Lobachevskii by myachin 2014-12-08T14:25:00
Wow nice, I like those physics based games.
Foon → Ludum Dare Explorer → Users → Boehrsi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | You Have Killed Them | jam | 564 | 3.17 | 2.97 | 2.87 | 3.10 | 3.53 | 2.15 | 2.22 | 3.19 | 57 | |
| 2014 | 31 | Entire Game on One Screen | Turtles World | compo | 1104 | 2.54 | 2.32 | 2.49 | 3.46 | 2.37 | 2.41 | 2.52 | 2.45 | 67 |
Wow nice, I like those physics based games.
Great concept with nice variations, nice one.
Same for me :( 404 error.
Nice idea, well done but a bit to short ;).
Nice little survival game, but quite hard. Using the "z" key is a bit annoying, if you have a QWERTZ keyboard, like me. ;)
Music is a bit loud but good job anyway. ;)
The good old bomberman times... I remember them.
But this time with "intelligent" snowman enemies. Funny idea ;)
Nice concept and I like the Multiplayer experience. But this flickering makes it really hard to play the game a longer time.
Hard but funny :)
Nice art style and rather simple concept ;).
Well done, simple, smooth and as I think very nice as mobile game with touch controls.
I like these Mirror's Edge like games. Was funny. But the sudden "jump" as already mentioned is a bit to rough.
Well done. Nicely polished for that short amount of time!
Damn I really like tower defense ;)
Nice graphics and good idea. I really like the style of the game.
Well its some kind of game AND finger trainer at once :D. Thought about accepting mouse button holding, but discarded the idea. It's a bit harder this way.
@alpha_rat Nice idea with the visibility through layers, if I continue development I think about implementing it.
@little-burrito A double click button is really a help for the game :D. Thanks for the hints, ideas and the feedback. What you say sounds good and I will think about tweaking the game considering your hints.
@iShadow Thank you for your feedback appreciate it :).
Thanks for the feedback really appreciate it :).
Yes, the click amount should be balanced a little bit better ;). The problem with the web version is strange. Tested it in numerous browsers on different systems, the only requirement is a resolution of 1280x800.
Thank you and yes, the controls have to be reworked "a little", thanks for the constructive criticism. :)
Nice music and quite hard :)
Same error as BubbleChien. :(
Like it, with much attention to details.
Like this stealth game idea, but encountered some wall glitching bugs. Anyway good job.
Really nice game and I also enjoyed the stream.
Nice one, really funny. I enjoyed it :).
Nice one!
Simple and extremely hard to get a higher score. But I like it ;).
Nice one!
Loved the destruction, some sounds would be nice. :)
Funny one, well done :).
Nice one, just a bit expensive to buy a new keyboard after every round ;).
Well done, a bit slow controls, but nice graphics and the sound was great :D
Well done, I like the concept much and it's well implemented.
Thanks alot for all the feedback. :)
@LeekAnarchism, @tomdeal, @razavidn: Yeah more content (levels, audio and so on) is definetly a thing. I hope next time I have a bit more time to put in some more content beside the general game logic. :)
@someone9999: Special thanks to you for playing it more than once ;). The challenge to find different paths and to get a top score + a fast time was one thing I hoped some players will enjoy.
@Jajo Yeah, music would extend the immersion quite a bit, I think. But I'm totally uncreative in that area. :D
@tobbez Definitely, I have some plans to extend it to some sort of "real" game, perhaps for mobile.
@Kaype Hmm, that's really strange, nothing special there. :/
@stevenlr Thanks for your feedback and that's true, nothing new overall, but I really wanted to try some "light and shadow" mechanics. ;)
@KilledByAPixel Thank you for the extensive feedback, I really appreciate it. It's overall to simple and there should be some kind of an AI, rather then just random turning objects, thats true. That was planned but I didn't managed to implement it in time.
A different ending is a nice idea and if I continue developing there will be different ones for sure. Random levels are a great idea, or at least more levels at all. The latter could be done quite easily, because of a small wrapper I wrote and which allows me to model a whole level (including enemies) encapsulated from the game logic in TILED.
Challenging and the music :D, nice one :D.
Well done, played with a XBox Controller. The sounds are great. :)
Fluid and funny flow, nice graphics style and the music fits also. Well done.
Nice idea and looks quite polished. Good job.
Really nice, the atmosphere was great and the different mechanics works quite nice.
Nice little game, but the WASD controls are a bit strange. I think they should orient at the world axis, not the players position / angle. Nevertheless quite nice :).
Awesome :D