FoonLudum Dare ExplorerLD29 → Atlantis Explorer

Atlantis Explorer

By integershift

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CategoryRankScoreCount
Coolness372
Theme2103.48
Humor3452.64
Audio4832.76
Overall5252.95
Fun5422.67
Mood5722.70
Innovation6202.45
Graphics6842.39

Comments

zqmony 2014-04-29 01:22

There is quite a bit of content, but its a bit annoying how long it takes for the character to move vertically.

sugarbyte 2014-04-29 01:23

Appreciated the instructions on the first page. Fun to explore around and see your humor!

lost-king 2014-04-29 01:27

Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings.

sestren 2014-04-29 01:27

Overall I rather enjoyed this entry. The music was very nice, and although the game was short, the exploration was fun. Nice job!

vdogamez 2014-04-29 01:33

That was a neat little point and click type game. I ran into an issue though, if you get pinned against the left wall with a rock. I liked that there was some variety in what you had to do to get the parts.

shalskar 2014-04-29 01:37

Quite basic but worked fine.

balloonsfor600 2014-04-29 01:40

Well done! I liked the music, but I agree with the sentiments about the vertical movement.

neonlare 2014-04-29 01:56

Nice, short, sweet and simple. It takes a bit to move vertically, but it was certainly a charming little game to play!

shigor 2014-04-29 01:58

I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys...

galdon 2014-04-29 02:04

It would probably help if the NPCs said something when you click on them when you don't have what they need already in hand, as I did not know they could talk at all until halfway through.

Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go.

twoscoopgames 2014-04-29 02:12

I liked moving around and exploring. It was fun, but when I went down the ladder a rock pinned me to the left and I died.

integershift 2014-04-29 12:31

Thanks for all the feedback, guys!

caiustsm 2014-04-29 20:11

I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically).

jedeen 2014-04-30 02:44

The premise was interesting. Navigating through doors was a little difficult, but the exploration was fun.

stencyltuo 2014-04-30 02:45

I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry.

otato 2014-04-30 03:18

Solid job all around.

lazyparia 2014-04-30 20:15

Really nice, graphics are a bit simple but there is a lot of things to do for a 72hours game !

invisiblewonder 2014-05-02 02:13

Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job!

zebi24 2014-05-07 11:32

Lovely game, I like it a lot! :)

2014-05-07 16:55

Great game. I enjoyed it. I like the fact there are different ways to collect your items. Great game planning in such a short time. This can be the seed of a larger game. The game's simplicity is the reason for its beauty. I suggest two things to improve navigation:

1. As every one else mentioned, vertical navigation should be as fast as horizontal navigation

2. You are combining mouse clicks (for the doors) and keyboard navigatoin for the movement. I suggest using only one navigation set; therefore instead of a mouse click to talk to people or to open the doors, maybe you use a space bar. It makes it easier on the keyboard.

Those are minor suggestions however, this was developed in 72 hours only. So great job overall.

paveldlouhy 2014-05-19 12:34

Very nice game. I like the idea. Good job for 72 hours. :)
I agree with Greeso in his second suggestion...
...and it would be nice to see it with better graphics!