zoneone2 2014-08-25 06:29
The swarming effect looks really cool, and I love the density and concentration of fire mechanic.
Foon → Ludum Dare Explorer → LD30 → Earth Defense Team 2492
By toestee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Fun | 42 | 3.91 | ||
| Innovation | 133 | 3.80 | ||
| Overall | 226 | 3.56 | ||
| Humor | 407 | 2.55 | ||
| Graphics | 452 | 3.23 | ||
| Mood | 486 | 3.07 | ||
| Audio | 725 | 2.38 | ||
| Theme | 934 | 2.63 |
The swarming effect looks really cool, and I love the density and concentration of fire mechanic.
Interesting about controlling the swarm of fighters as player. looks bustling and fun.
Controlling a swarm of fighters - brilliant
Tight, but kind of ear deafening. :P
Played this one for a long time, the swarm mechanic is something I haven't seen before. Liked how there was a boss at the end too.
Freaking sweet! Controlling a swarm of fighters is a lot of fun. Would be cool if you can jump between formations.
I really dig the enlarge/shrink mechanism. Very cool idea. I enjoyed this one.
Nice Work! I loved the idea of this game. And it was pretty addicting for how short it was.
Sweet mechanic of making your swarm larger and smaller. I felt like it was best to stay small most of the time. I think a good addition would be if the enemies had some AOE damage, which you would take more damage from if you are smaller. I think that would give me more incentive keep changing sizes.
It was fun controlling the fleet, they looked really nice as they moved, and it was very interesting to be able to change the spread.
First of all, it was disappointingly short. I know you had 48 hours, so it's obvious why.
I also felt like once you started losing ships, it would just reinforce your losses, making it even harder to do well. This kind of negative reinforcement doesn't feel like very good design to me, although it didn't kill me. I'm not sure if you need to worry about this point, to be honest, but it does bug me.
Also, it was annoying that I couldn't aim very precisely. I think my ships should be able to aim very slightly so that they can line up with the advancing ships. I don't know if this would be too OP, but it seem like it would be more fun if it wasn't.
I think this game could be pretty fun, but right now aside from the swarming fleet it's a bit dry.
I love the idea of changing the size of your formation. It adds a cool strategic function to the game.
That was pretty fun! The swarm was easy to control with mouse and it felt very natural. Agree with NnelGdaBandit about the formations, being able to to toggle between some presets would have been cool for different attack patterns.
Also, POOP
cool swarm
I love that game mechanics, good job! :)
Hi, here's some feedback.
What I liked :
- controling a full esquadron in a shump is an original idea
- reactive controls makes the game pretty fun
- Full playable game with intro and proper end
What imo could be improved :
- Audio is a bit agressive, and fact it repeats ALOT does not help. Still, I could play the entire game without cutting the sound so it's not that bad either.
- Graphics are basics but you already got some correct lightings, could be improved with some texturing.
- The theme is used in a very common way, I'm pretty suure that even with a similar gameplay something more original could be found
Overall I enjoyed the play, thanks for the game !
Very nice idea and solid build ! But I did all the game with my squad "shrinked" to the max. More firepower and less risk to be hit. Maybe you should add some features to encourage players to enlarge the squad. Great job anyway !!
swarm effect is cool, reminds me of Wonderful 101 on WiiU. You could add formations and special attacks