apiotrw 2014-08-25 09:31
First tried the web version but the framerate was too low to enjoy. When trying to download the windows version it failed.
Foon → Ludum Dare Explorer → LD30 → Ennaffa
By mintarcade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Graphics | 175 | 3.79 | ||
| Audio | 327 | 3.11 | ||
| Mood | 350 | 3.24 | ||
| Theme | 355 | 3.52 | ||
| Overall | 514 | 3.25 | ||
| Humor | 694 | 2.13 | ||
| Innovation | 699 | 2.98 | ||
| Fun | 882 | 2.67 |
First tried the web version but the framerate was too low to enjoy. When trying to download the windows version it failed.
Great game. But I did not find the way out of the maze. The environment outside did look more interesting than those grey walls and floors.
To find you way out of maze you need to switch between world [T] as {Spoiler Alert} they are slightly different.
Overall very good game. I like the theme a lot.
I don't understand how you people make something like this in 48 hours. Do you even sleep?
Awesome game, I really like the idea behind it. My only concern is the lack of frame rate and speed.
Fantastic visuals, but I would really have wanted to be able to run around faster. Climbing that colored ramp too for ever. Which was a pitty, because I would really have enjoyed it if the running was faster.
Really fun, loved the visuals and the music.
I made it outside! I went on that flower and got scared since I was so high up! D: I love the art style, comic book style graphics are always a win for me :D Clever level design as well.
I found a minor bug where if you swap worlds to quickly the audio cuts out. Probably because the previous audio couldn’t start properly, minor issue though – ship it! :P
I don't think you optimized your First Person controller very well. It seemed to slow down with the framerate. When I was in less laggy areas, I would walk much faster. The lag really did make the game unplayable. I did, however get to see a good amount of the game. Overall you did a fantastic job on the art. Good Job!
Agree, it run slow on some hardware. Pressing [Q] toggle rendering mode which is helpful. I't will happen automatically once FPS drops below 20. Music is ... my bad programming affected by "not enough sleep" syndrome, but it's already fixed :) And, because of the common demand, walking speed was cranked up little bit.
As others have said, separating the framerate from the move speed would make the experience more consistant.
The environments were pretty amazing, they were very well themed and looked fantastic. The mood was great as a result and the level design seemed quite detailed and well thought out.
I have no idea how you made all this in 48 hours. Great work!.
A good game, but without music it wasn't very fun to play, I really liked the concept and the colors!
Wow, that's quite a world -- I mean -- set of worlds you've created! Don't have time to dig in for very long as there's clearly a lot of walking and figuring out to do in there, but I'm impressed with the amount of gameplay you prepped in 48 hours! And the construction feels pretty solid. Could really use some more audio, though. The silence is maddening.
You might check out the game I've been working on prior to this Ludum Dare; it's got a lot in common with your entry here, only it's a 2D adventure. Look me up later if you're interested.
Take care and nice work!
Great Graphics. Exploring this was actually fun, the lack of audio takes bit of the experience away though.
Now I get it! It's not framerate, it's movement speed depending on framerate! Few hours before submission I stress tested engine and totally forgot to put back animation/movement speed back. Oops. Now it is back, sorry ;) Mental note to self: next time check, before publish.
To Linus123xbb: There is music, it is just looping badly (lack of time). Please download FIX 0.1
Btw about making this complex levels in less than 48 hours; check my Twitch stream where I record 99.5% of whole game developement process. Of course, if you follow me, you will see more game development streams (shameless self promotion).
Interesting game. I included it in part 6 of my Ludum Dare 30 compilation video series :) http://youtu.be/v1uehyKcvFY
Wow, this was fun! I made it past the spiral slide thingie and then I drowned. Love the music and the big 3D world! Too bad my laptop can't handle it very well!
Btw about making this complex levels in less than 48 hours; check my Twitch stream where I record 99.5% of whole game developement process. Of course, if you follow me, you will see more game development streams (shameless self promotion).
How to delete my last duplicating comment?
Wow for 48 compo your graphics are spectacular! I didn't even care that there was no music!! Good, solid entry and great effort!
Well, the visuals are amazing outside! Definitely a good looking game for 48 hours!
Very nice visuals and music, but ran like crap even on my halfway decent computer. You might want to tone down some of the particle effects and the water, because a lot of people won't be able to play it at all otherwise.
Good game, I like the music and atmosphere, but fps goes wrong
Nicely done. The cel-shaded graphics are nice, and I like how the audio tracks reflect the similarities and differences between the worlds. I did find the movement a bit sluggish, however. Overall, very cool, and I'm impressed with how much content you created in two days. I didn't finish the game but I'll definitely be revisiting this world!
Hi there ! Here are some feedbacks.
What i liked :
- Polished 3D render
- Big play time
- The concept is not really inovative but is greatly used
What imo could be improved :
- Music overlapping when switching worlds pretty weird to hear.
- Keyboard+mouse control really slow and still not very smooth, in particular when swiching worlds.
- More feedback would be appreciated on the elements that can be activated.
Big work, Bravo ! Thanks for the game !
It was cool how the two worlds seemed similar in layout, but had some differences that let you explore seemingly inaccessible areas. The contrast between the first maze-like area and the wide open outside was neat.
I also liked the art style, and how the music blended between the two worlds.
Nice game and cool graphics :) Made me a little motion sick you should try an other fov angle.
I like the concept, and sheer size of the game is impressive! Very creative, good job!
This was cool, although I think the elevator thingy (The first door+lever you find) didn't like being ridden.
GG! Very good art. Like how the music switch between world. I'll be checking later if you plan on doing any updates. Very well done!!!
It took me a while to understand how to advance. I only got two singularities before getting stuck. I could not find the {spoiler} different part of the map {/spoiler} to continue. Games about "finding things" are not my thing, but I liked this a lot. It's indeed very polished for a 48h thing.
Awesome aesthetics! Great music! very nice experience! also, 2 hours of gameplay? holy cow! that must be the longest game in Ludum Dare history!
Looks nice but sadly it worked too slow in my computer
I loved the mechanic and the visuals. It set a great mood.
My computer isn't a beast but it's pretty decent and the FPS was almost unbearably low even on what I think was the lowest quality setting.
I also felt like sometimes I was being penalized for exploring when I wanted to see what this part of the world looked like in the other, and ended up in water. I like the asynchronous worlds but this isn't the kinda of game where you should be afraid to explore.
This was a great games and one of the best I've seen so far, but it was a little frustrating to return to the maze everytime I die, sometimes without even knowing why I died. The field of view of the camera should be bigger, but the great landscapes make for the game's flaws. Great job!
sadly, my computer is marking this a malicious... and won't let me run it... :/
Doesn't give me the "run anyways" option like other games here in LD.
It looks so inviting, and as a coder I'm really appreciative of the technique in it, so I'd really love a web version I could try!
Could use checkpoints, the character feel was a bit sluggish, scale a bit off. Extremely impressive for how much you got in for a compo game. I like the effects that lead you.
There seemed to be a bit of unused and dead space in the levels that could get cut out to help guide the player initially.
Having the bright cell shaded texture be the elements that are not in the dark/red world works somewhat but is a little inconsistent.
Cool engineering room !!
Creative concept. Very good mood
Pretty, stylish and atmospheric. I thought the effects were nice, and it's clearly a big game. The change in music between the different worlds worked very well.
Thats really great work for 48 hours (2 hours of gameplay??? how is that even possible). Love the graphic style and how the design of the different worlds really are different. Great game keep it up
I like the art style used here, but the movement feels slow for the distance I need to cover.
Chrome claims the file is malicious and refuses to let me download it :/
Nevermind, just saw your note about Chrome.
The game looked great, but I didn't care for it too much. I made it outside of the maze, fell off the long ramp by switching worlds, then kinda lost my desire to play when I respawned inside again :/
Somehow I got logged out when I clicked save...
So I have to retype this.
Anyways, got it to work.
It's good but gets laggier and laggier as I progress.
But I liked the Exploration.
I also liked the mood.
Nice use of theme, but does cause a lot of slowdowns on my hardware.
~funkeh
I like the sense of scale it has. Nice work!
this is pretty big ,you are a monster :D
Really cool!