Foon → Ludum Dare Explorer → Users → Clyde
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Veggie Tamer | compo | 193 | 3.37 | 3.23 | 3.30 | 3.93 | 3.37 | 3.15 | 3.30 | 3.29 | ||
| 2017 | 38 | A Small World | No Parking | compo | 3.00 | 2.00 | 4.00 | 4.00 | 4.00 | 3.00 | 3.00 | 3.00 | |||
| 2014 | 30 | Connected Worlds | Operation Ad-Hawk | compo | 454 | 3.30 | 3.21 | 3.00 | 3.24 | 3.24 | 2.96 | 3.64 | 3.15 | 50 |
I like the idea of it and the visual is neat, though it was a little frustrating to try moving things to every side and figuring out which side to combine things on.
Neat take on the theme! Like the collectibles! Slow player movement felt a bit frustrating, though.
Fun. Could use some sound!
That was GREAT! I had to tilt my head a lot, but the concept really worked out well!
Neat! A nice spin on the tile connecting puzzle game.
Steering the ship was a bit tough, but managable. As an avid Kerbaler I wished there was some gravity towards worlds, but I like the idea of a totally player generated universe.
Nice presentation! A bit more tutorial could have been helpful, but I like the way the UI was set up.
Love the concept! Sometimes I had trouble selecting the human to walk and the ghost would move instead, but it was still pretty great overall.
Gotta love a game about orbital mechanics! Orbital platforming where you get orbit by horizontal velocity rather than jumping (aka the correct way) is a great concept I'd definitely like to see more of!
I happened to notice that running in one direction and switching will launch the player character into the air, about as effectively as the rocket boots. Intentional?
I had very little idea what was going on, but I can see that there was a lot of depth and room for figuring out strategy! Very cool.
I'm so confused and keep hitting things but I can't say no to a drunk driving Cyber Viking.
I like the idea that each level of recursion was different, and the puzzle of bringing things up a level, though it did take me a little while to wrap my head around...
The naming conventions were great.
Wow, such adventure! Is there any way out of the TV room?
Fun! If you made more levels I'd totally play them!
Liked the interpretation of the theme and LOVED the dramatic intro. The game mechanic was a cool direction, though the execution of the game itself was a little bit a letdown.
At least watching the intro was WELL worth the time watching it and trying the game!
Loved the music, fun gameplay, becoming king of the reptiles was awesome. Eating other planets was awesome. Game crashed when I beat the planet stage though...
I kept hitting into invisible obstacles and the ship felt a bit slow, but I liked the idea of navigating nodes and getting a bullet hell level between them!
Thank you everyone for the comments and for checking out my game. :)
Canyon, sorry to hear that it didn't work! I'll try putting up a web version.
Robust platforming and a robot that wants colors. With the saws and walljumps I can definitely see the Super Meat Boy influence. Love it!
I really love the music! I had a little trouble reading the text on the title screen. The game is very responsive and runs well. The art does a good job of communicating gameplay meaning. Not too sure what the ballast does but it looks cool. I really really love the music! (I had to say it a second time because I just sat and listened to it so long)
Deceptively simple! It quickly became apparent that you not only need to match fruits but also to leave room to set up other matches. That is to say, the puzzle format is very engaging.
The art is pleasant to look at and highly legible.
Sound is minimalist but provides ample feedback, though maybe some warning drone/alarm sound as rows approach the top would be neat.
I never could get the hang of bunny hopping but I'm glad to see it used as a main mechanic
Very fun to get the saw flinging around back and forth at high speed. As others pointed out a lot of invisible pumpkins got collected, I imagine just an issue with their billboard rotation towards the camera.
This was so calming to play before bed thank you for a nice relaxing game. :)
Wow! Love the mashup of Incredible Machine and Lemmings going on. And all this animation? WOW
Teleporting home or some kind of map could be helpful in a postjam followup. The skills system went basically unimplemented other than the battle menu item, but teleporting home could be one veggie ability.
Another ability I'd want to add is for Carrot to turn into Cacarrot for a stat boost but for now they're just separate monsters.
@Corporation Thanks for playing! The "Party" menu you can add to by reaping seeds you planted and watered on the seedable spaces. X to plant seeds, Z to water them, and C to harvest. You gotta step a little close for harvesting to work. Also only the ground tiles with two wavy lines can take seeds.
The "Skill" button was an idea added because I thought it'd be funny for the Corn to have a move called Stalk and for Grapes to have a Wrath move but it got cut for time. :P
@fabian-denter Thanks! It might be time for me to finally add a keybind UI to the emulator :sweat_smile:
@orion-black SOUNDS like the emulator isn't getting frames when untabbed, maybe an alternate timing method is needed. Thanks for the feedback!
@andidebob The seed throwing action requires having seeds in your inventory, but it could be represented a lot better in the UI. That'll go in the post-jam improved version. Thanks!
I like the look of this game and the tooltips are helpful. A tutorial would probably be useful, or some prompts to demonstrate how to stabilize the initial setup. I also think a thumbnail/minimap view would be helpful for keeping an eye on algae without having to swing the camera around so much.
Bought all the seeds! Nice farming implementation and cute graphics. Do the chickens do anything?
This is awesome and I need to get it onto my emulator cabinet.
Stoked to see someone else developing their LD entry for obscure 8-bit hardware. :heart_eyes:
The bee drinking from flower animation is adorable and the movement feels really good.
Well done!
It's cute! Growing different crops with the tools was fun.
I feel like I could get lost easily and not find the fertilizer and water sources I started near. An on screen display for the number mappings to tools would also go a long way I think.
My poor GTX760 wasn't doing so hot with this game but it's super cute! Your art workflow must be super efficient, the low poly aesthetic works well without looking sparse. The noises the tractor made when full were amusing. :)
It looks quite nice I'll have to see if it works on a flashcart later.
@acdimalev I can confirm that it works on a physical Gameboy Color just as well as it did on the emulator!PXL_20230110_033730186.jpg
Enjoyed the puzzle. The 2D grid is a fun way to arrange the program blocks. I solved the last puzzle with only the top row and three pinks, though it might have been foiled if there were any loop paths or middle areas to traverse.
The ultra low resolution pixel art works well. You could port this to basically anything!
The loot names are quite funny, as is the unarmed attack animation.
The Resident Evil style tank movement is nostalgic but also succeeds in padding out the short overall game length. Not being able to walk backwards is interesting in that it makes combat very commital, once you're in range you're in range.
This was really fun! At first I thought I was just going to be trying to find the items on a big map and roam around, but then was pleasantly surprised by the power up unlocking blocked areas and the speed boost that plays well with the time limit mechanic.
I also really appreciated how there were time limit increase items sprinkled around, since normally a time limit mechanic would punish exploration but instead it gets rewarded here.
Adding another mechanic to juggle with the tower defense game is an interesting direction to explore! Maybe it'd be fun to have the two sides of the game connect more, for instance the turrets could have dual farming and defense purposes and there'd be tradeoffs between money production and defending the road.
I think also progress bars for the wheat and for the fire rate of turrets would be a nice add.
Overall the game was fun though, and the few assets did their job well.
Had a lot of fun getting the different goals in the levels. The post processing effect made me a little seasick at times but I appreciate the vibe
I really like the aesthetic! Congrats on your first 3D game
Best 100% time 117s! Really appreciate the aesthetic cohesion. The chickens aren't so predictable so it seems like an important tactic is to clear out the upper right side early before it's filled with chickens? Overall a fun time.
Prior to running the game I noticed there were a LOT of files and I had to scroll to find the EXE. Could be handy to put all the game files in a subfolder of the zip, then place a shortcut or batch file to run the game? The minor-est of minor pain points, I know :P
Fun Dig Dug and the audio cracked me up :)
Such a cozy and pleasant game! I enjoyed making the jams for new customers and then later having the stock of jams on the shelf ready for the regular patrons.
It did lag a little on my computer but otherwise was quite fun