FoonLudum Dare ExplorerLD33 → Irksome Knight

Irksome Knight

By zkenshin

View on Wayback Machine

CategoryRankScoreCount
Coolness353
Theme3623.66
Innovation4173.14
Overall4383.31
Fun4963.10
Humor5282.77
Graphics5683.31
Mood5803.04
Audio6002.54

Comments

loutrattitude 2015-08-25 17:50

Cool game. The progression is very well done. I had fun playing it.

zenmumbler 2015-08-26 16:35

While I think the card system is cool, it may not be the best mechanic for games like these that will be played for about 5 minutes and then discarded, but still points for that. Nice art style.

creamybacon1 2015-08-26 17:48

Played it with the Xbox controller and it worked well! My hats off to you, it's a great game!

colindoody 2015-08-26 17:52

Silly, fun for a time, had a few issues and the animation was a bit bothersome to the eye, but overall not too bad. Could use some polish. Also curious if any other cards or characters actually exist.

multiplexor 2015-08-26 18:01

NIce game!

The card system looks nice and the controls are good! Maybe a few more particles or more attacks would be nice!

Keep it up!

congusbongus 2015-08-27 14:37

Nice, there's a lot of content here. I think if you work out the combat mechanics and the ally crowd control, this could be the seed of a great game!

berserker_chris 2015-08-27 14:38

Nice Game

redzero 2015-08-27 14:42

Nice game! When I saw the thumbnail I was afraid that this game could have the same idea I had for my game. I'm glad that it doesn't. =]

nikb 2015-08-27 17:30

This is nice, I like the card system. Was able to make it to hero #29 with two cards per "turn" as a skeleton.
If you are planning on a post-jam version, some sort of ending would be probably nice to have. And more content variety, be that cards or hero "types". I think this leaves some space for experimentation.

lolshouse 2015-09-02 15:36

Lots of fun!

Shadow 2015-09-02 18:51

Great game!
Cute graphics and simple controls are probably two of its strengths.
The feeling of progression was fairly well achieved.
I rarely see entries with this much replayability.
Well done!

flaid 2015-09-07 15:27

It took me a little bit to realize that the goal was to let your allies take the bruising. The character's aggro is through the roof, though, so if you try and take a swing in there you might end up getting your butt kicked.

I found myself wishing for some other fighting mechanic, such as blocking or something like that.