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StencylTuo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsA Pong Storycompo8022.963.002.772.542.313.462.633.1749
201429Beneath the SurfaceInvasion from Belowcompo9532.762.752.893.381.892.1047

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by StencylTuo

LD29 — Beneath the Surface

The Valley Rule by Raiyumi 2014-04-29T15:58:00

There's a lot of polish in the game, but in the end, the controls are what kill it for me. S is such a weird key to use for jumping; it's unnatural. Also, far FAR too often does a key missfire, such as missing a double-jump. I hate it when I have to actually fight the controls. The paths weren't the most intuitive; I thought I was taking the wrong route sometimes only to find out it was correct. Also, while it definitely fits the theme, it doesn't do anything innovative with it from what I could tell (got almost to the end; the jumping up the ceiling part is too buggy to finish).

The best part is the graphics/audio. The audio is non-obtrusive but fits the game decently. The graphics are definitely good for 72 hours.

It's definitely not bad for 72 hours, but those controls should have been the very first thing to solidify. And, if the controls have to be the way they are, don't make the death sequence so long.

Evolve by Overkill 2014-04-29T18:39:00

Okay, anyone who knows me knows that I am a harsh grader, so the fact that you got three five stars (and mostly 4's for the rest) is simply outstanding. It's definitely the best entry I've played yet. The opening cinematic was impressive, especially for being 72 hours, and all of the parts work together very well. My one complaint is that I wish the player could swim just a bit faster (or enemies a bit slower) so that I could actually outrun one.

The Show Must Go On by Sestren 2014-04-30T03:42:00

Okay, 5 stars for innovation (any 5 is nearly impossible to get from me). I liked the idea a lot. It's pretty crazy trying to control everything at once. One major gripe I have is the sounds are pretty awful (I'm horrible with sounds myself too), which is a shame since they are a key part of your game. Also, I couldn't find a way to get out of the tutorial, which was annoying. Basically, great idea and decent execution.

Kitsuni by SecondDimension 2014-04-29T16:23:00

It did a good job of setting the mood, but the controls were not intuitive at all. I spent most of my time just trying to figure out what to do. I ended up accidentally stumbling through a lot of it (and yes I did read the intro instructions). Only being able to hold one gem at a time was rather annoying. Perhaps it's just me, but this game was not fun at all, and I did not see how it fit the theme at all either. That being said, it was rather different, and the mood you were going for was mostly captured... definitely a mixed bag in the end for me.

Wriggle Worm by gikdew 2014-04-29T16:37:00

It's a simple game. I reached 815 first try. There isn't much to say here; overall, it was mostly average. The one major complaint I have is that it didn't use the theme that well.

Space Driller by Mr. Jif 2014-04-30T03:20:00

Overall, it's one of the better games. I liked the leveling up system, but the jumping did get tedious. There wasn't much that really amazed me, but there also wasn't much I can complain about, which is better than a lot of entries.

Atlantis Explorer by Integershift 2014-04-30T02:45:00

I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry.

From the Under by damrem 2014-04-30T03:34:00

This one is a mixed bag. I really wanted to like it; it had a nice setup to it, and I liked how it used the theme. I also liked how the crystals found could be used to upgrade the hero for future attempts. However, the collision is so wonky in the game that I can't rate it too highly. My attacks seem to only go a short distance to the side whereas enemies seem to hit from above and below, as well as a longer range than me... makes the game frustrating and not a lot of fun to play. If that was improved, it would've had a a shot at the top... as it is, not so much.

Beneath the Core by Pickle 2014-04-30T02:57:00

FYI, it seems like Chrome can only play the game once. I used P to fast-forward to the end and couldn't try again. From what I did play, it was an alright game. My biggest compliment is I did find the ending rather funny, so I can actually give humor a rating for once.

Shady has to eat by anvoz 2014-04-29T16:42:00

Well, I can say it fit the theme at least. In the end, the game is very simple: exit through the left hole, follow a cloud, enter in a right hole, and repeat. The quicker clouds do increase the challenge, but the jumping issues are a bigger challenge (as in loose controls). Mostly an average entry in my opinion, below par in many areas, but does well for the theme.

Submersion by chase 2014-04-30T02:18:00

Overall, the game was OK. It did suffer from some major issues though. First and foremost was lack of any tutorial. I had to experiment to see what each equipment did, which sometimes had catastrophic results (such as flipping the submarine upside-down). Second, when I died, there was no "game over" screen, no way I could see to restart, so I had to refresh the page instead. If those issues (and better control for the torpedoes) could be solved, it'd be a decent game.

Wormonger by lasagnegames 2014-04-29T16:28:00

Okay, well that fit the jam well. It was a different spin of a game than I was expecting, so decent innovation.

In the end though, for me it comes down to whether a game is fun or not... and yours was not. The audio was annoying as well.

Bitmite Blitz by Coin Flip Games 2014-04-30T03:26:00

This is definitely one of the most polished games I've seen in the LD. Having an achievement system is an impressive addition, given the time constraint. Also, the mechanics work rather well (got 8th first try (TUO)). For the most part, this is a game that played it safe with the basic game and then went beyond it later on, making it definitely one of the better entries.

Submarines! by ClutchNachos 2014-04-30T02:26:00

It's a decent little game. As others have mentioned, the lack of 1-player and the after-hit issue really detract from the game. Also, I'd have really preferred to see the level randomized so that not every battle was the same. In the end, it's an okay entry.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-30T03:06:00

Besides being an atom, I'm confused as to how this fits "beneath the surface". If the theme had been different, I'd have rated it higher, since this is overall a very good example of what can be done in 48 hours. I'd actually suggest seeing if Apple is interested in it as it's the type of game that could really take off there.

Kraken Unchained by jedeen 2014-04-30T02:23:00

This was a decent entry. I wish that the score breakdown in the end was better. I'd like to know how the points/grade are calculated (i.e. is getting through with 1 health while attacking everything better than speedrunning through without attacking?). It was very playable though, which is a nice change of pace from some of the others I've been playing which were almost counter-intuitive.

Winter Is Coming . . . by PixelFeet 2014-04-29T18:32:00

The game desperately needs a x2, x4, or even a x10 button with how slow it is. Still, it was an interesting take on the theme, just not a fun one to just sit and wait around for 10 minutes.

Living in a Kaboom submarine by copain 2014-04-30T02:02:00

The issue here is that the game is multiplayer... on one keyboard. It'd be impossible to play with friends, especially 6 since you'd all be pressing on the same small area. Also, the controls need a better explanation (your little symbols made me think there would be buttons to press, but there aren't, just keys, so I had to restart to see what to press or just mash random buttons).

Max Manus by SuperChihuahua 2014-04-30T03:59:00

To anyone having troubles, just hold down the bayonet the entire time. That kills enemies all around you, not just to the side, making things much easier...

As for the game, it was an interesting concept, but the flow was rather off. The snow was so slow to move in, and shooting paper-thin targets is very difficult (especially those bookcases :P). However, it was overall halfway decent.

Invasion from Below by StencylTuo 2014-04-28T00:10:00

If the submission is missing anything, please let me know. This is my first time entering.

Also, as a heads up, the game was made with Stencyl (www.stencyl.com), so the source code is non-standard, but it's still in that zip.

Invasion from Below by StencylTuo 2014-04-29T18:17:00

@Figglewatts: Thanks. Trust me, my music capabilities are an absolute zero. It would probably have made the game worse, not better :P.

@kmakai: Thanks, I'm glad you liked it. Did you have the entire screen filled up with mines in the end?

@Raiyumi: Thanks, I'm not sure if I'll flesh it out in the end though; then again, I wasn't expecting such decent feedback, so it's a possibility (especially if I can figure out a way to balance it so that it's not such an "all-or-nothing" style (either die first round or last many).

@Moosefly: Thanks, I was going for a reversed missile command game from the start; initially it was going to be done with turrets, but then the mini-mines just seemed to work better with it. Balancing is definitely a struggle for me in my games.

@Bauhaus: Your comment about balancing is a bit surprising to me; I'm glad you thought it was okay though. Graphics are definitely a weakness for me; I can only do decent graphics if I have time, which the LD does not afford. I like your idea of robots (was originally going to do different magma-elemental-type creatures but decided to go for something easier to create in such a short time).

Invasion from Below by StencylTuo 2014-04-30T04:01:00

@Jonapulse: Yeah, it's got a steep learning curve. It's something I'm working on overall as a developer. I'm glad you liked the abilities.

@PixelFeet: If I had known that we'd get an extra hour to submit (finished an hour early thinking the 48 meant submitted within 48 hours), I might have tried throwing together something... still, I'm so horrible with sounds, it may have only made it worse :P.

Invasion from Below by StencylTuo 2014-04-30T14:16:00

@Artless: Originally the smileys were the final wave. However, the difficulty jump was too extreme, so I lowered their difficulty and raised it for the others. If I had more time, I definitely would have spent it on balancing.

@SecondDimension: I knew from the start that I was going to have to make sacrifices in order to get the game done in time, and I knew those sacrifices would be graphics and sound as those are my weakest points. The bomb was my very last addition, partially added to have at least one halfway-decent graphic, especially for the screenshots :P.

@anvoz: Thanks for the understanding on the sound/graphics. If I do a revamp, I will indeed make larger mines; I was going to do so partway through, but the way I was going to do it was not going to work with the image API I was using as it was going to draw on the tunneled areas too (making the healing ability pointless), and at that time, I didn't have time left to change it.

Invasion from Below by StencylTuo 2014-05-04T15:35:00

@Photon: Thanks; I do agree that things get repetitive quickly; I needed to find a way to balance the mini-mines... which I wasn't able to figure out in time for the compo.

@ceosol: Yeah, I was afraid of laptops for this game. There wasn't much I could do about it though since it needed the mouse to be able to move around freely.

Declivity by bushmango 2014-04-30T02:37:00

Definitely one of the better entries I've seen. It was definitely a harder option. I would have preferred different controls for moving vs. attacking... so often I either killed cats myself or stepped on a monster instead of shooting it. Still, it's very well done, especially for 72 hours.

Crystal Advance by flashkick 2014-04-30T02:52:00

Overall, I thought it was a decent entry. When the mortars and ghosts are together, it gets really tough. I liked how it used the theme though, both of the digging down and how the next area was covered until the crystals were shot. One of the better games overall.

Kamikaze Dive Bomb by CaptainKraft 2014-04-29T18:24:00

I wish I could leave positive feedback for this one, but I can't really. The idea was a bit different, but I found that big bombs worked better anyways. Also, how is this "beneath the surface"? It doesn't seem to fit the theme at all. Perhaps if you had more time, something more could have come out of it.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-29T15:01:00

Nice little "game". :)

Solar Supply by Josh Riley 2014-08-25T03:53:00

Okay, seriously, do not put your entry on a website with a 30 second commercial with no option to skip (and that my adblock can't stop).

Love Craft by renatopp 2014-08-25T04:29:00

This was a tough one to judge. Fun was 1/5; very, very slow game with almost no interaction. However, the parts done well were indeed done well, so overall an okay game.

Connected Worlds by YopSolo 2014-08-25T03:20:00

Okay game. I really wish I could see a "ghost" of the next circle while still swinging so that I'd know which way to go. Pretty basic in most ways, but it does work.

E.T.I.T. by BinaryPie 2014-08-25T04:00:00

You definitely did a good job with this entry. The theme and innovation were 5/5. My one massive complaint is the sounds. I absolutely hated the connection sound. Why is there a series of coins being collected or whatever that was when the game was completed? The other real complaint I have is that I couldn't find a way to stop building if I accidentally pressed B on the wrong planet. Still, overall a 4/5 from me.

Karma Cycle by atrodo 2014-08-25T03:35:00

I got the game to run, but even after reading the instructions several times, I still don't get how to play. A better tutorial would have been helpful.

Circular Logic by Benn 2014-08-25T03:01:00

Overall, it was a fun little game.

ServerSphereICE by drakfyre 2014-08-25T03:51:00

You certainly captured the idea you wanted to, but I do agree with the unfinished nature of it. Also, besides a slight Tron-like feeling, I didn't see how it fit the theme. As a heads up to other players, don't forget that ctrl + W closes your window (and thus the game) as I did :P.

Super Galactic Space Bus Driver by Laddo D 2014-08-25T04:20:00

Overall, an above-average entry; it was pretty impressive for a solo 48 hours. Once the bombs and weightlifter guys started boarding, it ended very quickly though. I do wish there was a high score feature.

Edmon's Illness by intelligentbean 2014-08-25T04:33:00

Okay, overall a nice entry. I gotta give 5/5 for graphics and humor for the faces he makes; little touches like that go a long way.

Iter Bellum Deus by Piscythe 2014-08-25T04:10:00

I gotta say I liked your entry a lot. I almost wish that it had an unlocking system so that it felt I accomplished something after beating a mission. It's definitely the best entry I've played so far, with 4 5/5 ratings, including overall.

Connected Pylons by Pat AfterMoon 2014-08-25T03:15:00

I liked the concept. It did fit the theme. I found that if I just went around and killed the baddies while moving as few blocks as possible allowed me to then easily make the path to the end.

Symbiosis by vividhelix 2014-08-25T04:52:00

Took some doing, but I figured out the game eventually. If I'm not mistaken, the right side of the third level is unwinnable. Brought me back to the old game "The Classroom".

A Pong Story by StencylTuo 2014-08-25T04:44:00

@ Bosko: Thanks. This was my first time using cgMusic. I went through quite a few random samples to find ones that fit the mood for each stage.

@Carrot: I guess I should have been clearer with my "and start the game" comment on the instructions. There are three versions of pong, each a part of a larger story (although with only three parts, the story is short too :P).

@Cobra: Thanks. Yes, the history of Pong is a rather fascinating one. I almost named the two individuals after the creators of it, but I didn't know how that would go down.

A Pong Story by StencylTuo 2014-08-25T04:45:00

@ Fool: Thanks :)

A Pong Story by StencylTuo 2014-08-25T05:01:00

@ ENDESGA: Thanks. I'm glad you liked it :)

A Pong Story by StencylTuo 2014-08-25T21:31:00

Just fixed a quick bug (allowed by rule 8) that caused the game to be unwinnable if you lost in story mode.

A Pong Story by StencylTuo 2014-08-26T14:19:00

@ Navarckyx: There is a difficulty option at the bottom. You start off on normal, so you can change to easy if you want. Also, one strategy is to keep bouncing back straight across to build up the speed, and once it's fast enough, THEN try to angle it. ;)

A Pong Story by StencylTuo 2014-08-29T14:50:00

@ Thingo: I agree; I tried using alternate font colors to help, but that destroyed the black & white theme. Perhaps I should have darkened the unavailable options... Also, one thing I did not have time to do was to add in a small hover text that said something like "Unlocked by beating story mission x."

@ Navarckyx: I'm glad you were able to beat it. The paddle does indeed work properly despite what it could look like. If you move the paddle over the ball after it's already passed the front, it will not bounce back, and that is what players often see when it looks like it went "through"; in reality, you moved the paddle through the ball, not the other way around. As for the border, I agree it would have helped (for the coding too :P), but I was being as true to the original Pong game as I could (and that game did not have borders).

A Pong Story by StencylTuo 2014-09-04T15:24:00

@Natrium: Yes, the focus of the game is on the story. The pong game is just a backdrop for it. I wanted a game type that I could change based on the story, and Pong seemed like a good option :).

@Piscythe: Yes, it can be very challenging; it takes some skill of prediction to where the ball will bounce to do well. Ironically, I have had others who found the third level to be harder than the first, so I guess you just learned the system for it ;).

A Pong Story by StencylTuo 2014-09-12T04:01:00

Thanks. I did think about making the ball bigger, but it seemed like a good size as it was (gameplay-wise).

Hermes by BinRoot 2014-08-25T04:14:00

All I can hear is the music. The screen is black. No ratings since it was unplayable.

String Theory by TowelKing 2014-08-25T04:37:00

Fun little game. There wasn't much to it, but what you did with it was done well. Good job.

Human and Alien by BoskoSokolov 2014-08-25T03:25:00

Fire boy & water girl definitely. It's one of the better compos I've played. One interesting thing to me was how much work you put into the graphics for the players and how little was put into the level graphics.

Brillium by Cody Ward 2014-08-25T04:41:00

It's very hard to know what to do, and the fact that 1-6 don't line up with the actual colors makes it even more difficult. A better explanation would have gone a long way. Still, the parts you got done were done well.

The Crossover Episode by Valon487 2014-08-25T03:29:00

Sorry, but I couldn't get into it. I had to read the description to even see how this used the theme. Was definitely a different entry though. Next time, let the player walk a bit faster from the start. It takes a moment before he starts moving so I thought it was broken at first.

Coloride by pa3kc 2014-08-25T04:59:00

5 5/5s from me. That's the highest so far of my ratings. You had a simple idea and executed it superbly. Graphics were minimal, but in many ways that helped the game out. I do wish there was some way to play it online with another player, but that's far too much to ask for a 48 hour game :P.

Connected We Run by Sandcrawler 2014-08-25T03:14:00

It's okay for such a fast compo, but it's still extremely basic, and I don't like it when I lose due to absolutely impossible jumps. Try a better RNG next time (push the upper threshold down).

Dalek Invasion by haveric 2014-08-25T04:24:00

Am I the only one who wasn't able to get the phone booth thing to open? I tried the screwdriver on it, and it opened, but he never went inside. All in all though, it's an okay game.

Crystalbots: T-94 wants colors by rynti 2014-08-25T03:47:00

Okay, I am not a fan of a platformer that requires memorization. I almost stopped with that green world. Weirdly enough, the rest of them were not nearly as nasty in that regard. I preferred those levels so much more, and for the most part, the controls were solid enough to handle it. One of the better games I've played, and I thought you did a good job with the story/mood/graphics.