Brog The Builder by mungoman1 2015-08-24T15:34:00
A little buggy, but it was great!
Foon → Ludum Dare Explorer → Users → Sypanite
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Dominion | compo | 465 | 3.13 | 2.89 | 3.49 | 3.35 | 2.97 | 2.78 | 2.89 | 3.17 | 71 |
A little buggy, but it was great!
Good take on the theme. Imo there's not enough gameplay - it's too easy. Audio would have been a great addition to this; explosions, explosions, explosions!
That was great - pretty difficult in places.
Cool idea, nice looking game. I feel it's too easy to score on your own side. At any rate, I got my ass kicked! :)
Cool concept, rather difficult though - I feel the enemies react way too quickly.
Possession is a nice idea... *hint* *hint*
I had this exact idea for another theme - great minds!
It could have done with some sort of timer imo, it was too easy to beat. More levels would have been great!
A fellow Java entry!
Quite difficult in some places. I found constantly jumping made me significantly harder to hit. ;)
Thanks guys!
Yeah, sorry about that - I had a real nightmare with the movement/physics. What you see in the final game is in fact the *best* I managed to get it - it's definitely something I'm going to play around with.
Haha, apologies dancingmad - I'll write up a 'TL,DR' / condensed version.
Your comments mean a lot, thank you!
@TFR - Yes, apologies - I tried the game on my laptop (same resolution) and had that problem too, but that was just after the compo ended, so I didn't have time to do anything about it. It's definitely something I'll bear in mind next time!
@Caspila - The music was generated by "Fake Music Generator" and implemented with about half an hour left until submission - I was not too picky, haha! As for the speed, I feel exactly the same - I messed around with it for quite a bit, I just couldn't get it right.
@Kaype - Thanks! Noise was my method of keeping a constant theme to the artwork and hiding my awful art skills! :) I saw that crash yesterday - it's nothing too game-breaking, I don't want to modify the game for minor issues (it feels like cheating to me, even though it's explicity stated that it's allowed).
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I said in the changelog that I wouldn't patch again, but earlier I realised that the download included two 'resources' folders (the one it uses is in the JAR). I have removed the external, pointless one; it has been replaced with the 'data' folder (stores level data). I can't load this inside the JAR using the current code.
I've also quickly patched the bug where the world does not render properly for a frame or two when a possessed entity dies (I was missing a condition, sleepiness for the win).
I won't alter it again, not unless someone discovers some horrific game-breaking bug of pain, death, and misery.
I'm already looking forward to LD34!
That was great! Very impressive taking into account the limited amount of time.
I'd eaten 136 cows before they finally got me, I had a small army chasing me. That was great!
I also had trouble moving - it seems I kept getting stuck in the ground. I like the art!
I win! Great take on the theme, and pretty entertaining.
I was expected it to get really hectic / difficult as I went on, and it just... didn't.
I'd have liked some variation in the sounds the plants made - a random sound out of a selection, or perhaps a sound for each requirement.
It was pretty hard to steer, but then I'm never a fan of A/D turning.
All in all, cool idea! The sound effects were amusing.
The concept is great, and it's always cool to hear voice acting.
The controls are awkward, and it's too dark - a dim ambient light would have been a good idea imo.
A model for the heedless adventurer (even a simple one, like the monster) would have made the game look much nicer - I feel like I'm chasing a bouncing cube, not an adventurer.
It's not often one sees a Blender game! I'd love to see it more... complete, it's a really cool idea.
Really cool take on the theme! I've always been a fan of the Jekyll/Hyde concept.
Some variation in the levels would have been nice, rather than replaying the same level with less time - that's my only issue!
I rather enjoyed this. I've seen this take on the theme quite a few times, but the game is interesting (I enjoyed tactically placing traps and appearing out of nowhere) and the graphics/audio are great.
Where did the world models come from? Are they yours, or are they from a public 3D tileset? I'd love to use them myself!
I love the concept, rather unique! The game was great.
I had a very similiar idea for this theme (didn't go with it though) - great minds! ;)