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StencylTuo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsA Pong Storycompo8022.963.002.772.542.313.462.633.1749
201429Beneath the SurfaceInvasion from Belowcompo9532.762.752.893.381.892.1047

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by StencylTuo

StencylTuo leaves an average of 22.0 feedback comments each event.

LD30 — Connected Worlds (22)

Connecting LD30 to the Real World by Will Edwards 2014-08-29T15:01:00

Nice little "game". :)

Coloride by pa3kc 2014-08-25T04:59:00

5 5/5s from me. That's the highest so far of my ratings. You had a simple idea and executed it superbly. Graphics were minimal, but in many ways that helped the game out. I do wish there was some way to play it online with another player, but that's far too much to ask for a 48 hour game :P.

Symbiosis by vividhelix 2014-08-25T04:52:00

Took some doing, but I figured out the game eventually. If I'm not mistaken, the right side of the third level is unwinnable. Brought me back to the old game "The Classroom".

Brillium by Cody Ward 2014-08-25T04:41:00

It's very hard to know what to do, and the fact that 1-6 don't line up with the actual colors makes it even more difficult. A better explanation would have gone a long way. Still, the parts you got done were done well.

String Theory by TowelKing 2014-08-25T04:37:00

Fun little game. There wasn't much to it, but what you did with it was done well. Good job.

Edmon's Illness by intelligentbean 2014-08-25T04:33:00

Okay, overall a nice entry. I gotta give 5/5 for graphics and humor for the faces he makes; little touches like that go a long way.

Love Craft by renatopp 2014-08-25T04:29:00

This was a tough one to judge. Fun was 1/5; very, very slow game with almost no interaction. However, the parts done well were indeed done well, so overall an okay game.

Dalek Invasion by haveric 2014-08-25T04:24:00

Am I the only one who wasn't able to get the phone booth thing to open? I tried the screwdriver on it, and it opened, but he never went inside. All in all though, it's an okay game.

Super Galactic Space Bus Driver by Laddo D 2014-08-25T04:20:00

Overall, an above-average entry; it was pretty impressive for a solo 48 hours. Once the bombs and weightlifter guys started boarding, it ended very quickly though. I do wish there was a high score feature.

Hermes by BinRoot 2014-08-25T04:14:00

All I can hear is the music. The screen is black. No ratings since it was unplayable.

Iter Bellum Deus by Piscythe 2014-08-25T04:10:00

I gotta say I liked your entry a lot. I almost wish that it had an unlocking system so that it felt I accomplished something after beating a mission. It's definitely the best entry I've played so far, with 4 5/5 ratings, including overall.

E.T.I.T. by BinaryPie 2014-08-25T04:00:00

You definitely did a good job with this entry. The theme and innovation were 5/5. My one massive complaint is the sounds. I absolutely hated the connection sound. Why is there a series of coins being collected or whatever that was when the game was completed? The other real complaint I have is that I couldn't find a way to stop building if I accidentally pressed B on the wrong planet. Still, overall a 4/5 from me.

Solar Supply by Josh Riley 2014-08-25T03:53:00

Okay, seriously, do not put your entry on a website with a 30 second commercial with no option to skip (and that my adblock can't stop).

ServerSphereICE by drakfyre 2014-08-25T03:51:00

You certainly captured the idea you wanted to, but I do agree with the unfinished nature of it. Also, besides a slight Tron-like feeling, I didn't see how it fit the theme. As a heads up to other players, don't forget that ctrl + W closes your window (and thus the game) as I did :P.

Crystalbots: T-94 wants colors by rynti 2014-08-25T03:47:00

Okay, I am not a fan of a platformer that requires memorization. I almost stopped with that green world. Weirdly enough, the rest of them were not nearly as nasty in that regard. I preferred those levels so much more, and for the most part, the controls were solid enough to handle it. One of the better games I've played, and I thought you did a good job with the story/mood/graphics.

Karma Cycle by atrodo 2014-08-25T03:35:00

I got the game to run, but even after reading the instructions several times, I still don't get how to play. A better tutorial would have been helpful.

The Crossover Episode by Valon487 2014-08-25T03:29:00

Sorry, but I couldn't get into it. I had to read the description to even see how this used the theme. Was definitely a different entry though. Next time, let the player walk a bit faster from the start. It takes a moment before he starts moving so I thought it was broken at first.

Human and Alien by BoskoSokolov 2014-08-25T03:25:00

Fire boy & water girl definitely. It's one of the better compos I've played. One interesting thing to me was how much work you put into the graphics for the players and how little was put into the level graphics.

Connected Worlds by YopSolo 2014-08-25T03:20:00

Okay game. I really wish I could see a "ghost" of the next circle while still swinging so that I'd know which way to go. Pretty basic in most ways, but it does work.

Connected Pylons by Pat AfterMoon 2014-08-25T03:15:00

I liked the concept. It did fit the theme. I found that if I just went around and killed the baddies while moving as few blocks as possible allowed me to then easily make the path to the end.

Connected We Run by Sandcrawler 2014-08-25T03:14:00

It's okay for such a fast compo, but it's still extremely basic, and I don't like it when I lose due to absolutely impossible jumps. Try a better RNG next time (push the upper threshold down).

Circular Logic by Benn 2014-08-25T03:01:00

Overall, it was a fun little game.

LD29 — Beneath the Surface (22)

Max Manus by SuperChihuahua 2014-04-30T03:59:00

To anyone having troubles, just hold down the bayonet the entire time. That kills enemies all around you, not just to the side, making things much easier...

As for the game, it was an interesting concept, but the flow was rather off. The snow was so slow to move in, and shooting paper-thin targets is very difficult (especially those bookcases :P). However, it was overall halfway decent.

The Show Must Go On by Sestren 2014-04-30T03:42:00

Okay, 5 stars for innovation (any 5 is nearly impossible to get from me). I liked the idea a lot. It's pretty crazy trying to control everything at once. One major gripe I have is the sounds are pretty awful (I'm horrible with sounds myself too), which is a shame since they are a key part of your game. Also, I couldn't find a way to get out of the tutorial, which was annoying. Basically, great idea and decent execution.

From the Under by damrem 2014-04-30T03:34:00

This one is a mixed bag. I really wanted to like it; it had a nice setup to it, and I liked how it used the theme. I also liked how the crystals found could be used to upgrade the hero for future attempts. However, the collision is so wonky in the game that I can't rate it too highly. My attacks seem to only go a short distance to the side whereas enemies seem to hit from above and below, as well as a longer range than me... makes the game frustrating and not a lot of fun to play. If that was improved, it would've had a a shot at the top... as it is, not so much.

Bitmite Blitz by Coin Flip Games 2014-04-30T03:26:00

This is definitely one of the most polished games I've seen in the LD. Having an achievement system is an impressive addition, given the time constraint. Also, the mechanics work rather well (got 8th first try (TUO)). For the most part, this is a game that played it safe with the basic game and then went beyond it later on, making it definitely one of the better entries.

Space Driller by Mr. Jif 2014-04-30T03:20:00

Overall, it's one of the better games. I liked the leveling up system, but the jumping did get tedious. There wasn't much that really amazed me, but there also wasn't much I can complain about, which is better than a lot of entries.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-30T03:06:00

Besides being an atom, I'm confused as to how this fits "beneath the surface". If the theme had been different, I'd have rated it higher, since this is overall a very good example of what can be done in 48 hours. I'd actually suggest seeing if Apple is interested in it as it's the type of game that could really take off there.

Beneath the Core by Pickle 2014-04-30T02:57:00

FYI, it seems like Chrome can only play the game once. I used P to fast-forward to the end and couldn't try again. From what I did play, it was an alright game. My biggest compliment is I did find the ending rather funny, so I can actually give humor a rating for once.

Crystal Advance by flashkick 2014-04-30T02:52:00

Overall, I thought it was a decent entry. When the mortars and ghosts are together, it gets really tough. I liked how it used the theme though, both of the digging down and how the next area was covered until the crystals were shot. One of the better games overall.

Atlantis Explorer by Integershift 2014-04-30T02:45:00

I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry.

Declivity by bushmango 2014-04-30T02:37:00

Definitely one of the better entries I've seen. It was definitely a harder option. I would have preferred different controls for moving vs. attacking... so often I either killed cats myself or stepped on a monster instead of shooting it. Still, it's very well done, especially for 72 hours.

Submarines! by ClutchNachos 2014-04-30T02:26:00

It's a decent little game. As others have mentioned, the lack of 1-player and the after-hit issue really detract from the game. Also, I'd have really preferred to see the level randomized so that not every battle was the same. In the end, it's an okay entry.

Kraken Unchained by jedeen 2014-04-30T02:23:00

This was a decent entry. I wish that the score breakdown in the end was better. I'd like to know how the points/grade are calculated (i.e. is getting through with 1 health while attacking everything better than speedrunning through without attacking?). It was very playable though, which is a nice change of pace from some of the others I've been playing which were almost counter-intuitive.

Submersion by chase 2014-04-30T02:18:00

Overall, the game was OK. It did suffer from some major issues though. First and foremost was lack of any tutorial. I had to experiment to see what each equipment did, which sometimes had catastrophic results (such as flipping the submarine upside-down). Second, when I died, there was no "game over" screen, no way I could see to restart, so I had to refresh the page instead. If those issues (and better control for the torpedoes) could be solved, it'd be a decent game.

Living in a Kaboom submarine by copain 2014-04-30T02:02:00

The issue here is that the game is multiplayer... on one keyboard. It'd be impossible to play with friends, especially 6 since you'd all be pressing on the same small area. Also, the controls need a better explanation (your little symbols made me think there would be buttons to press, but there aren't, just keys, so I had to restart to see what to press or just mash random buttons).

Evolve by Overkill 2014-04-29T18:39:00

Okay, anyone who knows me knows that I am a harsh grader, so the fact that you got three five stars (and mostly 4's for the rest) is simply outstanding. It's definitely the best entry I've played yet. The opening cinematic was impressive, especially for being 72 hours, and all of the parts work together very well. My one complaint is that I wish the player could swim just a bit faster (or enemies a bit slower) so that I could actually outrun one.

Winter Is Coming . . . by PixelFeet 2014-04-29T18:32:00

The game desperately needs a x2, x4, or even a x10 button with how slow it is. Still, it was an interesting take on the theme, just not a fun one to just sit and wait around for 10 minutes.

Kamikaze Dive Bomb by CaptainKraft 2014-04-29T18:24:00

I wish I could leave positive feedback for this one, but I can't really. The idea was a bit different, but I found that big bombs worked better anyways. Also, how is this "beneath the surface"? It doesn't seem to fit the theme at all. Perhaps if you had more time, something more could have come out of it.

Shady has to eat by anvoz 2014-04-29T16:42:00

Well, I can say it fit the theme at least. In the end, the game is very simple: exit through the left hole, follow a cloud, enter in a right hole, and repeat. The quicker clouds do increase the challenge, but the jumping issues are a bigger challenge (as in loose controls). Mostly an average entry in my opinion, below par in many areas, but does well for the theme.

Wriggle Worm by gikdew 2014-04-29T16:37:00

It's a simple game. I reached 815 first try. There isn't much to say here; overall, it was mostly average. The one major complaint I have is that it didn't use the theme that well.

Wormonger by lasagnegames 2014-04-29T16:28:00

Okay, well that fit the jam well. It was a different spin of a game than I was expecting, so decent innovation.

In the end though, for me it comes down to whether a game is fun or not... and yours was not. The audio was annoying as well.

Kitsuni by SecondDimension 2014-04-29T16:23:00

It did a good job of setting the mood, but the controls were not intuitive at all. I spent most of my time just trying to figure out what to do. I ended up accidentally stumbling through a lot of it (and yes I did read the intro instructions). Only being able to hold one gem at a time was rather annoying. Perhaps it's just me, but this game was not fun at all, and I did not see how it fit the theme at all either. That being said, it was rather different, and the mood you were going for was mostly captured... definitely a mixed bag in the end for me.

The Valley Rule by Raiyumi 2014-04-29T15:58:00

There's a lot of polish in the game, but in the end, the controls are what kill it for me. S is such a weird key to use for jumping; it's unnatural. Also, far FAR too often does a key missfire, such as missing a double-jump. I hate it when I have to actually fight the controls. The paths weren't the most intuitive; I thought I was taking the wrong route sometimes only to find out it was correct. Also, while it definitely fits the theme, it doesn't do anything innovative with it from what I could tell (got almost to the end; the jumping up the ceiling part is too buggy to finish).

The best part is the graphics/audio. The audio is non-obtrusive but fits the game decently. The graphics are definitely good for 72 hours.

It's definitely not bad for 72 hours, but those controls should have been the very first thing to solidify. And, if the controls have to be the way they are, don't make the death sequence so long.