Pinbuilder by tequilatom 2019-10-09T03:32:57Z ♥ 0
Very cool, and especially impressive for eight hours! Add a background (to provide a frame of reference), and let me pick up these pieces, and I think you've got a really compelling game.
Foon → Ludum Dare Explorer → Users → Chris Mondok
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Revenge of the Crops | unfinished | ||||||||||||
| 2021 | 49 | Unstable | 👥 | Toil and Trouble | jam | 267 | 3.90 | 3.59 | 3.32 | 3.25 | 4.32 | 4.04 | 3.50 | 4.12 | ||
| 2021 | 48 | Deeper and deeper | Depths of the Mind | compo | 264 | 3.68 | 3.21 | 3.53 | 4.24 | 3.45 | 3.16 | 3.69 | ||||
| 2020 | 47 | Stuck in a loop | 👥 | Loop City | jam | 911 | 3.42 | 3.29 | 3.27 | 3.19 | 3.02 | 3.60 | ||||
| 2019 | 45 | Start with nothing | 👥 | Tardigrades on the Moon | jam | 280 | 3.73 | 3.30 | 3.54 | 3.42 | 3.32 | 3.84 | 3.30 | 3.61 | ||
| 2015 | 32 | An Unconventional Weapon | Zolf | jam | 17 | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Snowman Race | compo | 587 | 3.17 | 3.00 | 3.82 | 3.24 | 2.39 | 2.21 | 1.90 | 2.00 | 45 | ||
| 2014 | 30 | Connected Worlds | Tether | jam | ||||||||||||
| 2014 | 29 | Beneath the Surface | Pinger | compo | 62 | 3.91 | 3.64 | 4.05 | 4.09 | 3.00 | 2.55 | 2.94 | 37 | |||
| 2013 | 28 | You Only Get One | Park King | compo | 802 | 2.62 | 2.33 | 3.17 | 1.74 | 1.93 | 1.50 | 2.05 | 59 |
Chris Mondok leaves an average of 11.7 feedback comments each event.
Very cool, and especially impressive for eight hours! Add a background (to provide a frame of reference), and let me pick up these pieces, and I think you've got a really compelling game.
Fun game, but just as soon as I figured out how to play, it was over.
The player looks pretty cool, but it's very hard to tell where his bounds end, which makes platforming awkward.
As a non-musician, I found this highly confusing until I realized that it boiled down to a "combo" mechanic. But the musical interaction could use some work.
I don't know why, but I really like this art style / color palette. The gameplay is neat (although I was totally lost until I read the instructions. Whoops!) I found it a bit frustrating, though, when I was about to capture a large area and the waves that I'm constrained to move closer together. That part felt too random.
Very cool. Solid platforming mechanics, and good level design. I really like this game!
I really like the way you did the fly sound. Pretty neat idea. It's annoying, though, that sometimes I die and I don't know why.
I wanted to try this out, but it doesn't work on my (admittedly esoteric environment). Instead, it opens a tiny window (see screenshot) in the upper left corner of my screen. I don't know if it's the resolution, or the fact that I'm on linux, or the Awesome window manager, but it doesn't like something. I'll try it out on a windows machine later, for sure.
http://i.imgur.com/3kWUz49.jpg
Very cool game. The sense of foreboding is impressive considering the minimal graphics.
Strangely, the sound was *extremely* quiet. I had to turn my speakers all the way up to hear anything (and they're usually quite loud, I never have them up over 20%).
Cool game, it's pretty hard.
I'm going to have to come back to this on a different computer. I really wanted to play this game. But, unless I don't understand something, I can't launch the ball. Start spawns a ball, but the triggers do nothing. On the keyboard, space does nothing. Also, as long as I have a controller plugged in, it's always making shooting noises.
I'm on Linux, and I've tried both Xbox 360 and Xbox One controllers.
I like the art style. I think it might feel more complete if the fish had discrete positions, but that could also be annoying?
Pretty cool.
That's all it takes to be a super dad, huh?
This is a work of art. It is beautiful. I cannot imagine the mentality that would lead you to develop a game for an ancient game console for a 72 hour game development event, but massive props!
Neat! I like this concept. I really like how the music pauses when you get the hourglass item. This game does a great job of setting a frantic pace.
I really wanted to like this game. It looks and sounds neat, and the atmosphere is great. But, I didn't really understand why I was leaving the campfire. Is there an eventual objective? I found other campfires, but didn't know if there was something I was supposed to be doing.
I'm reminded a little of Don't Starve (which is a good thing).
Fairly difficult, but I did beat it eventually! What's the password for?
This game is really cool. Neat mechanic, solid movement / feel, moves at a good pace, kickin' music. If I had to pick on something, I'd say that it's a little too unforgiving. Great game!
This is definitely the wobbliest game I've played this year. Looks cool. Gameplay wise, it's a bit lacking.
Pretty neat idea. The sounds got a little annoying, which is only really a problem since they're the star of the show.
Very cool art style.
What a neat idea! And the game has such charm.
Neat concept! Digging is a little awkward, though.
Neat game. I really like the light effects. However, the area I could see was so small, I wound up just shooting all of the time in order to see.
Pretty neat. I think it would be better without reverse, but that's just a personal preference.
This game is really cool, but it could use a less technical course. As a beginner, it was not an ideal environment to grasp the controls / feel.
The game is quite funny, but a little short. I think.
You should probably switch from the link reading "Web" to "Windows". I cannot play this game in my browser.
Neat game. The shaking made it a bit disorienting...
What an interesting game. I especially like when I was told that it wasn't as easy as it looked, that got a laugh out of me. I'm not entirely sure why I died, though.
Graphics are crisp and clean.
I admire anyone who, given 48 hours, decides to make an online multiplayer game. It's cool to build things with other people online, but the one block restriction (while obviously needed) is a bit of a bummer.
The way you do engine damage is cool, it's very disorienting.
"You hit a guy with a bottle within 4.45 seconds and you don't even know why". Brilliant.
I don't see what this has to do with the theme. It's neat, but quite short.
This is pretty neat. It was weird to realize that I can hit that ball lots of times, and that timing is key. It goes against everything I know about mini golf.
I really like the mechanics, the sound, the graphics, and the mood. The way the pallet changes is very cool. Unfortunately, I didn't find it fun to play. Having to keep returning to the fountain is frustrating, especially in a game that makes the player want to explore.
I really like this game. The noise / film grain when you're running is a nice touch, along with the drum loop fading in. The mood is excellent. I just wish I could understand what he's saying every time I walk into a shadow.
Definitely one of my favorites so far.
Nicely done.
It's irritating when three of those yellow guys show up.
Linux users probably expect .tar.gz, but we're used to dealing with .rars and .zips also.
Looks cool, despite the vast array of colors used. I really like the movement on the wheel. I don't like that I can't see very far. I'm sure it's deliberate, but it's also annoying.
Very interesting, being stranded in space is an irrational fear of mine. It's cool to play through a few times.
If you preload your images, by putting image tags in the document with something like "display:none", the animations won't flicker.
I'm not sure what I only get one of. Neat idea, it would be cooler if there were more people playing. I'll try again later in the day.
Man, if I had to run down an endless field of spikes, I wouldn't be nearly as excited to be there as that yellow dude.
Interesting concept. I'd have liked to see a few more levels, though.
Neat game, I like the lighting.
I think it's rude to tell someone that they're worth NaN...
The platform was a little too finicky, it was either the lack of inertia, or some bounding box issues, but I am sure glad that you have infinite lives!
I'm having trouble running this game. When I start it, the game goes fullscreen with a dark gray color. There's music playing.
I'm on 64 bit linux, I've got an nVidia graphics card, and I'm using Awesome window manager. I can give you any other info you might need.
Here's the output in the terminal:
chris@spire:~/Desktop$ java -jar GodsOfBaloo.jar
Resolution: 5760 led to scaleFact: 3.0
com.timtips.ressources.AssetManager: trying to get batch before preload called
Loading level nr: 7
Adding body: ground - Entity[0]
Found meta data
Found playerStart position at: [720.0:-239.0]
I really like the graphical style, and the simplicity.
LD48 — Deeper and deeper (17)
The NYPD Shaman by WongKongPhooey 2021-04-28T00:30:11Z ♥ 1
Cool concept! I found the driving controls a little awkward. I really like the art style.
The Dwarves of Mt. Deep by Kimberly 2021-04-28T00:04:37Z ♥ 2
I've edited this comment. FYI this game is has a big magenta triangle on top of it in Firefox, but it works fine in Chrome.
Interesting game, I like the way the lantern works. At first I thought I was screwed by the RNG but no I'm just an idiot (and it looks to be deterministic). I got the deepstone! Very fun!
The music slaps.
triangle.png
Ocean Is Your Friend by Abu Sabiq Mahdi 2021-04-27T18:48:20Z ♥ 1
I really like the "look and feel" of this game. It feels very polished.
I think I need something else to do on the way down, though, other than fixing cracks. I spent most of the game waiting to get to the right depth.
Wrangler's Knot - Deep Dive Sea Fishing by welby 2021-04-27T13:56:34Z ♥ 1
Very cool, I really like the idea! I was a bit confused about how to use the knot, usually it would delete the rope but the fish were still left just hanging out by the boat.
MinesweeperDeeper by DainTheDeer 2021-04-27T02:37:02Z ♥ 1
Really cool twist on the classic game! It took me more time than I'd like to admit to wrap my head around the empty blocks. For some reason, I kept thinking that there could be mines under the numbers. I think I was thrown off by the fact that blank blocks can appear at the borders of the empty space, which can't happen in the regular game.
Minor gripes, I'd like to be able to use WASD, arrows + mouse is a bit awkward. Also, middle-clicking on a number that's next to that many flags should reveal the surrounding squares. Not taking points off for these but it's a bit tedious to click all of the blocks surrounding a 1.
Blue Eye - Salvage & Rescue by PurpledArtFrog 2021-04-27T02:18:06Z ♥ 1
Cool game, though I had a bit of trouble figuring out what was going on for a while. I thought I had to _avoid_ the fish and eels. Message kept appearing and disappearing at the bottom of the screen but I didn't have time to read them, and didn't know what to do about seismic activity anyway. I got some armor but don't know what it does. Regardless, once I figured out the other stuff, I had fun.
Astronomical Assault by Anuke 2021-04-26T15:44:04Z ♥ 1
Fun, though it's hard to tell what's going on at times. Never fought eggs before, so there's that. Given that it starts all over when I die, I'd like to have some sort of score.
Falling Rock by David Horning 2021-04-26T15:28:48Z ♥ 2
I love the simplicity of the monochrome graphics and the one-button controls. Fun but feels a bit too random. I'd like it if the game was a bit faster paced. Nothing that would require me to jump more often / frequently, but something other than trying to guess how far to jump would help. There was a bird once but it must be very rare!
Financial Irresponsibility Simulator by SpaceLawnmower 2021-04-26T15:24:17Z ♥ 1
I really like the premise. But the floor is dreadful to behold. This is the first game that has let me live out my fantasy of buying an entire nation!
Sinking City by glichseaker000 2021-04-26T15:18:51Z ♥ 0
Neat idea! Unfortunately I didn't play for very long, the mouse is **way** too sensitive!
Space Digger by Rob Avery 2021-04-26T15:16:32Z ♥ 0
This is crashing at start with "illegal character U+FFFD". Build.framework.js.br looks like binary or compressed data, but it's trying to load it as if it were javascript.
Apapon by Occasoftware 2021-04-26T14:55:51Z ♥ 0
I want to play this game but I don't know how to get it. The windows link goes to this page, and I don't have Visual Studio installed to compile it.
The Final Journey by kernon 2021-04-26T14:53:51Z ♥ 2
This game has superb mood. The lighting, the sound, the creaking noises… I also really like the way the submarine slides along the steep edges if you bump into them.
I think it's a little too easy to "win", I had probably â…” of the purple meter when I hit the bottom, and I did hit a couple of mines.
Search for the Undergem by FluffyGameDev 2021-04-26T14:46:52Z ♥ 2
Fun, but needs some tuning. It was easy for me to buy every upgrade. The ladder mechanic is interesting, it keeps me coming back to the surface.
Also! I thought "slow walker" was the name of the upgrade, not saying that _I_ was a slow walker. I expected this upgrade to slow me down, and did not buy it. I wish I bought it earlier on!
My Friend John by kassanu 2021-04-26T14:29:35Z ♥ 1
Interesting idea, though I couldn't tell if I was just really good at clicking on things, or if there was no penalty for clicking on the wrong things.
I laughed out loud at my first spam message.
Bumpysphere by bassguitarbill 2021-04-26T14:20:06Z ♥ 1
Very neat, this game feels very cohesive and well put-together. I think the messages could have been more obvious. The first time I lost, I completely missed the message that said press R to restart (three times!), and reloaded the window.
Picking up the final treasure was very tense!
Deep Randomizer by Omich 2021-04-26T14:17:29Z ♥ 1
Pretty interesting. I had some trouble understanding some of the weapon descriptions ("small medium laser?"), and ended up adopting a strategy of just seeing if it would hurt me and if not just shooting around. In the end I think the timer takes away from the random weapons, because I didn't really have to figure out how to use them. Still, fun, played a few times, and did get to the end (Yay!).