UNDERQUEST by Tweak 2014-05-02T14:00:00
wow this 2D/3D style is so cool and simple, i want to make a game like this!
the gameplay is fun but gets repetitive quickly, i think this is largely because the level design is quite similar. i like to hold interest with few resources by just giving each level a simple theme or idea:
- running along a corridor of spikes
- one big room full of blobs and keys
- a maze of skeletons
- a house
- a castle full of pillars
..designing the core mechanics around giving me a lot of variation in level design..gives some distinct visual/game-play variety and makes the player think "what will the next level be!?"
lovely pixel art!