FoonLudum Dare ExplorerUsers → Tamik

Tamik

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceECMcompo12202.231.801.932.411.972.1052
201326MinimalismEmotimCrawljam4192.762.612.363.222.362.192.692.6166

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tamik

LD26 — Minimalism

Minga-Me by blay09 2013-04-30T21:09:00

Interesting game, but bugs prevented me from seeing the end. Still was quite entertaining.

The Sentient Cube by Omiya Games 2013-04-30T22:21:00

Fun times, but really hard to get control after a little bit of play. Most of the time i spent flying in random directions, made getting to the goal more of an aiming problem than a collection one.

EmotimCrawl by Tamik 2013-04-30T19:13:00

I'm amused that the most noted features are the ones that took me the least amount of time to implement.(The emoticon and the level editor ^.^) It gave me more time to work out the tricky parts.

EmotimCrawl by Tamik 2013-04-30T22:11:00

I have an idea for fixing the collisions, but the controls for input and firing (like the archers only sometimes fire and tapping space doesn't always work) I'd like to improve. I think i can fix the collisions in most cases I just ran out of time to test my idea, but if someone knows how to get cleaner input in XNA I'd love to chat. For now just know that holding space will make the game easier =P

hru by gilmore606 2013-04-30T22:13:00

Nice kind of Zen game

Fearless by DragonSix 2013-04-30T22:08:00

Wow that was really fun playing. Wish there was a bit more help on what things were, like what the masks were for earlier on. But I liked the whole metroidvania but stealth game concept.

Cellvorsum by AirRider3 2013-04-30T21:39:00

Nice bit of fun, and i want that music. Controls took a few rounds of figuring, but worked nicely when you realized how things moved.

Dungeoneer by protensity 2013-04-30T19:08:00

Could play up the bit with the squares a bit more. Give them more meaning and let the player understand what they are for.

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-04-29T19:45:00

That was really awesome! Thanks for making it!

RoboCopter Bomb Squad by RARoadkill 2014-04-29T01:32:00

I really liked the idea, but inverted mouse made it way too hard for me to be able to control it well.

Project Brain Damage by Jay_Santos 2014-04-29T01:18:00

Cool Smash TV style =D I had fun fun, but were you supposed to keep powerups through restarting?

DrawL by hoqjed 2014-05-01T03:13:00

I liked the ascetics. Definately feels a little bare. Then again it does have an interesting sense of loneliness and seeking others.

Beneath a red sky by allinlabs 2014-04-30T03:53:00

I like the extra mechanics that make it not just about getting through, but getting through more efficiently, nice way to encourage accuracy

Amy's Rescue by WhiteWolf93 2014-04-29T01:01:00

Really awesome feeling playing the game. Some of the jumps were a bit tricky though.

Abstraction by cr2crstudios 2014-04-29T01:04:00

I like the idea, was a cool experience.

The Pond by ToOB 2014-04-29T01:09:00

I really liked the presentation. some of the hitboxes on the objects could have been more forgiving. like the log. Also I was confused as to what the things chasing you were.

Beneath the Trolls by Dreauw 2014-04-28T01:17:00

Really Cool! I like the flying movement! =D