo) was definitely a good move.
My only complaint would be that the first levels does not scale in difficulty very well. Level 2 and 3 are definitely "easier" than lv.1 mainly because they require less time-critical actions and there's more space between the places where you are required to act. Later levels had a steady increase in complexity and challenge that felt good. Timing the "fire" to melt ice platforms in last levels was really tricky, but workable.
Having said that, it's a REALLY well polished game, with a lot of interesting mechanics and interactions.
This is a truly wonderful game overall. 5/5. Congratulations.
I probably enjoyed this way more than filling real tax forms, which are -for the most of it- just as daunting, but way less entertaining.
Loved your take on the theme and if I were to change anything on this
game, would be adding music and probably an in-game calc.
Anyway, excellent work. Loved this one :)
Really simple yet fun.
The ghosts are a nice addition to the game, but other than that the "formula" didn't change at all during the whole game, which made it a tad repetitive.
A boost/dash action could also be a good addition to the game. It would help with large/complex stages like the mazes, and could also make a difference in the way you scare your victims.
It's quite a solid entry overall, though. Had enough content and challenge to keep me entertained for a while, and a simple enough mechanic to be easy to grasp and play.
Good job!
This game definitely wins the "Most Satisfying Stomp Attack" award.
Loved the different levels and the general graphic style.
Music was also good although I think some SFXs were not playing correctly (sometimes too quiet, sometimes too loud).
A really nice entry overall with an interesting nod to real history.
Well done, really. This was quite an enjoyable game :)
It feels nice to be Cthulu!
I'm sure we all enjoy being a Great Old One endlessly, but perhaps a day/night cycle with a a time limit to end with the human race would be nice.
Fun game with awesome music and cute graphics!
Levels are a bit too long (in time) for the simplicity of the core mechanic and the enemy rate is not particularly balanced (Lv.1 already becomes a nightmare halfway through), so I think decreasing the enemy rate (from Lv.1 onwards) would definitely help you scale up the difficulty in a more natural and nice manner.
Aside from that it's a really fun idea. I like games with simple yet addicting gameplay, and this entry is one of the finest examples I've seen this LD. Great job! :)
Man this was fun!
I think it becomes a tad unforgiving after the first stage, and the fact that the game closes after you die (instead of going back to the title screen) is a bit annoying.
Having said that, the game is incredibly fun. The art is gorgeous and the combat is smooth.
An incredible work, especially for a Compo entry. Kudos!
Awesome game!
Loved the narration, the BGM and the graphics.
SFXs and collisions/layering could be improved.
It's an incredibly well made game though, and one of the most polished entries I've seen so far. Great work guys!
I don't know if this game had different endings but the amount of choices was insane! Nice story that fits the theme perfectly.
It felt fresh, like reading a short novel, where I could alter some of the events. A Choose-your-own-adventure this good is rare to see nowadays.
Kudos to you and your team!
Wow, this was really brilliant!
Quite challenging and fun! My only complaint would be that the character feels too light. It accelerates in an instant, so it's really hard to control when you have to be precise.
Other than that is a really solid entry. It's incredible that you did this in just a few hours. Would love to see this idea developed further. Kudos, man!
Nice! Love puzzle games and this one is really well made! Loved the mechanic. Definitely one of the most innovative entries I've seen this LD.
This HAS to be at least partially inspired by the 80s classic "The Fly"!
Controlling the fly was a bit frustrating but still fun.
It would benefit a lot from proper from audio and in-game instructions I guess, but it's a really solid entry nonetheless. Great job!
Definitely a brilliant idea!
Finding how to "end" a certain action and move to the next wasn't really straightforward in a few panels, so I guess a manual "end turn" button would be a good addition. In fact, some actions have different "degrees" at which you could end them, that could probably give you a different score (for instance the Tower of Pisa painting can be tilted at a number of different degrees, from very subtle to notably tilted, but only a cergain angle will get you to the next "challenge").Same with toilet seat (leaving both seat and cover up, or just the cover would be both ways of ending the round, with different score), the salt shaker (completely removing the top, or leaving it loose would both be endings for that), and many others.
Also, it would be fun if more than one action could be performed at several panels. For instance, in the bathroom you could choose to pull/unwind the whole toilet paper roll instead of leaving the seat up, or in the salt & pepper shakers, you could pull the labels off, or choose between messing with the pepper shaker instead of the one containing salt.
Anyway, it's already a fun game as it is, and made me smile a lot. I loved your unique approach to the theme and I thoroughly enjoyed the game. I'm basically just spewing ideas out of sheer amusement and fun.
Well done! LOVED it!
The best game I've played so far! It gets incredibly hard on the second wave though. Damn cops, haha!
Gorgeous art, amazing music and a fun experience. Loved it!
Interesting take on the theme!
The UI is a tad confusing though. My first attempt was basically trying to learn the function of each button, and I made like $15M that time. Once I got the logic behind it wasn't really hard. My next attempt got me $162,044,202, a score quite similar to yours (but unlike your nicer approach, I actually achieved that by firing a lot of people and having awful work conditions, lol)
Simulations are hard, and you managed to do a pretty decent one over a weekend. That's more than impressive! A nice entry, although the connection to the theme is a bit loose.
Man, this is such a polished and fun entry! Congratulations!
I think sometimes there's no perfect match for each job offer, so I it's a bit up to your luck whether you have good candidates, which in the end affects your score.
Anyway, it's a really amazing entry and easily one of my favorites so far. Good job!
Nice entry! Had a blast!
Simple yet fun. Great job!