Please Come Back by PapyPilgrim 2014-04-29T21:39:00
Great job. Seriously. You nailed it, particularly in terms of the mood and the audio.
Foon → Ludum Dare Explorer → Users → PixelFeet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Starlight | jam | 522 | 3.00 | 2.25 | 3.04 | 2.93 | 2.85 | 3.43 | 3.60 | 51 | ||
| 2014 | 29 | Beneath the Surface | Winter Is Coming . . . | jam | 339 | 3.27 | 2.96 | 3.73 | 3.70 | 2.53 | 2.74 | 1.80 | 2.83 | 48 |
Great job. Seriously. You nailed it, particularly in terms of the mood and the audio.
This is a really cool concept, and you implemented it pretty well, too. I also really like the humor; a lot of the games I've played so far have tried to achieve darker, melancholy moods, so this really stands out.
Well done!! Couldn't pass up a game with a name like "carnival warfare" :)
Only had one player, so I'm not sure I can accurately judge it. That said, it was pretty cool and it was really satisfying to smash things, probably in no small part to the music and sound effects. Good job!
it would be a nice addition to the game if you added a time before the wave to set up and get ready for the slaughter. i also really enjoyed the concept and gnomes be insane.
This is so gorgeous. I think my face just melted.
It's obviously unfinished and there's definitely lots of glitching, but hey, at those sound effects were really satisfying while it lasted.
I enjoyed this! It was short, but it shows promise. As a side note, the music got rather grating after a while.
Short, but sweet. And I really liked the humor. Good work.
i seemed to run into a lot of problems with falling through platforms. this became more of a problem when i fell through the bottom of the map and couldn't get back.
This is a really cool game; it's very relaxing, too. I love the art style in particular.
nice idea and i really like the style of the game! but it did seem like i was digging around kind of aimlessly for a while.
It's very different; not bad, just different. It's also worth mentioning that while the mood was evident, it was also rather confusing. I understand how I was supposed to feel, it just didn't make me feel that way.
Never really understood exactly why I was playing the game. That bit seemed a little weird. But it was surprisingly fun.
Thanks for all the feedback so far! It's pretty great, especially since this is our first non-practice game ever, much less our first Ludum Dare entry.
Not bad. It takes some getting used to, I think, but once you do it's pretty fun. Audio definitely would have helped a lot, even if it were just some sound effects, but real life does have a tendency to get in the way at the best of times.
its fun game, its pretty crazy at times but that might add to its enjoyment :) it would also be nice to have a bit more horizontal space as well
Admittedly, it's not particularly innovative. But it's a neat little game nonetheless, and it gets much more fun at higher speeds.
it got a bit tedious after a while because you could just aim above the hole and spam the mouse button as fast as possible. other then that the graphics were pretty good and i liked the idea.
For a game you made in less than 48 hours, this is simply brilliant.
This is a really neat game. Great job!
I enjoyed the physics of your game.
Not bad, the card system was interesting but easy to manipulate at times.
I'm so perplexed. . .
Really simple premise, but incredibly challenging execution. I was terrible at it, but it was a lot of fun. Great job!
I love the idea of changing the size of your formation. It adds a cool strategic function to the game.
I like this game. Its an interesting concept, and a good direction to take the theme. I did find the game to be a bit challenging at times, but challenges can be a good thing as well.
Both the story and its presentation were superb. Great work!
its an interesting game, i love the aesthetics and burning things is always fun.
nice Job! its a really fun game to play.
This is really cool. The art style in particular is really, really good. My biggest gripe, though, is the controls, which took quite a while to get used to.
Cool game, though I will say that I find it to be a bit better in concept than in execution. The controls are definitely fluid, but I'm not sure the player is given enough time to avoid obstacles (though that could very well just be me being terrible at video games). That aside, I love the pop-up mechanic. All in all, this is a cool game. Good job.
Thank you so much! It's a bit rough around the edges, but we really tried to make it something special.
I played your game as well and I thought it was fascinating just how similar they were, despite the obvious differences. Of course, I can't really say much that you haven't already, so I'll just say "thanks" again. The first rating means so much and I'm really glad you liked it. -Josh
Thanks for all the great feedback so far!
@Caliber_Project: Nathan and Jonathan will be pleased to hear it!
@Reyn: Sounds like you found Neptune. Neptune's a bit of a joke. Everything else has dialogue all the time, though.
@PixlWalkr: No doubt it's large. That's probably why most people don't record dialogue for their games. Thanks for playing despite it!
@taviandir: Great ideas! We wanted to implement a lot of them but we just didn't have time. And the recording device, well, I'm told we originally had access to much higher quality equipment, but because no one showed up to open the doors for Nathan we ended up having to make due with a headset. It's always something.
@udo: They do indeed exist! But they aren't crucial to the story; we didn't want them to be. They were just a little bit of extra story for anyone who wanted the mindless task of finding them. (Also we needed it to be sort of scientific.)
Interesting concept. Quite frequently I found that planets got stuck over the points I needed to get to, which is unfortunate as it essentially renders the game unplayable. I also couldn't hear any sound, and it seems like there should have been some.
Great take on the theme. It wasn't particularly exciting, but the premise was cool and the nunchuck was satisfying.
I really enjoyed the graphics, they're simple but stylistic at the same time. I got lost after the spiked hallway of death so a little more instruction might have been needed. I ended up returning to the first planet and i wasn't sure how to continue.
Really neat little game. Great job.
Great game, fun to play! I personally enjoyed Pluto a lot! STARLIGHT MASTER RACE!
This is definitely one of the better games I've played so far. It's tricky, but not so tricky as to discourage playing. The numerous checkpoints are good as well. It did give me a bit of motion sickness, though, and I don't find myself suffering from that often.
Very interesting story, wished to have seen more of it completed but i totally understand not having time for it all.
Really cool game. The music was really good and the experience overall was incredibly polished. Enemies would have been nice, but I totally understand not having the time to make that happen.
Great art style, great level design, lots of fun. Really great job overall, although I did feel like I had to start levels over a little too frequently.
I really enjoyed your game, and i found my self losing track of time (and sleep). I really enjoyed the tycoon aspect of it, it took some time to get used to the system but after awhile i had it down.
A bit confusing and the controls aren't the best, but the wide variety of difficulty options is a great feature. Also, Doctor Who, so that's cool.
This is really good. You did a great job setting the mood for the game: good graphics, good music, and a good story. Definitely one of my favorites so far.
Well done! This is a really great game. Its charming, hilarious, its a good story that pulls you in the minute you open it up. I also really enjoyed the challenge of the game, the mechanics were quite impressive.