Triad by BlackBulletIV 2013-08-26T10:07:00
The .love file seems to be missing.
Foon → Ludum Dare Explorer → Users → kikito
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Earth, Hell and Space | compo | 93 | 3.79 | 3.70 | 3.67 | 4.26 | 3.08 | 2.95 | 3.25 | 3.06 | 44 | |
| 2014 | 29 | Beneath the Surface | Bad Guy's Terrarium | compo | 22 |
The .love file seems to be missing.
The correct link for the .love file is http://nova-fusion.com/games/triad/triad.love
I could not reach the bunker!
Nice game.
Haha, nice. The only thing I didn't like was the oversized golden ant - was way out of place in an otherwise realistic setting.
Wow, very impressive game, I enjoyed it a lot, congratulations.
I liked the technology used, although I experienced lots of visual glitches - about once per second - (my computer is a MacBook Air, if it helps).
I confess I didn't enjoy the combat. The first spider killed me right away, I don't know if there's any strategy involved. If there's some sort of strategy, I did not find it.
I liked the fact that you can not spam punches / missiles and you have to reserve them for when they count.
The parts I enjoyed the most where the graphics and the sound. The gameplay itself was a bit underwhelming.
Ha! This gets 5 stars on Audio, Humor and Mood.
I liked it. You used the tools at your disposal very well.
I liked it, very good idea.
I wish there was a way to fast forward time at the beginning. Other than that, good execution in general
Well done. The only thing I found a bit weak was the sound.
It was nice walking around the island and upgrading my ship for free in the shop. I could not release the ship from the dock. Nice game.
It took me a while to understand how to advance. I only got two singularities before getting stuck. I could not find the {spoiler} different part of the map {/spoiler} to continue. Games about "finding things" are not my thing, but I liked this a lot. It's indeed very polished for a 48h thing.
It's a good first try in unity. The graphics were minimal but enjoyable. The mixture of turn-based gameplay with certain manual hability was interesting, and the theme was well translated into a game.
Congratulations on having this done. I especially liked the graphics and the sound, which is moody (although the shouts get a bit repetitive after a while).
Gameplay-wise, I would have preferred it if the the player's "punch hitbox" was displayed more graphically. Right now, it is definitively bigger than the graphic used, but I don't know how much - so it's difficult to time attacks. That, combined with the player's inertia and hit-on-touch enemies make it too difficult for me.
The graphics and audio are cool, but I had no idea of what I had to do. Requiring an XBox controller will limit the evaluations this receives.
It was ok for a first try - good graphics and humor. Congratulations on having something finished! I hope next time you go for something a bit more ambitious, gameplay-wise.
Hehe, poor frogs! Mixing up so many gameplay elements in one weekend was surely challenging. Gave you 5 points on Innovation and Humor :)
I liked it very much, it was fun. I am not sure I understood the rules well. Sometimes you can get next to ships and you don't get hit, and sometimes you can't. Is it a random chance?
The game was not very polished (you can "reactivate the planets" after losing by clicking on them xD) but it was fun.
Well done! I especially enjoyed the cute faces. The only thing I didn't like much was the music.