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greg-anims

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceSub Divercompo354.023.912.743.543.834.042.343.4610

MiniLD Games

YearMiniLDThemeGameRank
201450DemakesTony Eagle: Amateur Skateboarding

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by greg-anims

greg-anims leaves an average of 6.5 feedback comments each event.

LD32 — An Unconventional Weapon (4)

FINGERSLINGER by Mnemusyne 2015-04-20T19:42:00

Nice idea, executed well. Good job!

hypercatsensitivity disorder by JulianMH 2015-04-20T17:22:00

Played about 10 games and this is the best one. Good idea, has a story, its fun, level design is good, has cat upgrades. One impressive thing is the "bond" between the two characters is solidified because when you're together you can kill the dudes, but when apart you're powerless. Thats deep. Nice job!

TeleMage by ProjectX593 2015-04-20T17:00:00

Really good. Art fits. mechanic works well. Being able to just lure orcs into flamejets through the chasing dampens the mechanic a little bit. I got to stage 3

Mortal Coil by CogComp 2015-04-20T16:45:00

Nice style, feels like a shiny entertainment game. Needs level checkpoints

LD29 — Beneath the Surface (9)

Water Hazard by Hemuuuli 2014-05-04T23:27:00

THE
LOCK
IS
BROKEN
I
CANNOT
OPEN
IT.

10/10

Through Shadows by sockfolder 2014-05-04T21:09:00

pretty awesome, reminds me of net-yaroze games on PS1 demo disks

Bombcano by bentog 2014-05-04T20:19:00

best i've played from this LD, nice idea and execution. in future remember to clamp your x/y movement vector2, so you cant move diagonally for extra speed :)

UNDERQUEST by Tweak 2014-05-02T14:00:00

wow this 2D/3D style is so cool and simple, i want to make a game like this!

the gameplay is fun but gets repetitive quickly, i think this is largely because the level design is quite similar. i like to hold interest with few resources by just giving each level a simple theme or idea:
- running along a corridor of spikes
- one big room full of blobs and keys
- a maze of skeletons
- a house
- a castle full of pillars

..designing the core mechanics around giving me a lot of variation in level design..gives some distinct visual/game-play variety and makes the player think "what will the next level be!?"

lovely pixel art!

mungo: wrenchlord by 01010111 2014-05-02T00:39:00

I like it - especially the artwork. The green faucet by the pirate crab seemed to go on forever for me so i couldnt get any further

Ant Vision by frickajr 2014-04-28T01:52:00

cool idea! reminds me of that section in medievil..

The Deepest Darkest Trench by trueyomic 2014-04-28T01:40:00

i like the colors and friendly vibe, it was be cool if it has a story and some characters to talk to or something. i like tapping left+right to swim backwards, its a feature!

HEMTS 2014 by Zazibar 2014-04-28T01:18:00

awesome mechanics! rigidbodies are your friends :) you should play 'secret agent dorito on yoyogames (not kidding), or the old madness flash game. if you had more hand made structured levels and a lil story to boot this could be a classy lil gem (heheheh) of a game

Ascent by sstrandberg 2014-04-28T01:11:00

ay yo dis is sum ballin ass game son! just 2hard4school if u feel me