clyde 2014-08-25 02:33
Robust platforming and a robot that wants colors. With the saws and walljumps I can definitely see the Super Meat Boy influence. Love it!
Foon → Ludum Dare Explorer → LD30 → Crystalbots: T-94 wants colors
By rynti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Fun | 118 | 3.67 | ||
| Overall | 204 | 3.58 | ||
| Humor | 215 | 2.98 | ||
| Audio | 233 | 3.29 | ||
| Graphics | 237 | 3.64 | ||
| Mood | 296 | 3.30 | ||
| Theme | 885 | 2.72 | ||
| Innovation | 983 | 2.52 |
Robust platforming and a robot that wants colors. With the saws and walljumps I can definitely see the Super Meat Boy influence. Love it!
well done on your LD entry! the movement feels really smooth. that first level was too hard to pass though :)
Cute platformer! Plays well, looks good! Also, is that the program cgMusic behind your music? I've used it before myself, but after a while the tracks start to develop a pattern! :D
Love how this is presented, felt the music was a bit tedious, but definitely feel the meat boy vibe in there. The controls felt great. Personally i'd tighten them just a touch (less momentum so you come to a stop quicker) but other than that it was awesome. Best game I've played so far.
Nicely done, reminded me of super meat boy.
Not bad. I would like to see the controls tweaked, somewhat. Either that, or I just need to get use to them.
Can help but love a fast-paced platformer put together this well. Well Done!
Probably the hardest LD game I've ever played, haha. I gave up on the blue level, since I couldn't quite get the hang of the wall jumping. I like the music and art, as well as the speed of the player character.
The movement was very fluid and responsive, but sometimes the robot moved so quickly (and jumped automatically) in such a way that there was very little time to react to things. Also, the camera followed the robot too little to see hazards above or below him sometimes. Other than that, it was executed really well.
Okay, I am not a fan of a platformer that requires memorization. I almost stopped with that green world. Weirdly enough, the rest of them were not nearly as nasty in that regard. I preferred those levels so much more, and for the most part, the controls were solid enough to handle it. One of the better games I've played, and I thought you did a good job with the story/mood/graphics.
Really nice. I like the difficulty level which is just nice (for me). Overall the control (jump, speed, etc.) feels just nice. And you even managed to implement the tutorials, great man!
Good job!
p/s: bug - I passed the first level (red paint) even after I failed because the game keeps going.
Stellar platformer :D love it!
good job on trying to reproduce some Super Meat Boy gameplay. :)
This one is SO hardcore :D Great platformer. Robot is ultra-cute!
T94 needs to degrease his feet - a little less slide would have been good, but it was a great game. Couldn't make it past blue though. Great work!
Impressive work! Lots of inspiration from Super Meat Boy by the looks of it, but excellent work managing to fit in a full tutorial & story along with frantically hard platforming. Good job!
Cool i like the game. Cool artworks... it's a cool adaption of the game meatboy... nice... runs good on my old computer. The levels are well designed and the speed of the game is very good. nice entry!
Totally not like meat boy(saw blades pls). But great and well-done game, impressive graphics and mechanics.
the collission is not the best but the twitchy controlls were super nice :D
Solid platformer, great work with the tutorial,!
Solved all level. Thank you for your game. It was really fun. But the last level was really hard because I always jump to high where the saws were at the top.
Nice, lots of fun. Solid controls, nice simple graphics. Feels like a complete game.
Cute story and love how parts of the story were presented between the levels.
The only thing I didn't like was that T-94 let got of walls immediately when not pushing against the wall anymore. That way performing well timed jumps was a bit hard. Would definitely be even more fun if you would stick to the wall a short while after stopping to push against it.
Otherwise, a great game. Oh and the blue bucket was invisible.
I fell that tutorial didn't prepare me for that amount of punishment hahaha. Amazing game.
One of the few entry that I played to the end. Jumping, climbing, running mechanism are very enjoyable. That was a pleasure to play your game!
It was a solid action platformer. I felt the levels were a bit too large and that each 'sector' of those levels probably should have had a checkpoint, or been individual levels in their own right. Also, I found the first non-tutorial level to be far more difficult than any of the other levels that followed it because of the initial sawblade dive-move maneuver.
Also, I'm not sure if it's just something about my particular system's timing, but it seemed like from time to time, my character would jump higher even if I were careful about minimizing the length of my tap (I used the W key, never touched the arrow keys while playing this game) which lead to some irritating deaths in the yellow level's sector with the roof blades.
Overall, worth playing.
Having trouble getting your game page to load :( Shame - sounds pretty cool!
Except the story and character, the game is almost like super meat boy as you stated above. I couldn't jump left when I was sliding on the right side, I had to jump first and then go left. This was really annoying to be honest. However length of the game is impressive for a compo game. Wish it would be more innovative. Oh also the music has a gap between loops.
good game