bobany 2015-08-25 05:44
I had far too much fun crushing these NPC's sand castle shaped poops
Foon → Ludum Dare Explorer → LD33 → Sand Castle Destroyer
By vladik-plays
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 109 | 3.60 | ||
| Theme | 121 | 3.95 | ||
| Innovation | 368 | 3.16 | ||
| Fun | 375 | 3.15 | ||
| Mood | 426 | 3.05 | ||
| Overall | 572 | 3.00 | ||
| Graphics | 659 | 2.70 | ||
| Coolness | 1796 | 35 |
I had far too much fun crushing these NPC's sand castle shaped poops
Ahh, The much fabled prequel.
The idea is just as monsterous, but without the music it felt less arcade-like.
One improvement might be to slow down less when you hit castles. It feels a bit like the player is too light, where as you want to feel tough, and mean =D
Great idea, and fun game!
Brilliant idea. Sad that game does not finished. And kids build new castles faster than I able to destroy them! I think that may lead to memory leakage in a long run.
Cute game! And done so quickly! Great work!
The idea has some sweet potential if you get some sort of reactions from the NPCs.
Nice simple idea.
So monstrous! Imagine if the NPC would get sad... xD
Also, the ground is a meter below my feet.
Destroying sand castles kind of made me feel bad for these poor NPC's. Nice entry!
Really makes you feel like a monster. Good job
It is a good start and congrats to first game in unity! It would have been good to lock the mouse and work some more on the players movements so it was easier to navigate around. The sand castles and their destruction was really nice. If the NPCs stopped a little while before their castles appeared it would have help the feeling of them actually building them. One way this could become really cool if you had to destroy as many castles as possible without anyone spotting you doing it. That is, give the NPC a visual field...
Not bad for a first attempt. I also like the idea, it made me feel like a brat who isn't very good at building sand castles, so instead I destroy those of others.