Sleep Well by bassarisse 2013-08-30T10:37:00
Very interesting! A bit slow-paced at times, but fun nonetheless. I love the graphics.
Foon → Ludum Dare Explorer → Users → Red Mike
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | You Only Get One Night | compo | 622 | 2.85 | 2.52 | 3.15 | 2.81 | 3.00 | 2.05 | 2.80 | 2.86 | 50 | ||
| 2013 | 27 | 10 Seconds | METEOR | compo | 584 | 3.03 | 2.87 | 3.22 | 2.50 | 3.03 | 1.72 | 1.64 | 2.25 | 66 | ||
| 2012 | 25 | You are the Villain | A Peril of Pauline's | compo | 453 | 2.82 | 2.79 | 3.22 | 3.82 | 2.59 | 2.76 | 2.50 | 57 | |||
| 2012 | 24 | Evolution | A Cycle of Ages | compo | 531 | 2.69 | 2.08 | 2.77 | 3.15 | 3.15 | 3.67 | 28 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2013 | 46 | Sharks | Shark Off! | |||
| 2013 | 45 | Low-Level Jam | SAM |
Red Mike leaves an average of 18.3 feedback comments each event.
Very interesting! A bit slow-paced at times, but fun nonetheless. I love the graphics.
Fails to load for me. White screen, right-clicking brings up Flash context menu. Running Flash 11.8.500.115 in Chrome.
Good to see fellow country-men as well. :)
Interesting idea. I wish you got a message about what to do before dying though. Couldn't get to the treasure room door after numerous attempts, and no hint in the death message there.
I love it. Would have been nice for each level to show how many ghosts you can use, but it's just a minor nuisance. A kill-ghost button would also have been useful. Entertaining though, a really good logic puzzle!
Really nice game. Some weird bugs where I would randomly enter the same screen, then warp to another screen in the middle, and where the time would reset to 10.0 despite not restarting. Also, unintuitive that leaving from the top of the screen makes you come out of the bottom screen. Still a fun game. The ghost trails and high scores make it very replayable. I also really enjoyed the tutorial design!
Interesting idea. Not sure what the point of the Stop node is, however. I wish hitting space would reset the view to your player. Good job, regardless!
Really cool mood set by the graphics. Took me a while to get a hang of the controls, but it works. Audio and a clear goal would have made this an excellent game.
Neat idea. Quite hard, but retries are the point of it. I liked it!
Really interesting. I liked the graphics. A bit too fast-paced during battle phases and too slow-paced between trains, starting out. Quite fun though.
A bit confused. Played the HTML5 version and it constantly got stuck and wouldn't let me release the object. Didn't really get the point of the 'binary' thing. Interesting, though.
Great idea. I like the story/concept, I just wish it were a bit easier interface-wise. Things seem to hilight only when in a small angle from in front of you. Alternatively, make turning around start slowly and accelerate the longer you keep it pressed, so you can actually do precise movement. I like the game despite struggling with the controls.
Interesting idea. The game was pretty fun, with two minor points: I spawned right next to the enemy the first four times and got instantly shot to death, the credits are unskippable and there's no easy way to retry immediately like you would when you fail.
With both of those changed, maybe extended with a few other mechanics, it could be a fun coffeebreak game.
Interesting idea. I like the game itself, but I'm kind of annoyed with the graphics. It feels like if the assets were at twice the resolution they currently are at, it would look less ...blurry.
Mobs also seem to decide randomly to attack, and sometimes don't attack even when provoked.
Bullet collision seemed problematic, the bullet spawns in front of you at a certain distance, and moves really fast.
But these are all things that are fixed easily and don't interrupt the game too much. Good job!
Quite interesting. Reminiscent of old turn-based hot-seat 2-player games, where you had to trust the other player to not peek.
Very fun game! Played through it, and had at least two 'A-ha!' moments, which are the sign of a good game of this genre. Top job.
Neat game. I agree that this could easily be expanded into a really good game without the ten-second limitation and with a sort of level select. Maybe add levels that do a dogleg at the middle, and the robot starts walking towards that new direction. Possibilities are endless.
Neat game, a bit too hard from the 3rd level on. Also, the 'bigger bullets' button has the price off-screen.
Fun little game. Wish it weren't all so luck-based though. Ended up with one end left and none of the pieces I had could be placed.
Interesting audio, I liked the mood. A good deal too pretentious in the story, sort of like Braid. Good job nonetheless.
Very basic idea. The game itself is sound, but there's no feedback, through sound or graphics. Graphics needs some more work as well.
Interesting idea, nice audio. Needs some more graphics work, but the core game is there.
Nice graphics. Sounds are a bit too harsh, and music a bit too up-beat. Some mellow tunes might have worked better. To The Top level seems unbeatable. As fast as the game would let me, couldn't reach the last time piece.
Great idea, I like the core game. I also like the music. Hit a bug on the power-up level, where I couldn't actually move on to the finish because trying to get off the moving platform placed me back on the moving platform.
Interesting game. Couldn't understand the first tip about the 'poster'.
Interesting idea. Couldn't really figure it all out. Very Pratchett-y style of story, especially the death scene.
Interesting idea, not sure what it has to do with either '10 seconds' or a beer/being american. Got stuck at the guy with the bat, despite your tip. Seemed very random whether I actually hit him, so not sure what's going on there.
Interesting design. Not sure what happens when you're low on health, however. It seems like the avatar collapses, but you start moving laterally instead of forwards, then. I also seemed to get a small area of play the first time around. Three or four rooms connected by a couple of 'corridors', and not much else.
Interesting story, which explains the actual game quite well. A 'skip prologue' button would have been useful; if there is one, I couldn't find it.
Amusing. Neat game.
Interesting idea. Those aren't exactly tank-like controls, since they're cardinal directions only, but it was still fun. What I would have liked was the level spawn to have movement (not necessarily turning as well) disabled for a small period right after spawning. As it is, you can fall into a spike trap immediately after spawning from the previous level, if you're not careful.
Interesting! Couldn't get much past 72000 score or to the end, since it's very fast paced. The music is great! The game screen seems to vibrate sometimes very you actually start the round, but that's just a visual thing. Fun!
Great game, simple, but effective.
Incredible graphics, and very nice audio as well. I like the gameplay as well. Great job!
Hey there, rail-idea partner. o/
Neat little game. Mouse interaction felt a bit odd when laying tracks, but it works fine.
Really neat. Reminds me of older games of this kind, but focused on villainy.
Very fun game! I enjoyed the voices and the music, as well.
Running it on my Win7/64bit machine also didn't work.
LD28 — You Only Get One (13)
Christmas Cookie Craze by UndergroundPixel 2013-12-21T12:15:00
Really fun! Fairly difficult, to the point where I was a bit concerned I might have made a level unwinnable, because two elves ran off in opposite directions, and I only barely managed to get both in the same round, but that's a really minor thing. I'll second, or third, or more, the bonus points for the fireplace!
Wilhelm's Escape by glovecat 2013-12-21T12:06:00
Quite fun. A bit confused at the start because there were two ways to start out, with the ball machine and the soda vending machine. I ended up fixating on the ball machine instead of the other, and spent a long time trying out all the combinations instead of choosing the soda machine first. Still, really good, love the graphics and the audio.
ONE JUMP by tinyangrycrab 2013-12-17T15:45:00
Really difficult, and really weird floaty physics. Confused why landing on an enemy makes you phase through and start powering downwards at a larger speed than you normally fall. I like the graphics, although fairly minimalist. I like the effort, maybe try playtesting with a handicap next time (reverse your controls while playtesting so you're not used to them, etc).
Gravidude by gnerkus 2013-12-16T19:07:00
Interesting concept! I was thinking about saying something like 'You need to add something so players can't just wobble back and forth', but then I got one of those screens with the reversed controls, so good job! A bit confused why waiting past the 1 second and then choosing a direction would kill you rather than just letting you travel in that direction without stopping.
Only one light by Snuti 2013-12-16T18:58:00
Really atmospheric! I liked the music and the graphics immensely. Gameplay-wise, I would have liked it if lit matches extended your life a bit, albeit that might have spoiled the mood. Still, I really like it!
Deep Life by 01010111 2013-12-16T18:08:00
That was really interesting. A bunch of spelling mistakes in the dialogue, which is a bad idea in a dialogue-heavy game, but interesting nonetheless. Would have enjoyed more game, but it got me interested, maybe a post-compo version?
YOGO Mom! by Coblynau 2013-12-16T17:29:00
Really good first entry! I liked the art, though I had a bit of trouble figuring out what everything was first. Looking forward to seeing your future entries!
Chatbox Galore by zorfmorf 2013-12-16T17:26:00
This is hilarious, or as I had to type because of the challenge, "this is hilerious". Really fun idea.
Love, Bullet, Minute by the 2013-12-16T17:19:00
I..was utterly confused, sorry.
Speedy Tiny Golf! by Xgor 2013-12-16T17:15:00
Short and simple, but neat, and I liked the control scheme. Could have used a restart button instead of refreshing the page, but oh well!
Alert in Blockland by NikinCZ 2013-12-16T17:12:00
A very interesting idea, I'd love to see it more fleshed out. I really like the menu system, but the delay before you could select threw me a bit. Fighting itself was a bit tedious since it was really slow, a few seconds per each side's movements felt like ages. Still, pretty good try!
Drug Sweeper by Jimanzium 2013-12-16T17:06:00
Obviously incomplete, but you said that already. Was confused for a while starting out because I kept reflexively hitting Space and resetting the level. Still, a good effort, and could be turned into a great game!
Lost in Universe by Doubstract 2013-12-16T15:04:00
Quite complicated, but fun nonetheless.