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Rakholl

Games

YearLDThemeGameDivisionRankOvCo
201636Ancient TechnologyPyramid Schemecompo
201533You are the MonsterFoolish Adventurerjam11002.2726
201532An Unconventional WeaponBoop battlecompo

Performance over time

overall score (left axis) percentile (right axis)

Comments by Rakholl

LD33 — You are the Monster

Takodemon by Split82 2015-08-24T11:29:00

Inspiring work, demonstrated at least for me what kind of sweet sounds you can put together in such a short time.

The movement scheme is alien and a nice.

The art side of the environment is a trick I wouldn't know how to do. Sets the mood to require no words to be engaging.

Monster Government by goldenindiegames 2015-08-24T10:14:00

I appreciate social narrative in games. Having completely silly and contradicting outcomes from having to do things in a hurry is a nice piece of emergent humor.

Loch Ness by filiph 2015-08-24T10:42:00

Clicked away with pleasure, finding out how the game worked.

A worthy effort, but managing a dynamic system like this could use something more visual. Moving the map along the generated text and having showing markings about things most relevant to you in it would be helpful.

Impassioned Fowl by Nebulaic Toaster 2015-08-24T10:24:00

Short n' funky.

Commentary on the social and psychological cage surrounding geese is a fun idea. The swift punishment for nonconformity and psychological disorder is as gripping as it should be.

Good idea and all the execution I reckon it needed.

God has a system by jordinuco 2015-08-25T12:21:00

I can appreciate the idea of a deity with a command line, it's a small smile which lasts for a while.

Tackling managing the entire cosmos creates certain expectations with the player, and I understand you chose the limited interventions certain monotheistic religions have to highlight what the game is joking about.

It feels like walking through a story more than an interactive experience, where things happen in order for as long as you have things to try out. Eventually you run out of animals and plants as the humans increase in number, and a balance can never happen.

I don't know how much time you had left to spare, but some options given to the player would have made the universe feel more like their own.

For example, creating a prophet could have had options about what kind of prophet you are sending out - it could be an 1) enthusiastic 2) raccoon who 3) can breathe fire.
Same goes for the messiah. As long as you are all-powerful, might as well have a little fun on the way out.

Send them to Hell! by maguera93 2015-08-25T12:49:00

Played on a Linux machine using Mozilla Firefox, couldn't hear the audio. After finishing the game, I seem to get stuck on the menu screen, the pointer hands never show up.

It was a neat little platformer-shooter, delivering and receiving damage worked fine, but there was an issue where I won the final battle, but the projectiles killed me in a state where I could not dodge.

Of the theme - challenging established institutions and those who control power, it's well and good, but I was left feeling more like a social justice warrior than a monster.

Campaign Trail OF BODIES by inurashii 2015-08-24T13:38:00

Introducing the mechanics of running an election campaign while managing resources? The monster bit brings a smile to play, and I can appreciate approaching politics as something else than magic reserved for other monsters.

It's a fine clicker, and seeing what happens next and with the different actions you take was a good enough reward to keep me going to the end.