Chemtrail Madness by zsoltbartok 2015-04-27T17:00:00
Nice idea and fun to play. Best part is when you finish a symbol and everyone on the ground looses their shit.
I really liked the music as well, simple but really works together with the game.
All in all a good polished entry!
LD48 — Deeper and deeper (4)
Dragon Space by timeloopedpowergamer 2021-04-28T14:27:14Z ♥ 1
I personally liked this one a lot, even though I usually don't like clickers. Slowly accelerating and eventually breezing by the distant stars really helps reinforce the enormity of our universe.
Inner Joe by Ulisses 2021-04-28T13:50:33Z ♥ 1
Sometimes I fell for a very long time and still survived, a few times I got stock in the platforms and couldn't move left or right, but other than that it played fine. Especially the delayed stop worked well as a platform mechanic.
The really good music and sound effects give this game a very strong mood, especially combined with falling far and then anxiously waiting to see if it turns into a game over or if the light is slowly crawling back up again.
I couldn't really focus on the messages once I got further down because I was focusing on not dying (again) and the text boxes felt frustrating because they are in the way of me seeing the next platforms. Not sure if that is on purpose.
Ole Gonna Goalscore! by scott.redrup 2021-04-28T13:37:39Z ♥ 0
That was short and fun! Really liked the outro and sentiment
Suluben by kromeboy 2021-04-27T14:53:05Z ♥ 1
I had fun playing it!
It takes a bit to figure out how to properly descend and where/why it is allowed or not allowed to fall. On a climbing game, the penalty for falling through a whole or falling in general is inherent, since you want to go up. So here it can be confusing.
Falling damage and save landing spots (cushions or something) could help, since it would also allow the player to gamble on taking a risky jump onto a pad several layers down if the opportunity presents itself.