FoonLudum Dare ExplorerLD30 → Steamed Worlds

Steamed Worlds

By chocobyte

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CategoryRankScoreCount
Coolness369
Graphics3203.53
Humor3522.48
Innovation4232.97
Mood4962.88
Theme5092.87
Audio5592.41
Fun6422.52
Overall6682.75

Comments

eott 2014-08-27 18:25

Unfortunately almost unplayabale for me. The game had consistently 4fps or less and I'm certain it's not due to lacking hardware. However the visuals are very sharp and clear, I like that.

lolshouse 2014-08-31 15:37

Impressive that you're using your own engine! This game was ambitious, but I had a few problems. I fell off the edge and fell forever, and also my mouse cursor never disappeared from the screen. However, this game is great and you've done well.
~funkeh

draxov 2014-08-31 15:44

I couldn't really play it with much enjoyment, the game was struggling on my high end pc and the mouse was way too sensitive, I couldn't really work out what to do either. Good graphics though, would like to play it when performance issues are sorted.

kojan 2014-08-31 16:14

As some comments already stated, it's difficult to enjoy the game when it runs on 6-7 fps and when every time you try, you fall in the void and have to restart the game.
However I really like the environnement ! Overall it is nice, keep it up !

kayelgee 2014-08-31 18:08

Voice over was nice but I would like to have some subtitles aswell. Graphics were nice too. I didn't have any performance issues but I experienced heavy tearing.
After some walking and running the sounds for the steps stopped working. I went to the desert but I didn't know how to pick up the asteroid debris.

slin 2014-08-31 18:08

I am the guy who did most of the programming on this game:
Those performance issues should be due to the vram being full, because we did not scale down our textures to sane dimensions.
There are also shadows in the game but due to some last minute camera changes they went missing and we did not notice, now there also turned out to be a bug with the shadows on AMD drivers.
The biggest known issue however is the physics, it should mostly work on the start island, but you should try not to move anywhere else, because sooner or later you will fall through the ground. This is some problem with using bullet physics in a wrong way to generate the colliders or something.
In theory there is also an OSX version and oculus rift support, with the rift support only working on OSX so far, but it still has some issues.

So what I am trying to say is, I am working on a post compo version fixing all those issues, but due to my lack of time I have no idea if it will already be this week or if it will take longer than that...

landosystems 2014-08-31 19:38

Looked very promising, hope you get a chance to finish up a post-jam build with performance improvements!

hbocao 2014-08-31 20:43

Had no performance issues here. The graphics are good, but I felt through the floor near some houses at the desert. Looking forward for the post compo version!

vividhelix 2014-08-31 21:22

Didn't really figure out what I need to do - heard something about some volcano but didn't find anything here. Looking very good though!

radmars 2014-09-01 15:37

Too slow to be playable for me too unfortunately. i7 950 & GTX 470 (1280MB VRAM) for reference.

juaxix 2014-09-01 17:03

Like other users are experiencing, the game is too slow...
I liked the source and zeppelin stuff :)

deltaf1 2014-09-02 00:33

I won't rate, because the perforamce issues were too much to fairly judge the game. It definitely looks like you've put a lot of good work into it though! ^.^

jedi 2014-09-06 21:44

It took me a while to find the airship but when I did, it was fun to control! But then I fell through the desert floor :(. This game is way too big to have a bug like that! I didn't want to play it again, knowing that I'd have to walk and that I might still fall through, but I did play once more, making sure to only walk in the desert, and I fell through anyway :(

The graphics were pretty. I thought it was weird that my character reacted to a diamond getting destroyed but apparently not to his comrade dying in an airship crash.

Your game needs a loading screen, it sits on a black screen for a long time. It also needs to capture the mouse. The mouse also needs smoothing and to be less sensitive.

Very cool that you used a custom engine, but I'm not sure that engine was 100% ready for prime-time. Hope you keep tweaking it post-compo and have it ready for Ludum Dare 31!

hate-marina 2014-09-07 09:46

Fell through the ground in the abadoned village too :C

antisc2 2014-09-14 13:09

Impressive game but I had some performance issues which made it very hard to play!

bluesky 2014-09-14 15:04

Nice entry.

kirbytails7 2014-09-14 17:25

Chrome blocks the download. =\

rehacked 2014-09-15 12:36

good job on this! nice game

mysterycjgamer 2014-09-15 17:49

Graphics are crisp, but mouse is too sensitive and frame rate is bad...
Some subtitles for the voice over would be nice.