Le Petit by Pixelulsar 2012-04-23T20:50:00
It is very hard (or maybe I'm really bad ;) but I'm happy to say that I've tried.
Foon → Ludum Dare Explorer → Users → ComaToes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Space Fight 3000 (II) | jam | 557 | 2.95 | 3.11 | 3.03 | 2.94 | 2.71 | 2.75 | 2.52 | 2.82 | 67 | |
| 2013 | 28 | You Only Get One | 1 | jam | 554 | 1.51 | 1.66 | 1.73 | 3.23 | 1.41 | 1.50 | 3.23 | 1.37 | 70 | |
| 2012 | 23 | Tiny World | Cowboys and Endians | compo | 483 | 2.88 | 2.65 | 2.27 | 3.04 | 2.54 | 2.83 | 3.41 | 2.88 | 47 |
It is very hard (or maybe I'm really bad ;) but I'm happy to say that I've tried.
Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.
That was fun. Helped a lot when I realised I could click and drag to spread the grass rather than clicking each square. Good job!
Really nice idea. I do like it but I think the player needs a hint on which way to go - Just something to say that you're getting closer or further away from the stairs would be enough. Thank you :)
I want to like it because it's science, but it seems too fiddly to absorb a gamer. Keep it up though, cos I'd love to see a fully-fledged version :)
Nice idea, well implemented.
A solid foundation. I'd love to see this developed further.
blob - I had so many plans and too little time, so had to end it like that. Have a few voice cuts that I'm really gutted I had to leave out (PCEyes with pirate-y "Aye, Cap'n" voices would've been awesome). The final boss would've been [the original] Tron's Master Control Program :)
fanatiko - Sorry! Display options were on my to-do list, but didn't make it to the final cut. Ended up with what looked good on my screen :S
mikolalysenko - It's Java so should run on linux (I only pasted the link into the Windows box :S). Let me know if it doesn't work.
I like it but the controls need work. Keys would be more intuitive as forward/back and rotate left/right. Aiming with the mouse would be a bonus. Otherwise, good job :)
A nice combination of frustrating yet addictive. Good job :)
Good fun. Never before have I shouted "GIVE ME BACK MY DIRT YOU %*#$£@!!!" and really meant it. Well done :)
Awesome. I love everything about it. Good work :)
Our games are totally different. Mine is fun to play ;)
There is no "original" game. Both games were developed alongside each other - literally - we all sat in the same room! I split from the team early on as they decided to use libraries I had no chance of learning in time (I hadn't used pygame before, let alone the custom, undocumented OpenGL wrapper and Box2D physics lib), so we shared assets and produced two games, rather than me holding the others back.
The difficulty felt just right. Not so easy that you can get it first time, but not so hard that it feels impossible. When I fail it feels like my fault rather than the game, which is spot on. Nice work.