FoonLudum Dare ExplorerLD29 → GameJammed

GameJammed

By shivanhunter

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CategoryRankScoreCount
Coolness1100
Graphics1583.88
Mood4573.10
Humor4632.56
Fun6802.88
Overall6813.06
Innovation6902.88
Theme7333.06
Audio7552.36

Comments

elforama 2014-04-28 02:24

Tried the web version of your game. It had some image errors and wouldn't load.

mattv 2014-04-28 02:27

I get an error:

GwtApplicatin: exception: Couldn't load image 'title0.png', file does not exist

mondi 2014-04-28 02:29

Man! Cant play your game! Error: GwtApplication: exception: Couldn't load image 'title0.png', file does not exist

triforcespark 2014-04-28 02:30

I get a ConcurrentModificationException on obtaining the first orb. Is there some way to fix this?

enzo42 2014-04-28 02:32

Stops abruptly when dying(?), funny story though

anny 2014-04-28 02:35

Sounds really interesting but I cant play it ):

jpdev 2014-04-28 02:36

sadly must confirm, web version does not start (titl0.png error)

archaeometrician 2014-04-28 02:36

Image error :( at title screen

shivanhunter 2014-04-28 02:36

Yeah the web version doesn't work. I'll look at it after I've had some time to cool off. But I'll look at the desktop crash- that's definitely not supposed to happen.

ryebread761 2014-04-28 02:38

Got concurrent modification exception. If you are using enhanced for loop (foreach), change it to a regular one.

shivanhunter 2014-04-28 02:41

Oh, damn. I changed a LinkedList into a HashTable and back again, but not without... anyway. new versions uploaded. If changing it now disqualifies me, hell with it, I made a game anyway :D

idkfawin32 2014-04-28 02:58

That was absolutely excellent

furrikira 2014-04-28 03:51

Says on the tin of the Web version. Game Jammed straight from the beginning! title0.png doesn't exist.

microapple 2014-04-28 03:51

Couldn't open the web version

omaha 2014-04-28 03:51

I'm still getting crashes on both the Web and Desktop versions :(

kevincorrigan 2014-04-28 03:57

Fun game, funny idea, and nice "Pretentious hard to read text"

lolninjacatz 2014-04-28 04:00

Try and get the web version running next time! I think web games will get a lot more visibility than the other ones. The last image was really what captured me to try this game. It looked really cool. The game was a little hard to control, but the lighting effects are really cool. The map was a little too dark; I get that was the intent, but navigation was a little to hard. Also corridors were a little too small but that's more of a personal preference. Sound effects were good, but ambiance and background music would make it really interesting. Great job on the game!

suese 2014-04-28 04:15

Couldn't find title0.png

shivanhunter 2014-04-28 04:31

I've taken down the web link until it gets fixed. Lolninjacatz: thanks for the feedback! omaha: if the new desktop version still doesn't work, can you give me some details about that (run the jar from a command prompt/shell and tell me the debug output)?

sknoslo 2014-04-28 04:52

Has some issues on Linux. The Linux filesystem is case sensitive, and your file names are often off because of the case. Probably the issues you are having with web too. If you get that sorted out I'd love to try it.

shuandang 2014-04-28 04:57

Nice! I really enjoyed the first stage. I kept playing for quite a few levels. I was hoping for a nice ending but I guess the arrow dude will be stuck in the game jam forever...

shivanhunter 2014-04-28 05:00

sknoslo: trying that right now, thanks!!

shuanDang: ? it ends with you defeating Git, Eclipse and Box2d and uploading a game... (unless you mean the "pretend it's finished" remark, which comes from my paranoia since this is my first LD)

deadarius 2014-04-28 05:13

Awesome, man! But I cannot beat it, way to hard!

terraco 2014-04-28 05:14

Do I detect use of Spritelamp in this?

shivanhunter 2014-04-28 05:18

goddamn github still isn't working, grumble grumble

daedrius: thanks! Yeah balancing was an issue, there's not much testing that can be done in a LD.

terraco: no, the normal map stuff is a homebrew thing I slapped together yesterday while I was still confused about what idea to go with. I knew I'd want the effect and it gave me something to do while pondering. A bit NIH, maybe, but it worked out.

terraco 2014-04-28 07:23

great work with the normal maps!

terraco 2014-04-28 07:24

Yep. That's one perrrrdy game

themorfeus 2014-04-28 16:10

Gives me black screen after the title :c

korwegian 2014-04-28 16:22

Vunderbar!

ezombort 2014-04-28 16:38

Slightly difficult to control the ship and shoot but it looks great and was fun!

chris-mondok 2014-04-28 16:48

Neat game. I really like the light effects. However, the area I could see was so small, I wound up just shooting all of the time in order to see.

framematt 2014-04-28 16:50

Amazing graphics!

dramentiaras 2014-04-28 16:51

Looks amazing! Good job with the normal maps. I thought it was fun,

techblogogy 2014-04-28 17:01

Really cool

geekdrums 2014-04-28 17:14

Amazing. It will be more fun if there are some music I think.

zorfmorf 2014-04-28 17:15

Doesn't work on linux because of you reference lower case files in your code but you have upper case files in your folder structures (Death.png vs death.png).

Worked flawlessly after I renamed everything.


Looks great but is a tad too dark. Had to shoot constantly in order to orient myself. The player arrow moves a little wonkey and the collision detection seems inefficient/ is called too often (noticable slowdown with 10+ projectiles around).

Aside from that I really enjoyed slaughtering eclipse, git and box2d :D

goerp 2014-04-28 17:48

Man, you certainly know how to set a mood.
I really liked how the game looked, although it became at some point tiring for my eyes.
I like all the Java programmer references.

The difficulty was right for me, I played it till the end.

beautiful.

ryebread761 2014-04-28 22:36

Good game, very hard. Perhaps make arrow keys an option next time?

shivanhunter 2014-04-28 23:52

Thanks everyone!

ryebread761: I was wondering about control schemes - I should have added arrow keys as well as some indication of what the controls were, but by the time I thought about that the deadline was almost up.

evildan 2014-04-29 01:50

Beautiful aesthetic

eteeski 2014-04-29 01:54

I love the pixel graphics with the lighting! and that water effect :) I didn't get that far in the game, but that fifth screenshot is very pretty :) It is a bit dark and hard to navigate. But what I could see in the darkness looked nice :)

lightsoda 2014-04-29 05:23

It's very dark, which I assume is intentional. The first time I played I was able to shoot, but on consecutive plays all I do is find the cave explorer and the red guy guarding it kills me because I can't see where I'm going.

Looks nice, controls are good.

rogerklotz 2014-04-29 06:05

I'm getting the same problem as TheMorfeus above, just pure black screen after title screen. I can still press space and hear sounds. Running Windows 8.1 and Java 7

pawegio 2014-04-29 09:18

A little dark :) but nice.

binary_girl 2014-04-29 15:11

works for me ..if abit too dark.. good work man :)

pancakecity 2014-04-29 18:39

I like how the main light source is also a weapon.

shivanhunter 2014-04-30 02:26

Thanks everyone!

Does it work for anyone on Windows 8? I can't test on that platform, but I have java 7 as well and it runs fine on win7.

romankornev 2014-04-30 11:11

Very nice! I like the idea of using logos of tools used as bosses. Using normal maps is very good too - the game starts to feel like 3D :)

benmcnelly 2014-04-30 17:38

I like that you just said "screw it" and started making something. Kudos, and nice work with lighting and color.

atmospherium 2014-04-30 20:40

Really cool take on the theme. "Switch to jam" had me cracking up. Visuals were awesome as well, particularly the lighting effects. Great work!

agecaf 2014-05-05 10:51

The lightning effects are amazing, and fit the graphics environment a bit too perfectly.