WorldLine by Jellycakes 2014-08-26T14:59:00
I do think the third level is a little too difficult. Even with the hint you had to go the right way and be looking in the right direction.
Aside from that, everything was excellent. Great puzzles, the ambient sound made for a brilliant mood in the different lcoations, great graphics. Most of all, I really liked the application of the theme, the phone connecting worlds was unique and intriguing.
Great Job!
LD33 — You are the Monster (43)
Cruelty by Jeasonfire 2015-08-31T02:54:00
Great job making an rts in 48 hours!
I seemed to lose two of my villagers some how, one of them walked into the barracks and never came back. I still managed to win though.
The units would have been easier to control if they converged on my click location, rather than all moved in the same direction.
Mike The Mediocre Meteor by peecestudios 2015-08-31T01:12:00
I got to 61, it was pretty laggy at that point, because I'd mostly been avoiding instead of destroying.
This was a fun idea. and the shield timing felt just right.
Good work!
Teenage Monster by dpisarcik 2015-08-30T01:46:00
Captured the mood pretty well, the sound and graphics and gameplay all feel right together.
It was pretty fun, although I struggled to find enough hair gel, which doesn't seem like a realistic problem in highschool.
The humor was great, "This makes your hair do what other people want it to do", which also made your interpretation of the theme a little deeper I think.
Great job!
You Are The Boss by DarkBoulevard 2015-08-29T00:59:00
That felt pretty cool. It really sold the feeling of the old school boss battle from the other perspective.
Controls felt good, but if you finish it up, it might be nice to have a more spammable move, something weak, but something to keep using in the down time.
Great job!
Dominion by Sypanite 2015-08-26T13:23:00
Interesting idea, and well executed.
You build a lot with little time, with a conversation system, all this art, sound. And interesting game mechanics.
This was fun, great job!
Shape-Shift Escape by keyboardmonkey 2015-08-26T13:13:00
Ahh that felt just right. Funny, well themed, good puzzles. Thanks for not letting me fail the game making silly mistakes. Great work with all the art and music. Really nailed the Point and Click feel that I remember.
Well done!
Sand Castle Destroyer by Vladik_Plays 2015-08-26T12:48:00
Ahh, The much fabled prequel.
The idea is just as monsterous, but without the music it felt less arcade-like.
One improvement might be to slow down less when you hit castles. It feels a bit like the player is too light, where as you want to feel tough, and mean =D
Great idea, and fun game!
Dream by pixzleone 2015-08-26T12:40:00
This was an interesting concept. But I didn't really feel motivated to be a monster. I didn't feel the character was justified.
It looked great though, and it was presented with such style, the dream sequence at the beginning, the flashing text. All well done I thought.
Good work!
The Chase by Caracole 2015-08-26T12:33:00
That was great. How long is the level? It seemed very impressively long. Excellent use of the blue to highlight shortcuts, it was intuitive and fun.
The sound really contributed to the mood, many games have you as a literal monster, but few make you feel it. Great job!
Match by SojaBird 2015-08-26T12:20:00
Ohh that was interesting. Only I can prevent forest fires.
Do different wind speeds weaken the fire, or does it always help the fire spread? It was hard to tell.
That was fun in a monstrous sort of way. Great work!
Sand Castle Destroyer 2 by MintArcade 2015-08-26T12:15:00
Great use of the theme, a purely monstrous act.
It was very fun. And while it felt slow to run at first, when I got to jumping, you could kind of bunny hop.
Pretty impressive for 4 hours!
Bob B. Bader by Zettelkasten 2015-08-26T12:09:00
I liked the design of Bob, reminds me of Dragon Ball aliens a bit. The music only seemed to play once, but lent an authentic sadness feel to the whole thing. I would have liked to see more feedback when you punch things/people. But otherwise. Nice job!
Billy Goat Grub by ChrisFagan 2015-08-26T12:05:00
The hitbox wasn't always perfect. But felt pretty right at the start.
This is the best of this kind of game I've played this Ludum Dare, the targets were just the right level of challenge. The artwork was great! There were goat sounds. Excellent Job!
You are the munchster! by Fanatrick 2015-08-26T11:59:00
That was pretty hard. Great music though. And the lighting really completed the mood.
Excellent stealth game in just 3 days!
Just RAAWR it ! by Strike 2015-08-26T11:44:00
Very fun, satisfying little screams. I got 5110. I don't know if that's any good. Great job on your first Ludum Dare! You should have entered in for Humor and Graphics as well I think. Graphics were nice, and Yesterday you said tomoRaawr has got to be worth some stars.
Lifes Decisions by squarepug 2015-08-26T11:36:00
It was a great use of the theme. It felt a little in your face in parts, but the ending text tied it all together well.
Something about the deadly text obstacles seemed off to me. They didn't feel solid or deadly enough at first. And the rhythm needed to stay on the ceiling felt clunky.
Great experience overall!
Hope by commodoreKid 2015-08-26T11:22:00
The audio was a bit too quiet for me to really hear.
The graphics were beautiful. And it seems like the start of a great story too.
Well done!
Sefivn by razieliyo 2015-08-25T14:01:00
Nice type system you build up. I suggest making it more obvious to the player (maybe to borrow from pokemon, super effective, not very effective) Just more hints for when the type system is at work.
I had a little trouble choosing replacement abilities if I was tapping too fast.
Great song, captured the mood 100% of the battle game. Great work!
T.H.E.Y by WuPex 2015-08-25T13:38:00
I think I was at the last level? I didn't see any more pigs, but the game didn't end.
Fun stuff, the controls were a bit hard, it wasn't intuitive which way was which. Also falling off in the first level doesn't respawn.
I loved the art style, and pig cannon particles are always great!
Tales of the Memory Dragon by raducumiczzz 2015-08-25T13:31:00
Looks beautiful, and the music was very relaxing.
I personally would have preferred, faster enemies, with less dragons, but I guess that's because I'm not coordinated enough.
It was also odd how the further bird dies and not the nearer. To the player, it can feel like the controls are less responsive, since we haven't seen the other bird yet =)
The best I got was 42, lots of fun!
Village Terrorizer by Flygamer101 2015-08-25T13:23:00
A cool concept, but I wasn't interesting for a long time watching the village grow, and I didn't have enough self control to let them.
I enjoyed that you could choose to be peaceful. But you had to be a monster to progress.
The combat was good, and you did a great job on the graphics. Particles and all!
Really good job making this whole village growing system. It was very well done, and great fun to knock down!
Bridge Dweller by Somfunambulist 2015-08-25T13:12:00
The game play could be a bit faster paced I think.
Otherwise, it had a great progression. Lots of features letting you build up your monster filled woods.
Sort of borrowing from Tower Defence and Moba in a way, Its a neat combination. Great work!
Golbertz Party Sing-A-Long by Franklin's Ghost 2015-08-25T08:42:00
Veeeery creepy. Very well drawn.
I think the ambiguous responses make enough sense. I attributed the wrong doing to myself, so I think it works.
I know the feeling of not getting all the content you want in. Better luck next time, but the mood was well worth it!
Web Spinner by APC 2015-08-25T08:36:00
I had a crash after a little while when trying to place a web, I might have clicked off the screen?
But before that, this was excellent! I've never seen a game like this before. Great idea! Very satisfying to play.
Great job!
A Series Of Totally Legit Events by Slashee the Cow 2015-08-24T13:07:00
Oh wonderful.
Everything was really entertaining to read.
There was a lot more content than I was expecting.
The theme was worked in nicely, even if perhaps the player didn't feel it.
I had a blast.
I'll be working on those other endings.
Crabs in da Pipe, yo! by Steven Colling 2015-08-24T12:51:00
Looked very polished!
Nice sound effects, good artwork.
I found it difficult to stay alive, but judging by the scoreboard I just suck.
Goon Trip by DarkCart 2015-08-24T12:40:00
I didn't really understand what was going on with the dropping bombs?
Why did things get acidy? Where was the explosion? Why did they only sometimes disappear?
Music would definitely sell the tripping part, and maybe some more direction for the player, so I feel like I earned my trip =P
Being a Video Game Monster! by g_o 2015-08-24T12:33:00
I really liked the music.
Are we supposed to be able to get on the big red platform? I didn't seem to be able to jump that high.
I like your use of the theme. Pit the weak monster against the invincible player is really interesting.
I'm not sure what the end goal was, but exploring that theme more, maybe with you being one of many easily disposed monsters, suffering more humiliation at the hands of the player, the player easily respawning while you get a game over screen. Something like that might have added to it a bit more.
Good job!
The Next Step by Somnium 2015-08-24T12:24:00
Great execution of a stealth action game in such little time!
It could be a little faster. Controls are a little (just a little) bit clunky.
It might be a bit too easy once you can sense people, and recover so easily.
You need a Hug by TiByte 2015-08-24T11:37:00
Nice job with the voice acting, It was a cool intro to the story.
The music, sound effects and art gave a really cute atmosphere. That was a nice twist on the theme, literal monster, but heart of gold.
Great job!
I'm The Goddamn Devil by depressing 2015-08-24T11:29:00
Really brings out my inner 12 year old.
Funny stuff, it felt awesome when shooting in the center, and the beams crossed right at the camera. Fun moments.
I also liked the mish mash of 2D and 3D.
Grind'em'ard! by nonetheless 2015-08-24T11:23:00
Really great artwork. It felt very professional.
The music was a little jarring, but kind of cool.
I enjoyed the amusing flavour text.
As others have mentioned, the aiming is pretty hard. Often my targets would cross too fast for me to realistically hit them, and misses were frequent. I'm impressed you got to 50!
Nice work!
Monster by Gaga 2015-08-24T11:15:00
You've chosen good categories to score in.
The theming is excellent, very well delivered.
I didn't know why the first person was rude to me, but it quickly sunk in.
It felt like the initial goal was a little far away, making the world feel a bit sparse. But it makes sense now why you would live far away.
Impassioned Fowl by Nebulaic Toaster 2015-08-24T11:08:00
Simple gameplay, but so fun.
I laughed a lot. Maximum humor points.
I got 49.
The monster theme felt a bit tacked on, which was funnier anyway.
Honk!
Suicidio Bombardiere by TwixtorTitan 2015-08-24T11:01:00
Cool sound, The game looked really great!
Especially the animations.
Its a pretty dark use of the theme.
I managed to climb on top of people once or twice, then I couldn't fall down or shoot anyone anymore.
Very fun though!
Monstrous Clicker by Nizl 2015-08-24T09:52:00
Funny and Fun!
I got 1:16, "fast clicking person". It would be nice to know how many faster ranks there are, to know what I can aspire to.
You can host it on the web, buy putting everything in your "Public" folder on dropbox (if you have this folder, some accounts don't apparently), right clicking MonstrousClicker.html and selecting "get public link".
Going to that link should allow embedding here.
Did you do the voices yourself? They were pretty awesome.
Consider having a small button to start the next level, since its a clicker game, I always missed the screen between levels.
It feels odd that "score" increases with time, since high score sounds good, but is bad here.
Anyway, good job!
Ladybirds massacre by celisoft 2015-08-24T09:39:00
The music was loud, and the voices were quiet, it was hard to find a good balance.
The game is hard, but it seems mostly because the bug moves fast, and is hard to steer. As a result, it feels more like the game's fault when I lose than my own fault. I think if the steering was easier, but the courses narrower, it would feel more like my fault, while being just as difficult.
Also as Wolar said, its hard to keep track of which way the bait is facing.
Otherwise, this was fun, and had a really creepy mood. Good work!
Little monster's way back to home by BuddaKaeks 2015-08-24T09:31:00
I liked the music, fit the dungeon feel well.
The gravity mechanic is cool, but quite hard to use.
An extra check point might have been nice after the first big climb =)
The contrast made it hard to distinguish walkable space from walls. Intentional I guess?
It was also odd, that I had to jump back and forth over hazards to read the written text. It's a bit jarring.
Fun stuff though! Nice art!
Within by Andrew Deem 2015-08-24T09:21:00
Nice and atmospheric music, fit the aesthetic well.
The gameplay was interesting, although I was a bit confused by swapping screens so often. I didn't really understand whether I had a choice in which character to progress with, and whether it mattered.
Maybe I should have read into it more, but perhaps a simpler starting room, could make it easier to grasp the importance of the multiple switches, multiple choice and story text.
Also I feel the puzzles could have been a little bit harder.
Great Job!
Boss Stomp! by MrDave 2015-08-24T09:12:00
Wow, so fun, looks great.
I think you should wait a second or two to show the level success or failure screen. So we can see the final impact.
Definitely worth playing for the final two levels. They rock.
You should add sound, maybe tighten up the controls a little and publish this one =)
The Much Loved Monster by IndigoWolf 2015-08-24T09:03:00
Excellent mood, great writing!
As others have said, it's a bit short, but that's expected.
It might have been nice to have something of a conclusion, and encourage multiple play throughs rather than the looping.
It fit the theme well, even without noticing the monstrosity score, I felt like a monster =D
Limbless by lanza 2015-08-24T08:54:00
I like the mechanic of unlocking abilities by building the monster.
Some of the first platforms are pretty hard to navigate since there isn't much control in the air.
I only managed to get 2 legs and an arm. But I'm not sure If I was supposed to get the second leg right after the first, or come back later. It was kind of hard to make that jump.
Also the sound doesn't seem to be working for me, the on/off switch doesn't help.
Good Job!
Legendary by marvalgames 2015-08-24T08:45:00
When I click the web link, unity player says:
"Failed to download data file"
Is it in the same folder as the html file? =)