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Kamikaze Dive Bomb
Kamikaze Dive Bomb
By captainkraft
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 596 | 3.00 | | |
| Fun | 1135 | 2.22 | | |
| Mood | 1172 | 2.00 | | |
| Overall | 1204 | 2.30 | | |
| Graphics | 1221 | 1.84 | | |
| Theme | 1249 | 1.67 | | |
| Coolness | 1851 | 32 | | |
Comments
The concept was kind of funny, and the 'build your ship' element was interesting. However, the theme felt kind of forced, and I didn't find it very fun to play. The enemies not attacking you felt like a bit of a missed opportunity, and thus the game was more like a simulator to fling yourself around at moving objects, but they all moved at the same speed and pace. If it had a few more hooks to it, I could see it being fairly fun though.
Seems bit unfinished :-)
Interesting concept. The ship building element was good, but the gameplay was a little... boring. Could have added some essential elements (score, health, etc) to make it feel more "gamey" and more exciting to play.
I wish I could leave positive feedback for this one, but I can't really. The idea was a bit different, but I found that big bombs worked better anyways. Also, how is this "beneath the surface"? It doesn't seem to fit the theme at all. Perhaps if you had more time, something more could have come out of it.
ehtd
2014-04-30 08:08
Interesting game, I just feel it needs to show some feedback like score or deaths. The weaponising part is very cool.
I felt like this was a really great start to something. The setting up part was interesting - I think it would be good to add more of a sense of threat to the game if you do intend to work any more on it.
Game seams rly nice, but i dont get where is "beneath the surface" part :C