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Nibiru is late!
Nibiru is late!
By inudenis
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 52 | | |
| Humor | 514 | 2.39 | | |
| Audio | 667 | 2.50 | | |
| Graphics | 727 | 2.85 | | |
| Mood | 755 | 2.76 | | |
| Overall | 927 | 2.81 | | |
| Theme | 948 | 2.60 | | |
| Fun | 986 | 2.52 | | |
| Innovation | 1095 | 2.28 | | |
Comments
goffmog
2014-08-25 12:08
Tough game! The graphics really work well with the animation and the theme to set the silly tone of the game. it's difficult to tell which way you're facing when you're not moving but then I guess that's deliberate to encourage you to keep moving.
Didn't manage to find Earth but might try again later!
anserran
2014-08-25 12:09
Nice graphics. Sometimes it was difficult to know the direction of the planet. I liked the art style overall.
Reminds me of Osmos. Great looking game, very fun.
inateno
2014-08-25 12:10
I'm guessing if there is an end ? Or a good world ?
Um... does Nibiru shoots the white stuff? If then it is not working on OSX.
Cute. :)
mcfood
2014-08-25 12:16
Very fun once you get used to the controls.
Nice and difficult too, or maybe I was just too aggressive. Either way, nice job!
ViliX
2014-08-25 12:17
I can smell Osmos inspiration, but great game. Keep it up!
clavus
2014-08-25 12:23
Not entirely sure what I was doing. But kept me entertained :P
nosfer
2014-08-25 12:23
simple, stardust/asteroids like steering, I like the *om*nom*nom* animation :P
richard
2014-08-25 13:00
Negative Points:
- Asteroids controls. I abhor the controls in Asteroids.
- Mayan calendar in the intro looks out of place.
- Idea of eating something smaller than you to get bigger is common.
- The background fooled me; I thought I was moving even though I wasn't.
- Planets appear out of nowhere. This was frustrating when they appeared right in front of the player. Would've been nice if they appeared off-screen.
- The destination is randomly placed, and can be difficult to find until you figure out to look at your distance. An arrow pointing to the destination would've been nice, so that the player could focus on dodging bullets instead of constantly looking back and forth between the character and distance.
Neutral Points:
. Even though the idea of eating smaller objects is common, it was nice that you decided to use that as ammunition.
. Gives the illusion of slower movement as you get bigger, even though you always move the same speed.
Positive Points:
+ Sounds weren't anything extraordinary, but they also didn't have the "nails on a chalkboard" effect. That's a success in my ears!
+ Graphics (aside from the Mayan calendar) were consistent throughout and looked nice.
+ Loved the twist at the end, adding humor to an otherwise grim situation.
Final Thoughts:
Overall, this was a pretty good game! Congratulations for finishing on time!
inudenis
2014-08-25 13:09
I'm really happy with your feedback :') Thank you all!!
And keep trying to find Earth! hahahaha
malf
2014-08-25 13:40
Good game! I kept dying all the time ;D
phi
2014-08-25 18:34
Your idea works well, eating the other guys is a lot of fun. The sound effects could use some work, and the one hit kills are a bit frustrating, but as a first version, great work!
very nice!
Hi there. Liked the intro sequence. Game itself couldn't get far - LeftCtrl for shoot didn't seem to work (W8/Chrome), but movement and dodging missiles worked fine. Is that propulsion system inspired by South Park ?!
inudenis
2014-08-26 11:11
Hello mrexcessive. To shoot, you must first eat some planet. hahahaha, no, its not inspired by South Park. Thank you for your feedback. Try to find Earth!
I didn't seem to be able to shoot.
Not entirely sure what I was doing... eating planets? Was surprised that I couldn't shoot at first when it said ctrl to shoot. Could us a bit more polish but good work for the time constraints of the compo!