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Mini Metro Subway Tycoon
Mini Metro Subway Tycoon
By ripatti
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Theme | 50 | 3.98 | | |
| Overall | 78 | 3.87 | | |
| Innovation | 86 | 3.94 | | |
| Fun | 96 | 3.72 | | |
| Graphics | 241 | 3.70 | | |
| Mood | 374 | 3.19 | | |
| Humor | 887 | 1.97 | | |
| Audio | 943 | 1.85 | | |
Comments
The control are unwieldy. I mean, of course a transport tycoon / simcity -like requires a more complex interface than your average plateformer, but the way to place station is really not intuitive. It's a game about making metro lines to relieve the surface from traffic jam, so it fits the theme. Couldn't hear any sound, so no points for that. Graphics are nice, and the game is overall polished.
foofur
2014-04-28 11:10
Wow! I loved your game! Concept is original, nice to have some alternation from shooting/running games! Some sounds would have made it even better though. Well done!
cornedor
2014-04-28 11:13
Very complete game. I didn't have any problems with the controls and the game has a nice difficulty.
rubna
2014-04-28 11:24
Very elegant game! It takes awhile to learn how to do stuff, but the actual game is simple enough. Very polished and clean, controls were as intuitive as they could be and the idea is simple but effective.
VERY nicely done!
I could not download the game. The site would not load.
This game feels very polished! It feels complete, and the lack of sound was a relief to me. The difficulty was just right.
I can't build lines, because I've got a German keyboard and I don't have keys for "/" or "\" (I use Shift+7 for "/" and Ctrl+Alt+ß for "\"). Could you please add alternative key bindings like A and S for the different types?
ripatti
2014-04-28 16:44
@xevozfighter, I use this file hoster already the 3rt LD and it's the first problem with download. Try to download the game a bit later.
@Green Lightning, the game is fully controlled by mouse. For building metro lines you should change view mode (you cannot build metro lines seeing things on ground).
I also could not get to the game. Alas.
ripatti
2014-04-28 17:59
@xevozfighter, @Lacaranian, created mirror on Dropbox
Scratches that OpenTTD itch ever so slightly. Cool to see some traffic modeling in action! The procedural map generation and graphics were well done too.
ellian
2014-04-29 19:16
Awesome idea. Very well made. I'll definitively play this again :O
It's amazing what you managed to achieve in such low time. Congratulations! I hope you go further with this. :D
very good entry, a bowl of fresh air between all those platformer / shooters / submarine simulators
Can't believe you've coded this game in 48hours, it is incredible. This reminds me the old-school simcity that I loved. Congrats!
I love the idea, and the graphics are sufficiently SimCity-ish to buzz those nostalgia centres. An impressive implementation considering the time limit.
Game concept is good and it plays like you'd expect. The controls however take a little bit of getting used to. Finished well though and obviously well thought out. Nice job.
This game is too much fun! Think I played for an hour. After several tries got just under 13. Grr!
tobiasw
2014-05-01 02:33
In the end, I played 4 rounds:
- 1st time: Lost with 14 average load. I blame the city design!
- 2nd time: Won with 2 stations and ~$3000 to spare.
- 3rd time: Barely won with ~$300 and 1 station to spare :D
- 4th time: Lost with 13 average load :(
...and now I'll stop because I want to play other games too, haha. Now let's start with the mini-review though!
I watched your tutorial video before I started playing, so I don't know how self-explainatory it would've been - but I had no problems with the controls after a few seconds of trying. At first I thought "If you have to do a tutorial video, I wonder if the complexity of learning it is worth playing - after all, this was made in only 48 hours, right?" - but soon I was drawn in. Take my doubts as a compliment: You've made a polished and complete game that is complex AND works well!
The graphics are cute to servicable/nice to look at. Definitely getting a Sim City vibe from this, which might've been what you went for. After the tutorial video, the UI was really easy to understand too.
Also a good use of the theme with all those mining and ocean games around.
All in all: Great, great job, especially considering the time frame!
Very cool game :D i love tycoon games they are really fun, and is very complete, Great work!
Great idea!!!
Nice difficulty level. Hard and feels complete. People from OpenTTD need to contact you to discuss collaboration with you. Very nice.
congrats! such complex task and made pretty awesome, has a lot of potential!
strong99
2014-05-05 14:31
This reminds me of the good old Transport Tycoons :) I loved it.
stuffie
2014-05-05 15:53
Oh man, I'm a big sucker for 'Tycoon' games and this definitely has that vibe. I didn't do very well but it was really fun to play, great job !
This game was pretty decent, but I was unable to create "loops" with my tracks. (Like shown in the screenshot) This foiled my plan somewhat, and I was unable to win. :(
I wasn't able to make tracks with different colours either. (Also shown in screenshot.)
ripatti
2014-05-05 18:23
@osthekake, you should take into account diagonal segments of the lines. Only on diagonal segments you can intersect line segments and only on diagonal segments you can create new stations. Also you can create new line clicking on any station. Be careful: you cannot fuse two lines into one. To connect two different lines (and make "loop") you should buuld a station on intersection of these two lines. To see lines painted with different colors you should pick "Metro Subway Lines" Mode in the right panel.
euske
2014-05-07 11:38
In the tutorial video it looked very easy, but I found that it's actually challenging. Impressive that you made this in 48 hours!
mr_tag
2014-05-07 18:23
Impressive! I managed to win with only 400$ to spare, so I'd say it is even well balanced :)
katamori
2014-05-09 19:47
Fantastic game.
Watch my video for some gameplay-commentary!
jaj
2014-05-10 16:23
Very cool concept! A bit hard to get the hang of at first, but a really good way to use the theme!
loxo
2014-05-12 16:03
Awesome game! The idea is great and the implementation also, a lot of work done in 48 hours. The UI could be a bit improved and some sounds would be nice. I like that you made a video tutorial.
udo
2014-05-15 12:26
Wow, how did you do all that in time for the compo? This is simply amazing. Congrats on a job excellently done!
zorfmorf
2014-05-15 16:25
One of my favourite entries so far! Too bad you didn't manage to put in some music/sounds and a tutorial to make it more accessible.
Now I'll check out the post-compo version.
Great concept and nicely executed given the time constraints. It was a bit difficult to judge how effective my choices were. Perhaps if I could see the utilization stats of the subways themselves, I could use that to improve my decision making.
ripatti
2014-05-19 11:03
@JavadocMD Utilization stats of the subways are implemented in post compo version (I wanted to add it into the compo version but had no time).
2015-09-01 08:03
I'm quite interested in trying this, but I don't have Windows (I only have Linux). I downloaded he source code from the Ludum Dare site that the description links to, but I'm unable to compile. I use "g++ *.cpp -o outbinary", but get errors about FL/gl.h, FL/Fl.H and AL/al.h missing. Am I compiling incorrectly, or will this just not work on Linux?