FoonLudum Dare ExplorerLD23 → Tiny God : Small Diety, Big Pantheon

Tiny God : Small Diety, Big Pantheon

By lacutis

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CategoryRankScoreCount
Coolness282
Humor2012.77
Innovation2533.31
Fun2653.11
Theme3843.13
Overall4103.00
Audio4272.49
Mood4532.65
Graphics6612.44

Comments

magicrat 2012-04-23 05:49

Cool stuff, a bit like my game :p a bit confusing to figure out the goal of it, but it certainly had interesting parts, kind of wish there were more things to put out though. overall though, neat idea :D

darkcoder 2012-04-23 06:03

Pretty good. What are the enemy wave sizes based on? The first time I played it, I got through it very quickly because I'm pretty sure only 5-10 or so enemies spawned at most per wave. Then when I play it a 2nd time each wave gives me 10-20 enemies making it much harder. Either way, it's an interesting game, it could use some better media though!

lacutis 2012-04-23 16:45

The wave sizes are random. I was having a hard time in playtesting picking good ranges for the waves. It uses the same range for all three waves it just multiplies the result by the wave number.
Also, sometimes a few of them go after your cows instead of the people which could make it harder by cutting off food.

samwoakley 2012-04-23 17:44

Nice little game. Wasn't entirely sure of the goal, and it seemed to end mid wave for me... but I liked the idea of it, and you managed to hold my attention with it all the way through! Well done :)

misaka42 2012-04-23 17:48

Nice idea! Great implimentation. Really like it!

funkydelpueblo 2012-04-23 17:50

Interesting concept. At times, it did feel a bit like a grind, but a neat "simulation" nonetheless.

hume 2012-04-23 17:51

I had a serious cow underpopulation problem, but we worked through it.

I had a lot of fun playing this. The simple graphics didn't take away from it (I was shocked at the gore actually...hilariously unexpected).

Nice one!

comatoes 2012-04-23 18:23

That was fun. Helped a lot when I realised I could click and drag to spread the grass rather than clicking each square. Good job!

alwaysgeeky 2012-04-23 20:06

Like the simulation aspects of it, good stuff

rabbits 2012-04-23 23:54

Good...very good...don't understand why I won...

mattchu 2012-04-23 23:55

That was interesting. I kept getting close to about 2000 only to get attacked and fall back 500 or so...

Overall, a fun game.

lacutis 2012-04-24 00:51

In the instructions it says you need to reach 2500 Life Force to beat the level. I'm going to put up an updated version tonight that makes the transition clearer hopefully.

chinchang 2012-04-24 18:35

osom gameplay:) i really played it for quite a long. interesting idea and has potential to keep the player engaged. btw, that cow killing was violent :P

kibertoad 2012-04-24 19:37

Great idea, although it gets grindy after I while - having to plant grass over and over again makes you feel like a divine gardener :(. Could it expand on it's own after being planted?..

barigorokarl 2012-04-24 20:54

I like! I love these kind of games, it reminded me of SimEarth and Powermonger :-) Ok, the graphics are simple and the grass drawing is a little bit tiring, but I could get over that!

lacutis 2012-04-24 23:33

Oh and just as an update, last night I refactored the code so that I could easily build additional levels with the story arc I had come up with during the competition.

So I got that working and I started working on the second level of the game. Which I hope to post up soon, during the week just eats up a lot of my time. Also due to the "tedious grass" feedback, I think I might add a unit above men that spreads grass.

terra 2012-04-25 03:13

Those cows! They keep destroying my grass!

Pretty nice game. I seemed to breeze trough it without having to use much strategy though. I think I must have got really lucky with the enemy waves or something.

adventureislands 2012-04-25 18:19

Kind of fun as long as it lasted, perhaps there could have been bit more creatures and things to create, but it was a nice game.

ilo 2012-04-26 00:24

All my men away from one enemy and hid in the corner. Cowards! Fun simulation though. A few more links in the chain would be great. You could bring it full circle so that things higher up the chain like men start taking grass away (e.g. for houses), so you have to find the best balance.

zazery 2012-04-26 07:35

I liked the in game tutorial. The game was really fun to play. The waves got pretty crazy. I managed to win my first game though. I'm still a little confused as to how the power value works and grows over time. It seems to go down as I take action yet the game says if the power is too high the other deities will take action.

Definitely could use more visual feedback like a warning if you are close to drawing attention from other deities. Also I'd like to know the breakdown of what is causing the life force number to go up.

kratorspore 2012-04-26 08:03

I enjoyed this, there was a lot of interesting complexity with very few units. The attack waves were pretty neat. I got to a stage where I couldn't seem to get my power over about 1500 and the game became a little static. I think that was because I wasn't sure of the power relationship between the units so didn't know how to get that little boost I needed.

naouak 2012-04-26 20:45

I loved the concept. Nice game. I think it need enemy more often.

wgemigh 2012-04-28 19:01

I like the retro art style and the concept. I had fun with it until I plateaued at about 1800 Life and couldn't figure out how to get more.

The random movement was a little distracting, so I would have preferred slower but more meaningful movements (zombies excluded).

Overall, it's a fun concept but could use a little more feedback about how you're doing and how you could improve.

lacutis 2012-04-28 21:31

wgemigh: I added your question to the FAQ. The answer to plateauing is to build more units. The more units you have the higher your life force and the more life power you get each tick.

cakencode 2012-04-28 23:10

At first I was wondering if it would just be putting cows and grass down all day (darn those diagonal grass consuming cows!) but when I got humans it became a more interesting to see them fight over eating the cows. The first wave of zombies was good, but came a bit too late in the scheme of things, I was already growing weary of the grass/cow/man dynamic and it wasn't enough to keep my interest after I defeated them. Interesting little game you've made!

jonathang 2012-04-29 20:02

This is a fun game to play for a few minutes, but it could use a little more variation. I'm not sure the stats at the end add up properly, it said there was a total of 152 cows but I only created 146? 143 were dead

lacutis 2012-04-29 22:23

That's because animals reproduce if given time. So do people.

jwolf 2012-04-29 23:46

Decent God game. It could probably use some more complexity to it (mechanically and ecosystem), but it's definitely a good start.

robcozzens 2012-05-11 05:13

That's pretty cool. It would benefit from some clarity, but it's a great start.