The Wewelsburg Experiment by BubsyPoochies 2016-04-20T18:36:00
Remarkable presentation.
The movement speed, jump height and gravity gave me a rather sluggish sensation. The enemies and variations on the doctor are really mild making everything feel rather samey.
LD52 — Harvest (21)
Carrot Conundrum by blinry 2023-01-29T18:11:57Z ♥ 0
Just played this one. Loved it. Interesting puzzles and really clever use of comic panels.
Reap What You Sow by Hare Software 2023-01-29T17:48:56Z ♥ 2
Really interesting "Rock-Paper-Scissors" interplay. It feels like a good foundation for a more spatial oriented version of a card game. Would love to see a more fleshed out version of this.
Plant Harvester by zimny11 2023-01-27T19:46:37Z ♥ 1
I manage to surpass the surprise with a 1800ish score (if you close the tab it gets lost). A mini map would be of great help to avoid crashing into walls and getting overwhelmed by carrots. Excellent presentation, the enemies are all lovely.
MyFirstJam(LD52) by Cryptic_Wasp 2023-01-27T16:47:26Z ♥ 0
Pushing is a bit tricky, specially because of the flipping/teleportation bug, but also has a bit of a "physics engine" feel that is interesting. If you refine that interaction, it could be a good core mechanic to build on top.
Night Time Harvest by digivorix 2023-01-27T16:12:12Z ♥ 1
I only played a couple of nights (is there an ending or is it infinite? communicating that, either way, is good in terms of knowing if there's a goal or you're meant to self impose one). Initially I got a feeling of "venturing into the unknown" at night because I had planted my crop deep in, but then I just grew my crops closer. If you're planing in doing further work on this game, incentivizing that kind of riskier play (better crops? different crops? the deeper you go) could be a good idea.
King of Veggies by pinchazumos 2023-01-17T22:08:44Z ♥ 1
After two runs (180ish), I'm not sure if the card distribution gets a bit icky later on, or I haven't figured out a higher order (ordering) strategy. Either way, a really compelling core mechanic.
Veggie Tamer by clyde 2023-01-13T04:26:22Z ♥ 1
PokéVeggies is an idea I can get behind. While it feels a bit undercooked, it's noteworthy the amount of game you managed to develop in just 48hrs (even more so that you did it in a retro console of your own). I notice the music kinda glitches when you change tabs (I assume it's a runtime issue more than a game specific thing).
Plot Luck by Ani 2023-01-11T17:27:59Z ♥ 1
Really expressive game. I'm not the biggest fan of pure rng, so the tactical aspect that emerges from "comboing" rotations is what really made it work for me. Excellent job.
Carrot Jack by RobLaro 2023-01-11T17:01:20Z ♥ 1
Really good game feel and attention to detail (like the mega carrot pushing the bucket) that give it a lot of personality.
Adelie - Water Under the Bridge by Meep 2023-01-11T04:55:29Z ♥ 1
Really nice entry. Quite fun, although, when you get to the latter levels, it's a bit annoying falling prey to a fish you haven't met before.
URSA MAIOR by ekaktusz 2023-01-11T04:29:57Z ♥ 2
Quite amusing and really well put together.
Plant, Harvest, Make money! by huozhedexiaoc 2023-01-10T00:47:55Z ♥ 0
Interesting ruleset and cool levels, although some take too long for their intended eureka moment (specially considering the game is on the calculationey side of things). In this regard, an undo button would be a godsend. Visual feedback as to when a button can be pressed (for instance, highlighting reset when you ran out of turns or the sickle only when there's stuff to reap...) would also help in figuring out the game. As I said, I found the concept/ruleset to be compelling.
Space Harvest 9000! by Vasco Freitas 2023-01-09T23:57:08Z ♥ 1
It was a bit cryptic at first, but it's interesting once you understand what's going on. Having a time constraint feels a bit at odds with the calming feel of the graphics, music and farming theme, specially because it mostly puts pressure when you're figuring the game out. It could be expanded in a lot of cool ways.
Build a Frank by Elastiskalinjen 2023-01-09T23:11:44Z ♥ 1
What is a Frank? 🍷 A miserable little pile of body parts?!
Cake Sweeper by johnnysix 2023-01-09T06:59:00Z ♥ 1
I tried the Cake Grid Fix, but the collisions got a bit janky after I grouped most of the cake slices together to push them all at once. If there's a trick as to when or why the cat attacks(aside from being close to the edge) I couldn't tell.
Last Harvest by resevoir 2023-01-09T06:46:22Z ♥ 1
Interesting. It took me sometime to figure out how to pick/construct buildings, but it went smooth after that.
Strange Garden by Gunturtle 2023-01-09T06:42:31Z ♥ 1
Good job, this game has a ton of personality. The concept, graphics and sounds effects all add up to really peculiar whole.
Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T06:06:59Z ♥ 1
Short and sweet game, impeccably executed. Looks good, sounds good and plays good. I got 48 carrots.
Nesting by HypernoodleJon 2023-01-09T03:56:35Z ♥ 1
Really cute. Gliding has a really good feel to it, although, once you get the hang of it the levels feel quite static.
Froot Processor by Joel Davis 2023-01-09T03:32:56Z ♥ 1
One of those pico-8 games where the screen size limitation really hurts. Even then, the presentation is stellar. Game design wise, it has a ton of interesting ideas and the positionality aspect posits a good tactical puzzle. Would love to see further exploration to these ideas.
You're under harvest by Mastoast 2023-01-09T02:48:20Z ♥ 1
Solid audio work. I agree with the comments above, a more 'thematic'/visual differentiation for the directions would do wonders for the game. Perhaps the watermelons could come "rolling" from the back or something like that. You have a couple of unused buttons, having a restart level would be a good thing to have.