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Galdon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsThe Thing Between Two Worldscompo6183.153.122.793.672.962.262.913.0047
201429Beneath the SurfaceBurn a Molemancompo9612.752.852.192.632.082.002.282.1752

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Galdon

Galdon leaves an average of 4.0 feedback comments each event.

LD30 — Connected Worlds (3)

Office Hero! by Hi_ImTemmy 2014-08-29T20:54:00

Unfortunately, on the fourth night, for seemingly no reason the threat meter kept climbing in spite of there being no remaining alerts. Good game otherwise though.

Spirit Aerie by tanjent 2014-08-27T07:24:00

It was good in the beginning, but it would probably have been better if it was shorter, or changed things up as it went. After solving how the puzzle works, having to repeat the motions countless times to win feels more like a chore than a challenge.

War of The Worlds by FelipeTavares 2014-08-25T04:16:00

At one point I did have six blue circles, but no win condition occured. Later on, red dots began to appear inside the spawner directly, causing a game over.

Clearer instructions, and objectives would probably help a lot.

LD29 — Beneath the Surface (5)

The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE by JonathanG 2014-04-29T17:33:00

Going inside the walls to climb and hide was an interesting mechanic.

Beneath by AGDG_REJECT 2014-04-29T05:03:00

Seems to have some good style, it's unfortunate you didn't have time to make the maze have a goal or end point.

Ants at War by magicspark 2014-04-29T03:13:00

Looks like it has potential, though the enemy doesn't spawn anything beyond the weakest unit so it is effortlessly easy.

The Guy Who Fights Underground Monsters by Rusky 2014-04-29T02:26:00

You can't go very far into the game before reaching an impossible jump with no other routes to take. From the looks of the tiles near that spot, maybe a one way wall was accidentally placed facing the wrong direction?

Atlantis Explorer by Integershift 2014-04-29T02:04:00

It would probably help if the NPCs said something when you click on them when you don't have what they need already in hand, as I did not know they could talk at all until halfway through.

Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go.