ShiftHeroes by Remicy 2016-04-19T01:24:00
I like the aesthetics and the controls. Getting to level 2 seems a bit slow and it seems like there isn't much to do. Not bad in the overall.
Foon → Ludum Dare Explorer → Users → juanluisrodreyes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | The awkward story about the unluckiest guy on Earth | jam | 1036 | 2.65 | 2.57 | 2.35 | 3.43 | 3.04 | 2.86 | 2.36 | 42 |
I like the aesthetics and the controls. Getting to level 2 seems a bit slow and it seems like there isn't much to do. Not bad in the overall.
I loved the idea about turning into "pixels". I think it is really good. I agree with the other comments about what could be improved. I also want to add that you can finish level 2 jumping over the first ramp and then just falling down at the end. I'm not sure if that's intented.
If you put a bit more of work in this game I think it could be a quite nice game.
Keep making games!
I like the idea. I think it's pretty balanced too. Nice work!
I liked it. Quite funny game for such a simple mechanics. Keep making games!
It was quite funny. I agree with other comments about the first and second levels. I never were able to jump the first wall in the second level.
Keep doing games!
As you say, it is quite hard to play. I think the idea is quite nice and fun. Sadly, Scratch doesn't give you much more power. You should try to port it to another engine and work on that idea.
Score of 81385.66 on the first try (is that high? low?). I enjoyed the game. I liked how it was slow at the beginning, giving you time to think about what the game is about then it becomes faster and faster until you get so nervous about hitting the keys at the right time.
Congratulations for your game from Málaga. Keep making games!
Great game, guys. Keep working!
@d3garcia You're right. We had some issues with the collisions and we couldn't make it absolutely right for the deadline.
@varuns We already uploaded the Windows and Mac OS X builds. We still need to test the Linux and WebGL ones.
@Gamescalation I agree with your comment. I also added what the differences are between the three monsters as they can be quite hard to realize ingame.