FoonLudum Dare ExplorerLD31 → Fireguy

Fireguy

By job_

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CategoryRankScoreCount
Coolness295
Humor6062.42
Theme7533.45
Audio8701.98
Fun9912.54
Mood10362.24
Overall11512.39
Graphics11581.92
Innovation11611.96

Comments

mopz 2014-12-08 08:55

I must admit, that I've met with more intelligent snowmen in real life ;)

taviandir 2014-12-08 11:40

I love that you have snowmen in the game haha. Don't be hard on yourself, as you said doing something is better than nothing at all! Cheers!

boehrsi 2014-12-08 11:53

The good old bomberman times... I remember them.
But this time with "intelligent" snowman enemies. Funny idea ;)

oh_andrej 2014-12-08 12:31

Game > No game indeed!

jaycee23 2014-12-08 14:07

The snowmen are too smart for me.
I think this game is like the opposite of mine, though.

cutandreil 2014-12-08 14:35

Bomberman always fun ^^.
Is it normal that I can kill the snowmen?
(not even myself)

domicuc 2014-12-08 15:11

GOOD!:)

donutttt 2014-12-08 20:45

Bomberman was the first game I ever bought, so I like this, nice variation! I like it.

davesoft 2014-12-08 20:57

Hehe, a nice bomberman clone with just enough sense to not bomb itself :D

purezero 2014-12-08 23:04

Great thought but it will be very difficult to make the snowmen do anything productive and I understand this. side note its great that they move away from there own explosions :)

srakowski 2014-12-09 03:41

Bomberman :)

headmade 2014-12-09 18:23

It is a shame I can't blow up my enemies. I also would like to drop more than one bomb.

stray 2014-12-10 12:51

Good job buddy

daraziel 2014-12-10 12:53

Well, there`s still lot`s of work to do to make this a fun game. But hey, as you said: game > no game! Nice try though and thumbs up foro the bomberman!

gmaker 2014-12-10 13:48

so cute -) good job!

perfect-victim 2014-12-10 13:53

certainly not a bad game !

rayman1900 2014-12-10 17:30

Damn those snowmen take AGESSS to kill haha

job_ 2014-12-10 19:07

Thanks everyone! Amazing to see what people create!
Yes those things take ages to kill, that's to compensate the AI's level, so you make more mistakes than they do.
You have these power-ups that spread, they have many functions, like damage, radius, and amount of bombs. They're usefull.
I might try an actual AI somewhere in the future.

brethudson 2014-12-11 10:09

Needs quite a bit of work before it's fun, but congrats on making something for the compo! :) Finishing something is a huge accomplishment in itself.

norgg 2014-12-17 12:00

The level could probably do with having much less open space, a lot of the fun of Bomberman was managing to trap people. It's also kind of annoying that how bombs block explosions without chaining.

Those just bug me 'cause I'm used to them from Bomberman though and you should totally go your own direction with it if you carry on with this, definitely better than nothing and still pretty satisfying to blow stuff up.

job_ 2014-12-17 15:53

@Norgg Good points, I'll implement those things!

mrbadivan 2014-12-17 18:19

Old good bomberman?=)
It was fun to play this=)

paffe 2014-12-21 20:03

Fuck yeah! Reminds me of Mine Bombers! Loved that game as a kid. It's a game where you blast things in a cave and collect treasure. Then you buy more bombs with the treasure you collected. And you're competing against 1-3 other miner bombers. It had some really creative stuff too, like clone cyborgs, multiplying slime that could kill you, exploding slime, nuclear bombs, etc. Loved that game. I love games where you bomb things, especially snowmen. Good job.

mekuri 2014-12-25 12:59

It would've been nice with a slightly smaller bounding box on the player, it was a bit hard to move through narrow "corridors". I liked the idea with having health, instead of the classic 1 hit one kill thing in bomber man.
I have to ask, out of curiousity - How hard was it to port from XNA to monoGame? I used to do a lot of XNA, but never really tried out MonoGame.

job_ 2014-12-26 08:43

Thanks everyone!

@Mekuri I agree with you.
It's not hard to port from MonoGame to XNA, but MonoGame does a terrible job at seemless integration.
Usually what I do is when I port I just start a new monogame project, delete Game1.cs and modify the namespace, copy all the classes from the XNA project, build it.
Then I copy the content folder from the XNA build(NOT the content that needs to be compiled, the one in your Release folder).
Then you're good to go. This is the simplest way I know.
If you've a long project with regular builds it's the best to add a link to files instead everytime you make a class in the main XNA project. That makes it easier to manage the project.
Oh, and if you're trying to be smart and pick just a MonoGame project, don't, because MonoGame lacks a good content pipeline compiler thinggy which makes adding textures more time consuming.

naoistheguardian 2014-12-27 00:21

You're definitely right, rule #1 of LD: Game > no game.
This game was actually a lot of fun, I loved the feeling of power of getting a whole load of powerups at once, then suddenly realizing your bomb radius is like 10, and almost killing yourself.