FoonLudum Dare ExplorerLD29 → Super Miner 2000

Super Miner 2000

By ezombort

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CategoryRankScoreCount
Coolness361
Humor6132.36
Fun6572.91
Audio8432.17
Theme8732.86
Overall10162.69
Mood10852.31
Innovation11072.24
Graphics11172.23

Comments

oal 2014-04-28 08:39

I almost made it through. Not sure if I liked the rocket upgrade. It felt slower to use? Or maybe that was just because I missed a speed bonus block. Still a well made game. Good job!

cr2crstudios 2014-04-28 15:54

Collision detection is pretty spotty, but otherwise great!

kragnir 2014-04-28 15:57

I like that has game has an end. There seem to be some issues with collision detection I fell through the floor many times and you can also shoot through walls.

badlydrawnrod 2014-04-28 16:00

I love how everything falls down when you die, and I think at one point I fell through a platform, but it's pretty good on the whole.

ezombort 2014-04-28 16:01

Yeah I couldn't figure out why the collisions sometimes fails. Seems to work better in Chrome than other browsers.

bvanschooten 2014-04-28 16:03

Cute little game. The graphics have a nostalgic feel to them. There is a bug that prevents me from progressing though. I keep falling through platforms, and eventually I fall through the bottom of the level and get stuck. Maybe this is because of the low framerate (less than 10fps). Also I get no sound, is there supposed to be sound? I am running this on Linux, Firefox.

pietro-ferrantelli 2014-04-28 16:04

A great little game ! I really enjoyed it !

ezombort 2014-04-28 16:16

Yes there is sound but unfortunately the game seems to work best in Chrome. No sound in Internet Explorer either.

atterday 2014-04-28 16:27

I liked it, it has a real retro feel to it.

oddly-shaped-pixels 2014-04-28 16:50

Simple concept but nice execution!

elforama 2014-04-28 16:52

Yay, I saved the girl! The different weapons didn't seem to make a difference. Nice job though!

loxo 2014-04-28 17:08

Nice game with good progression in difficulty. It could be a bit faster though. The collision detection seems to have problems with fast moving objects. If an object moves too fast, it will be on the other side of another object in one update step, so no collision is detected. You need more and smaller update steps or slower moving objects to prevent this. And I had a problem with my small screen resolution, because the up-key scrolls the game page.

igwb 2014-04-28 17:14

I realy like the cool blue enemy graphics.
However, collision detection seems very buggy. I almost made it to the top on the second side, and the fell all the way down to the bottom... That was quite frustrating. Also, on the left side, you can pretty much bypass the whole thing by jumping down on the sides, since there is no fall damage. Also, the rocket wasn't realy the best weapon. It just a little slow after the fireball.

dsoft20 2014-04-28 17:19

I really enjoyed this little game :D, it works great on Opera 20

xevozfighter 2014-04-28 17:21

Nicely done in 48 hours. The sound for the rocket got irritating at higher reload times though.

aaronjbaptiste 2014-04-28 17:31

Haha, the boss got pwned, rapid fire rockets! Fun.

xgeovanni 2014-04-28 18:13

I opted to ignore new weapons and instead go for the machine gun of doom.

sam101 2014-04-28 18:29

The collisions are a bit weird, and it's frustrating in the second part of the game. But your game has a clear end, it's simple but efficient.

szrapnel 2014-04-28 20:00

First weapon is too good compare to others.
Why all monsters drop on the floor when game is lost? :)
Classic!

ezombort 2014-04-28 20:04

I just thought it was a fun effect to let everything fall when you die :)

okeedokeben 2014-04-28 20:40

Very fun! I kept the first weapon my second time through and with all of the speed upgrades, it was awesome. :)

gins 2014-04-30 17:34

Seems pretty standard at first, but I like that you have to go down first and then up again. Also it's interesting that the powerups seem to actually be bad for you, because they get rid of all your speed powerups :o
I like the cooldown mechanic for the bullets, it makes the player be more careful.

zeppelincaptain 2014-05-15 18:48

Kept falling through the platforms, which made it insanely frustrating. I like how the level was split in two in order to see the last part from the beginning. It could have used more types of enemies.

totalnerd152 2014-05-19 23:29

i seemed to run into a lot of problems with falling through platforms. this became more of a problem when i fell through the bottom of the map and couldn't get back.