Foon → Ludum Dare Explorer → Users → Tamik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | ECM | compo | 1220 | 2.23 | 1.80 | 1.93 | 2.41 | 1.97 | 2.10 | 52 | |||
| 2013 | 26 | Minimalism | EmotimCrawl | jam | 419 | 2.76 | 2.61 | 2.36 | 3.22 | 2.36 | 2.19 | 2.69 | 2.61 | 66 |
Fun times, but really hard to get control after a little bit of play. Most of the time i spent flying in random directions, made getting to the goal more of an aiming problem than a collection one.
I'm amused that the most noted features are the ones that took me the least amount of time to implement.(The emoticon and the level editor ^.^) It gave me more time to work out the tricky parts.
I have an idea for fixing the collisions, but the controls for input and firing (like the archers only sometimes fire and tapping space doesn't always work) I'd like to improve. I think i can fix the collisions in most cases I just ran out of time to test my idea, but if someone knows how to get cleaner input in XNA I'd love to chat. For now just know that holding space will make the game easier =P
Nice kind of Zen game
Nice bit of fun, and i want that music. Controls took a few rounds of figuring, but worked nicely when you realized how things moved.
Could play up the bit with the squares a bit more. Give them more meaning and let the player understand what they are for.
I really liked the idea, but inverted mouse made it way too hard for me to be able to control it well.
Cool Smash TV style =D I had fun fun, but were you supposed to keep powerups through restarting?
I like the extra mechanics that make it not just about getting through, but getting through more efficiently, nice way to encourage accuracy
Really awesome feeling playing the game. Some of the jumps were a bit tricky though.
I like the idea, was a cool experience.
Really Cool! I like the flying movement! =D