miltage 2012-04-23 02:09
Really nice, I love the art and the concept. I couldn't get much further than a few guys though, after 2 there becomes too many to protect.
Foon → Ludum Dare Explorer → LD23 → Cosmicro
By knighty
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Graphics | 64 | 4.00 | ||
| Audio | 71 | 3.53 | ||
| Theme | 71 | 3.82 | ||
| Overall | 109 | 3.59 | ||
| Fun | 141 | 3.38 | ||
| Mood | 187 | 3.13 | ||
| Innovation | 280 | 3.26 | ||
| Humor | 291 | 2.52 |
Really nice, I love the art and the concept. I couldn't get much further than a few guys though, after 2 there becomes too many to protect.
Nice music!
I love your art! I'm not very good at this game, however, and wish the people didn't keep walking out and getting themselves killed.
If you're finding it difficult to protect the people you should make better use of the houses. They'll enter the house and stop wandering around.
I wish there were some way to win. Instead of just keeping more people alive. It would be nice if there were goals, like keep 10 people alive to win the level.
I...love this game - it might be my favorite in the compo!
http://i.imgur.com/9kRFO.png
The art is fantastic, and at first I thought the style wasn't very innovative, but once I got into it I loved it and it really stood apart from the games I've played that were similar. Great work!
I find it weird that there is no game over condition.
Quite hard!
interesting game!
Concept is great and the art is lovely but I found the difficulty a little high.
A very good, quality game. You should expand upon it more after this is all over!
Loved it! Controls may need to be explained in-game (and the fact that you must destroy aliens to obtain shiny stones), but once you know how to play it, it's effin' fun.
I would like it if there were more different types of enemy.
Once I placed enough turrets as to not bothering shooting the aliens myself, and enough shields to not worry about the turrets, the game turned out to be quite boring with only shitting the odd fireball and spawning people and more people. Until that happened, though, I had a blast with this game. I concur with others that the art style is great.
Great music! Neat feel to it as well. I sort of made the opposite game. :-)
An explanation of the buildings would be good. I tried human, house, turret, and shot, and then just built a global network of turrents. Eventually I spotted shield, but couldn't figure out if it was invulnerable to the fireballs or just a single shot barrier, since all the aliens were getting shot down by the turrets already. And I never figured out what speed did, unless having at least 1 of them speeds up your character's movement slightly. How many dudes does a house hold?
Anyway, this is good. The cross between shoot-things-that-come-from-outside and building stuff worked well.
ET SPACE ROK. MAK MOR MANS.
Interesting and well-presented game, though personally I felt a little distracted between the two modes.
Really great idea, very polished and put together. Some kind of mission structure (maybe aliens come in waves and it's possible for you to die?) could add tension.
I got up to 16 guys! This is challenging and very fun. Great innovation and PERFECT use of theme! You should be very proud of this.