tannernetwork 2014-04-28 15:19
I like the graphics, but after some time I don't know what's happening - don't see anything...
Foon → Ludum Dare Explorer → LD29 → Under The Rig
By monkeymad2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 503 | 2.86 | ||
| Graphics | 551 | 3.17 | ||
| Mood | 639 | 2.90 | ||
| Theme | 746 | 3.04 | ||
| Fun | 749 | 2.80 | ||
| Overall | 922 | 2.80 | ||
| Innovation | 1162 | 2.13 | ||
| Coolness | 1651 | 42 |
I like the graphics, but after some time I don't know what's happening - don't see anything...
A fun little game. The movement would probably feel smoother if you could keep going up by holding space down, not having to smash it so often. I really liked the particles. :)
Pretty fun! Great work on the graphics and sounds, could have used some variety.
neat idea. a bit more explanation would be nice, it took me some time to figer out that you can spam space to float. the enemies are a bit too bullet spongy in my oppinion but the concept is very nice!
I have no idea what I just fought, but they looked kinda stylish. Also, neat particle effects!
Gameplay was a bit dull though, I just sat on the ocean floor without moving and kept shooting until I won.
The game mecanism is a bit repetitive and game can be finished quite fast.
But very cool graphics and audio.
You can fire through the platform up top, meaning you can safely snipe the enemies from above. I'm assuming you didn't want this to happen.
Cool particle effects. I didn't realize you could jump, so the first play I just slid along the bottom (mostly hid in the bottom left and shot) -- actually made it quite easy!
Great graphics and sound. It looks like you rolled this code from scratch, which is really impressive. It seems like there is a bug where somehow you end up offscreen and only see black. Good work!
it got a bit tedious after a while because you could just aim above the hole and spam the mouse button as fast as possible. other then that the graphics were pretty good and i liked the idea.
I love particle effects, especially the trail of the bullets and the explosions.
I like how you can hold down mouse or tap if things get too close, however maybe if you choose to risk being close and your bullets are getting destroyed the rate of fire could go up.
The best feeling in the game is when you're falling rapidly during that initial part. Maybe you could capitalize this in your gameplay instead of having it all at the bottom of the ocean.
The enemies got a little repetitive after a while.