jellycakes 2013-04-30 03:25
Really nice game, the emoticon was cute and somehow kept me engaged. Nice job!
Foon → Ludum Dare Explorer → LD26 → EmotimCrawl
By tamik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Humor | 153 | 2.69 | ||
| Theme | 283 | 3.22 | ||
| Mood | 378 | 2.61 | ||
| Fun | 380 | 2.61 | ||
| Audio | 396 | 2.19 | ||
| Overall | 419 | 2.76 | ||
| Innovation | 443 | 2.36 | ||
| Graphics | 486 | 2.36 |
Really nice game, the emoticon was cute and somehow kept me engaged. Nice job!
Haha, yes, self-written collision code has always been a problem for our group as well.
The attack key seemed to not always work until I realized that holding it down work well.
Other than that the game performed great. Neat little first entry!
Definitely liked the Doom-style face in the bottom panel!
Cute emoticon!
The level editor is a really cool feature, love it!
Compo or not, you finished your first Ludum Dare! Congratulations :D
I know what you mean about writing collision code... oh man is it rough in such a limited time window. At least you saved time by making a such a simple level generator, also lets us make our own levels pretty easily!
I hope you come back for the next Ludum Dare!
Nice work, it was fun! The combat was good but it was a little too easy to just run past everything and not fight.
I'm amused that the most noted features are the ones that took me the least amount of time to implement.(The emoticon and the level editor ^.^) It gave me more time to work out the tricky parts.
Aaah... the old create levels in notepad, I've done that before. It turned out to not be as good an idea as I thought it would be.
Aha collisions are always a pain in the ass right? xD
The emoticon blinking was really cute.
The combat was a little strange with the bad collisions and low range, but it was fun nevertheless.
Like how you went with a text based theme with for character and level editing.
Pretty cool - I love that you basically included a level editor with your game. That's great! I found the hero movements a bit sticky (got stuck on the walls a lot). Good job, I hope you do more LD jams! :)
I have an idea for fixing the collisions, but the controls for input and firing (like the archers only sometimes fire and tapping space doesn't always work) I'd like to improve. I think i can fix the collisions in most cases I just ran out of time to test my idea, but if someone knows how to get cleaner input in XNA I'd love to chat. For now just know that holding space will make the game easier =P
Collisions are a headache, but you learn a lot doing it by yourself. Nice game!
Poor collision detection. Awkward attacks. Neat idea for level editing.
Collision problems are the #1 source of problems with gameplay, it seems. Beat the game, afterwards I saw the info and learned that I could attack--guess I didn't need to.