Connected Cultures by Mapboy 2014-08-27T01:17:00
The game was enjoyable, Nice concept too.
Felt like it needed just a bit more.
Foon → Ludum Dare Explorer → Users → mysterycjgamer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Shiba 2 world escape | jam | 287 | 3.36 | 3.08 | 3.26 | 3.52 | 3.78 | 2.29 | 3.41 | 49 |
The game was enjoyable, Nice concept too.
Felt like it needed just a bit more.
Great game!
I like it, and i like how trippy and creepy it is too!
Is there an ending?
The game was simple and I liked the little interactions in there, it felt like an experience, and it was a good one, the graphics were also pretty amazing and the environments look great. I especially love the mood this game has.
Unable to play your game... :/
Can't find an exe file to run.
Sorry, I had tabs for 2 games open, I commented on the wrong game... =w=;;
little tip.
Screen.lockCursor = true; to lock the cursor
And use Physics Materials to Set bounciness and friction.(unless you coded it to increase speed after a jump)
Also, feel weird to have Q for jump and Space to swap characters... you also need to increase the deadzone for the axis of the controller, because of that, camera would always be constanly panning and the character would always be moving, Most PC games I play don't have this problem, so I'm assuming that 360 controllers are much more loose than PS3. Also, Standard Unity assets, a couple of custom models and textures would have been nice, even if low poly...
Other than that, the concept is pretty innovative and I bet would be fun with a friend.
It was good, could use a few more crafting recipes and materials to collect. The challenge is VERY low, it was lacking in that part, sometimes the gem and portal spawn next to each other too. Also, Crafting became pointless when I can just go from Gem to Portal to win without the need to craft.
This puzzle game was quite interesting. :3
Nice job!
Graphics are crisp, but mouse is too sensitive and frame rate is bad...
Some subtitles for the voice over would be nice.
Nice, pretty silly too.
But it's also really hard because of projectiles coming from awkward positions all the time...
Pretty great, nice big world to explore in, however, too many of those things spawn behind me so they touch me without me being able to do anything about it... Impressive on how you made such a big city in under 3 days.
And a tip:
Screen.showCursor = false;
Screen.lockCursor = true;
if (escape is pressed){
Application.Quit();
}
nice browser based game.
Great game, WAY too hard, couldn't get that far.
So I can't really do a proper review... :/
Weapon is way too weak, not enough knock back to the enemy and no invincibility frames, the damage just piles on.
The latency between attacks is way too large.
Light is WAY too limited.
I understand how the lights work, but they move WAY too slow, making the game slow paced.
needs some more work, there doesn't seem to be a way for me to die... :/
Also, some of the polygons from that gun are inside-out, did you download that model from somewhere and not flip the polygons?
Didn't feel like crossing 2 worlds but more like floating a little below the clouds to standing on the ground...
It's also hard to see the cloud's grid because of it's transparency.
sadly, my computer is marking this a malicious... and won't let me run it... :/
Doesn't give me the "run anyways" option like other games here in LD.
Somehow I got logged out when I clicked save...
So I have to retype this.
Anyways, got it to work.
It's good but gets laggier and laggier as I progress.
But I liked the Exploration.
I also liked the mood.
oh! A minecraft clone!
Nice job on that, ran smoother than Minecraft.
ok, fixed. Now it says windows.
Just to let you guys know, there IS a way out of the TV room.
really nice.
The Dialog was enjoyable to read and was a nice experience.
Interesting, it was fun too.
It's a bit fun, but also felt too easy...
The camera controls could use some more work.
I don't know about inverting the Y axis... Maybe on Analog stick it would feel fine but on mouse it feels pretty awkward...
Also,
Screen.lockCursor = true;
to lock that cursor to the center of the screen.
The game could also use some sound.