tiffi 2013-08-26 09:12
i liked the game, but its a bit confusing.
Foon → Ludum Dare Explorer → LD27 → 10 seconds of Hell
By spotline
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 41 | 3.69 | ||
| Graphics | 88 | 3.92 | ||
| Mood | 193 | 3.29 | ||
| Overall | 529 | 3.08 | ||
| Innovation | 726 | 2.75 | ||
| Humor | 879 | 1.68 | ||
| Fun | 921 | 2.46 | ||
| Theme | 1003 | 2.57 |
i liked the game, but its a bit confusing.
One of the best graphics and audio I've seen so far in this LD ;)
Interesting design. Not sure what happens when you're low on health, however. It seems like the avatar collapses, but you start moving laterally instead of forwards, then. I also seemed to get a small area of play the first time around. Three or four rooms connected by a couple of 'corridors', and not much else.
Not bad, I like the idea, but It's quite confusing some times... I also suck at FPS xD
Not really sure what was happening, but it looked really pretty!
Does not get it at all but sound is just awesome.
Unique graphics, smooth and nice (not recommanded for epileptic I guess). 10 seconds of Hell have a real nice atmosphere.
I didn't like the crouching, felt weird and probably would've played well without it. Also the camera felt less like it was a FPV camera and more like it was orbiting around a point- not sure if this is intentional but it threw me off a lot.
Awesome graphics and sounds. I like the idea of auto-generated crystal maze - it makes the environment unique (even comparing to similar 3d games)
This game was... different. The graphics were really great. I managed to survive until Wave 5 - I have no idea if that is good or not. The game was confusing at first, but after some time, I got used to the weirdness.
Thx everyone :)
@Mekuri : Wave 5 is a great score :D (but difficulty is a bit random so maybe you had luck)
Awesome graphics!
Source link doesn't work :(
Oh ! Indeed it seems i deleted it when uploading the windows port.... it'll be back in 30mn max !
... actually I can't upload it right now (I'm at work and my internet is limited) Tonight i'll put it back online, sorry for that
Nice ambiance (cristals and sounds), but I regret the almost empty caves.
Awesome Visual!
Great audio! Congrats on the game.
Really interesting graphic style!
Je comprends pas grande chose, mais c'est chouette quand même ^^ La musique est génial !
Lags a lot on my mac.
Love the graphical style, great game
The sound is great, but as for the gameplay... I don't know what's happening most of the time, or how am I influencing anything. Even when shooting there's no feedback if I hit something or not.
Whoa. Drugs are bad man :D. Got killed by marbles... Crazy shit.
I dang this aesthetic ! I didn't even properly read the explanations at my first play, so it was even more impressive as I tried to guess what I was supposed to do... And flipped out when the enemies showed up. The light they emit is just perfect.
However, you should lock the cursor to avoid it to go outside of the game viewport on the web version of the game.
I keep getting a black screen... Stupid Intel HD card :(
Really great audio - sold the mood perfectly. Pretty trippy visuals to - nice job!
The web player doesn't work on linux, please release a linux binary!
I really like the mood shifting during the wave, even if I always ended up crawling on the floor right after xD
Wow ! How you achieved such fantastic graphics ?! Game is more loolk like art installation :)
Thanks for your comments :)
@josefnpat : Linux build is now online !
@1fir3 : it's a custom shader, it's based on the Grayscale effect, but applied to a material. Basically instead of giving a color to your material you give it a color scale. So in the game the scale goes from indigo-bluish when there's little light to red-orange when the marbles illuminate the cave.
wowowowowow culurz everywhere D8
Luv it
I love the responsive audio and the way it plays together with the graphics and game.
Not a big fan of the claustrophobic, confusing feel though.
i found the mouse sensitivity way too high and with the lights flashing should have a epilepsy warning
Wave 5 and died but had fun! Audio made it and the visuals were nice.
An amazing spin on a FPS game, you feel terrified all the time thank to the style, random levels is a huge +
The presentation of this is pretty phenomenal considering the time limit. The audio and visuals were just fantastic. Starting a wave and having the colors in the crystals shift along with the music is really well pulled off.
Now, that said, the gameplay suffers quite a lot. I didn't find the "shooting" mechanic enjoyable at all and found it very difficult to hit the white orbs. The character also takes quite a bit of damage all considering and this leads to having more noticeable redundancy in the game.
This is easily one of the most visually striking games I've played thus far on Ludum Dare, but actually playing the game? It's very forgettable gameplay and feels like it was forced into the game because it's supposed to be a game. Personally I would have almost preferred just removing that aspect and keeping the game more abstract so you could focus purely on what you did well... the visual/audio experience.
Oh, and I didn't really see the theme in this one either. Ten second intervals for the waves I assume?
Overall, it provides a super rich atmosphere and pure visual spectacle considering it's a 48 hour entry. But it falls flat because of the uninteresting gameplay. Good job though, deserves attention for the visuals alone.
Looked great but wasn't really sure what was happening or what to shoot.
Hi everyone thanks for your feedback !
@hoqjed : I know the gameplay is flawed, but I assure you it's not forced into the game. What I wanted to achieve is to make the player both impressed and scared by the Hell waves, so I tried to make gameplay, graphics and sound converge to this feeling.
As for the theme, every Wave is really 10 seconds of hell (it lasts 10 sec)
The crouch key seemed to stick, and I wasn't exactly sure how to avoid the waves, but the graphics and audio were sweet and it was a cool idea, nice work!
Huummm ... Beautiful game, but I'v lost my eyes ^^
Mouse sensitivity is really too high ;)
But color effects are really impressive.
I am entirely unclear on what I was supposed to do in this game.
Interesting look but way too confusing.
@1fir3 : it's a custom shader, it's based on the Grayscale effect, but applied to a material. Basically instead of giving a color to your material you give it a color scale. So in the game the scale goes from indigo-bluish when there's little light to red-orange when the marbles illuminate the cave
Thanks, will try that trick :)