spotlightor 2016-04-19 01:43
The graphics are beautiful. Great work!Love it!
Foon → Ludum Dare Explorer → LD35 → The awkward story about the unluckiest guy on Earth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 332 | 2.86 | ||
| Theme | 479 | 3.43 | ||
| Graphics | 722 | 3.04 | ||
| Fun | 955 | 2.57 | ||
| Mood | 970 | 2.36 | ||
| Innovation | 1013 | 2.35 | ||
| Overall | 1036 | 2.65 | ||
| Coolness | 1448 | 42 |
The graphics are beautiful. Great work!Love it!
funny graphic and a cool idea for shapeshift make this game a great LD35 game, good job!
would love to see more animations - but hey, good job for the small timeframe!
cool graphics and innovative use of the jam theme. controls were a little awkward but still a cool game for the timeframe!
This looks great but I guess you could work a little bit more on the collisions and attacks before the graphics.
@d3garcia You're right. We had some issues with the collisions and we couldn't make it absolutely right for the deadline.
Really enjoyed the game!
Like the background and art style. Nice job.
Fun little game. I like the shifting mechanism and the jump controls. Hit detection is wonky but the game itself is fun!
@11Schotter Thanks a lot. We would have liked make more animations, but our designer made his best effort doing those sprites, it was his first time doing something like this. Also, there are an animation with a bat that we didn't use finally. The next animation was the death of our player, but we didn't have time.
Fun game.
Add a pc/mac/linux link and embed a WebGL build. Unity Web Player has deprecated. A windows build could help you get more ratings :D
@varuns We already uploaded the Windows and Mac OS X builds. We still need to test the Linux and WebGL ones.
The graphics are quite nice, but the walking animation seems to lack of one or two frames, so it does look somewhat weird... also some sort of attack animation would be nice ;)
In terms of game design, I like the idea of three different monsters with different abilities... at last the vampire can double jump, I wasnt*t able to figure out what the zombie and werewolf could to, though.
The level design tends to be a little boring because the same level elements repeat over and over again without much variety. There also seems to be a problem with the ground, as the zombie sometimes gets stuck without any visible obstacle beeing in his path.
The sound overall is nice, but there could be a little less... moaning ^^
The graphics are quite nice, but the walking animation seems to lack of one or two frames, so it does look somewhat weird... also some sort of attack animation would be nice ;)
In terms of game design, I like the idea of three different monsters with different abilities... at last the vampire can double jump, I wasnt*t able to figure out what the zombie and werewolf could to, though.
The level design tends to be a little boring because the same level elements repeat over and over again without much variety. There also seems to be a problem with the ground, as the zombie sometimes gets stuck without any visible obstacle beeing in his path.
The controlls in general tend to feel odd.
The sound overall is nice, but there could be a little less... moaning ^^
@Gamescalation I agree with your comment. I also added what the differences are between the three monsters as they can be quite hard to realize ingame.
Collisions are kinda wonky and the game controls are really floaty. Interesting take on the theme and good work on the graphics. There's one shout that keeps happening over and over, not sure what it was.
@orion_black The sound it's because the world creation is also activated by our enemies and maybe they fall and they die shouting his sound of death. That was one of the bugs that we didn't have time to fix.
It looks like it needed more time to polish, but who doesn't need more time? :)
Pretty cute characters, hard to control though. Howewer, the music is pretty cool.
It's funny!! Maybe the graphics are a bit statics but it's ok. Good work!
Nice graphics. I think you can improve the feelings with a background parallax.
Also it is a very cool mechanic, and it would be better if the game teaches you about it instead of reading it in LD page.
Very funny story also. Good job, guys!
Not bad, had a nice time.
You could have focused a bit more on game design, if I am not wrong the game seems procedural. Maybe it would have been better if you did a single level where you as designers could control everything.
Graphics are really cool! Though I think if they were a bit darker they would fit better, but they are very good.
And well, I love the main idea and the story. It is a nice entry overall, so good job and keep it on!