Foon → Ludum Dare Explorer → Users → ComaToes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Space Fight 3000 (II) | jam | 557 | 2.95 | 3.11 | 3.03 | 2.94 | 2.71 | 2.75 | 2.52 | 2.82 | 67 | ||
| 2013 | 28 | You Only Get One | 1 | jam | 554 | 1.51 | 1.66 | 1.73 | 3.23 | 1.41 | 1.50 | 3.23 | 1.37 | 70 | ||
| 2012 | 23 | Tiny World | Cowboys and Endians | compo | 483 | 2.88 | 2.65 | 2.27 | 3.04 | 2.54 | 2.83 | 3.41 | 2.88 | 47 |
ComaToes leaves an average of 5.3 feedback comments each event.
Awesome. I love everything about it. Good work :)
I like it but the controls need work. Keys would be more intuitive as forward/back and rotate left/right. Aiming with the mouse would be a bonus. Otherwise, good job :)
I want to like it because it's science, but it seems too fiddly to absorb a gamer. Keep it up though, cos I'd love to see a fully-fledged version :)
Really nice idea. I do like it but I think the player needs a hint on which way to go - Just something to say that you're getting closer or further away from the stairs would be enough. Thank you :)
It is very hard (or maybe I'm really bad ;) but I'm happy to say that I've tried.
A solid foundation. I'd love to see this developed further.
Good fun. Never before have I shouted "GIVE ME BACK MY DIRT YOU %*#$£@!!!" and really meant it. Well done :)
Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.
Nice idea, well implemented.
A nice combination of frustrating yet addictive. Good job :)
That was fun. Helped a lot when I realised I could click and drag to spread the grass rather than clicking each square. Good job!
LD30 — Connected Worlds (1)
Super Alien Bro by nerd burglars 2014-08-27T01:41:00
The difficulty felt just right. Not so easy that you can get it first time, but not so hard that it feels impossible. When I fail it feels like my fault rather than the game, which is spot on. Nice work.