FoonLudum Dare ExplorerLD29 → Crystal Advance

Crystal Advance

By flashkick

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CategoryRankScoreCount
Coolness279
Fun2163.26
Overall4033.15
Graphics4503.18
Theme4772.95
Humor5881.96
Mood6082.60
Audio6261.95
Innovation6932.23

Comments

gikdew 2014-04-28 23:34

Great game and polish! Impressive.

galanm 2014-04-28 23:37

Nice game, but wow does it get tough fast! I like it!

ccglp 2014-04-29 00:11

It's great, good design

balloonsfor600 2014-04-29 00:14

Nicely polished. Those darn floaty guys won't let me past! :P

eirikir 2014-04-29 00:20

Nice! it's fun to play.

blockbot 2014-04-29 01:25

I think you have a good concept on your hand. It's a bit too floaty and slow. I really like the damage indicators, and the player character art is cool, would love to see that applied to the crystals and enemies. Nice submission!

fib 2014-04-29 18:41

Great submission. Congrats on completing it. The floaty things are really difficult :)

maffydub 2014-04-29 18:46

Nice one - very slick scrolling and player movement! Graphics are pretty good too!

carrier_signal 2014-04-29 20:24

Very tough! Loved the animations and artwork.

pancakecity 2014-04-30 02:39

The player movement is nice and smooth. With a soundtrack, this would be a killer entry.

raroadkill 2014-04-30 02:49

Great game, those floaty ghost things are evil.

sim00n 2014-04-30 02:50

It's well balanced. I liked it :)

stencyltuo 2014-04-30 02:52

Overall, I thought it was a decent entry. When the mortars and ghosts are together, it gets really tough. I liked how it used the theme though, both of the digging down and how the next area was covered until the crystals were shot. One of the better games overall.

tyruspeace 2014-04-30 03:05

It's got nice flow, and I ended up liking the somewhat floaty physics, but those same floaty physics made it pretty difficult to take on the projectile shooting enemies in a better manner than "run to the crystals and keep going down!"

More audio really would've helped. It's a good game!

nicom 2014-04-30 03:13

Great game:), works great with a controller too:), Quite fun actually, I ended up getting swamped by at least 15 of the floating skull enemies XD Great job! my only (personal preference) issue is that I (personally) would rather not have up on the joystick do anything, I know A is already jump, so I think it would be better on its own, but thats no detriment to the game:)

oranebeast 2014-04-30 22:47

It was great, The crystal idea felt new and exiting!

ellian 2014-04-30 22:52

Nicely done! Damn ghosts, but it was somehow a new approach to classic plateformer, which made it cool. Nice title too, self-explanatory. :D

rogberth 2014-04-30 22:59

I liked it, it was fun.

munkeebacon 2014-05-01 19:00

The graphics are nice but it's too bad the bullets don't travel further.

solifuge 2014-05-01 19:37

This is a nice entry, with good polish and level design! It's well-tuned, and I had some very exciting moments when I was trying to kill the creatures on successively smaller platforms. That said, the character and gameplay right now, other than the crystals mechanic, feel a bit too much like Cave Story and other such platformers--visually and mechanically--for me to get really enthusiastic about it. You've got great level design skills, so I hope you keep running with these concepts and bring in a newer visual direction.

(Also, add some music in a post-compo version? I think this is one of those games that it would really help out!)

javifugitivo 2014-05-02 00:17

Really awsome! Nice graphics!

cawrtz 2014-05-02 17:24

I can't play your game, I get "Uncaught TypeError: Cannot set property 'id' of null pixi.dev.js:5812".
Chromium (last version), Ubuntu 12.04

:/

flashkick 2014-05-02 19:39

@Cawrtz: That part of pixi's code seems to have to do with the renderer type. The game uses WebGL as the renderer instead of falling back to the canvas. I'm not sure if Chromium has WebGL on by default but there might be a flag in chrome://flags for it.

simianlogic 2014-05-11 21:29

Like the sprites. Like the feel of it. I feel like you should be able to walk through the spikes instead of having to jump over them. Ghosts are pretty tough!

berunu 2014-05-14 11:21

good operability and good design!