2014-04-28 02:17
You need to fix the size of the frame
Foon → Ludum Dare Explorer → LD29 → The Show Must Go On
By sestren
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 16 | 4.31 | ||
| Coolness | 2 | 91 | ||
| Humor | 123 | 3.40 | ||
| Graphics | 440 | 3.33 | ||
| Overall | 453 | 3.28 | ||
| Theme | 497 | 3.33 | ||
| Mood | 599 | 2.94 | ||
| Fun | 709 | 2.85 | ||
| Audio | 742 | 2.40 |
You need to fix the size of the frame
Just out of curiosity, what is it specifically that you see wrong with it? I'm not seeing anything unusual on my end.
I have bookmarked this to play it some more after GoT but after a couple minutes I think this is a fantastic and original idea. I like the presentation so far too. keep going with it!
Oh boy, little hectic to keep track of everything, but I dig the concept a lot! Pretty fun to watch in motion. Nice work!
I loved it, very outside the box thinking.
They hated my show, but everything worked well.
Great concept. The tutorial messages moved before I finished reading them. I'd love it if they proceeded from a button press (enter or something). It's funny that you put the controls on w, s, and c, making a very awkward hand gesture to control things, which seems thematically inline with the insanity of the situation. Cool!
I really, really, really, love the idea, and the QWOP level madness one can have with it. But the execution is just short of decent...
1. People don't like to read. There's SO much reading. And most of it shifted off before I could finish reading them. Which led to...
2. I couldn't remember where any of the keys were so I had to resort to trying everything. Eventually I was like typing random characters...
3. The sound was very loud and obstrusive.
4. So anyway since I didn't know how to play... Yeah it didn't keep me in the game.
I think if you WANT TO rely on keys you need to put them on the screen somehow. Either onto the scene or under the game screen in the web interface.
And then expecting people to remember a whole sequence of events isn't going to work - sure yes you're trying to simulate a show's director and that's what they do for a living... But it's no fun!
Anyway I'd love to see this concept done in an intuitive way, could be tons of fun!
The finish was great. It's nice to see something well polished :)
Took a fair bit to figure out how it all worked. I couldn't get a great show. Maybe i missed something when the tutorial screens went flashing by.
I found the controls really hard to remember =P
But i like it, Good job
I love this concept! But man, what do I have to do to please the people watching? Hire some actual actors and crew? Yeah, right. Also, the tutorial wasn't so great, it was hard to read it fast enough, but it was easy to catch on to and a lot of fun, even though I did fail miserably at it many times.
Liked the idea, hard to remember all the sequences but that was half the fun! :)
Pretty fun! Some real time feedback when you do well with the waves or make a mistake would help me a lot to figure out how to refine my technique!
Okay, this is pretty awesome.
There is a lot to remember and keep track of at first, but I was able to get the hang of it pretty quickly. It would be fun if the play had several different scenes to it (and additionally confusing), but what's here works well.
And I love that you can spectate the results.
Once I got going (learned the controls and such), was a really cool concept! Not that any of my shows went very well.
Very fun to play! Creative idea, the playback was a cool idea!
Okay, 5 stars for innovation (any 5 is nearly impossible to get from me). I liked the idea a lot. It's pretty crazy trying to control everything at once. One major gripe I have is the sounds are pretty awful (I'm horrible with sounds myself too), which is a shame since they are a key part of your game. Also, I couldn't find a way to get out of the tutorial, which was annoying. Basically, great idea and decent execution.
Very nice game:), I will admit I found it very challenging, but thats not a bad thing! Great use of the theme for a very interesting mechanic...Great Job:)
The controls were amusingly fiddly, though I was startled by how loud the sound effects were. Being able to watch in spectator mode is a really nice touch.
Cool game, but the controls are a bit weird and the writing needs to be skip-a-ble. I included it in part 8 of my Ludum Dare Compilation video series! http://youtu.be/0CjJInaKTls
Nice concept and fun to play. My first few shows were poor, but I liked the spectate feature. Would like to see more from this.
Cool idea, and nice take on the theme. I kept fumbling with my keyboard, and people were not really pleased.
Very unique take on the theme. I found that there was almost too much to keep track of, but it was still cool. The spectate option after the fact is great, because it shows just how bad a job I did entertaining the crowd. haha. Nice work :)
This is funny. Like I laughed out loud reading the directions. I love your idea, and the graphics work well with it. I do think the controls could use a little tweaking, but overall, quite well done.
Nice concept. Might trying add a better tutorial as I confused on how to do at the first time. Great job! :)
Neat idea, with a lot of moving parts. It'd be nice to have some feedback to know how my 'show' was going.
Amazingly creative idea. I still have yet to impress the audience, but I will keep trying!
I like it, but it is quite hard and you aren't given feedback as to why the audience dislikes it, so I played like 3 times and I couldn't figure out if I was even close to winning or not.
Still very clever/innovative and a cool twist on the theme. Good job. :)
Yay, managed to please the audience even though they could see the edges of those waves two times during my last performance. Must've been my superior shark handling skills.
Really interesting concept, and the execution was good for something made in 48 hours!
Anssi@MooseflyGames
At first I forgot the "Close curtains" command, so I didn't understand how to finish the play..
But I gave it another try and it's fun and interesting. :)
Also, people seemed to like my play... XD
Controls are both uncommon ('w', 's' and 'c' doesn't line up nicely, it felt weird) and unpractical... I think it would be better to have two or three rows, for example (in a qwerty keyboard): the 'q' row move things right, the 'a' row left and the 'z' row plays sfx. Then, 'q', 'a' and 'z' should be the same command (e.g., "Open Curtain"), since they are in the same column.