Hide 'n' Seek by totalspelnerd 2012-12-17T03:28:00
The Game Over condition is very sudden, I had no idea what happened at first. Fun little game though.
Foon → Ludum Dare Explorer → Users → Zazibar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Ludum Dare 39 - Untitled Fishing Game | compo | 545 | 2.88 | 2.61 | 2.61 | 2.77 | 4.00 | |||||
| 2014 | 29 | Beneath the Surface | HEMTS 2014 | compo | 235 | 3.54 | 3.70 | 3.11 | 3.16 | 3.03 | 1.35 | 3.22 | 2.72 | 46 | |
| 2013 | 27 | 10 Seconds | You are Pea | compo | |||||||||||
| 2012 | 25 | You are the Villain | Dungeon Disaster | compo | 429 | 2.85 | 2.56 | 2.46 | 3.07 | 2.79 | 1.59 | 2.73 | 55 |
The Game Over condition is very sudden, I had no idea what happened at first. Fun little game though.
Neat concept and makes for a fun little game. Further development could lead to something great.
One of my favorite games so far, really simple and fun. Loved it.
Loved the art style! Overall reminds me of classic beat-em ups, really liked it.
Very original concept! I could see this being a fun iOS/Android game.
Nice concept, could be developed further into something very interesting.
Very interesting concept. The special abilities worked really nicely and were fun to use. Good game!
Game was very fun but felt too easy and short. Music got annoying after a while.
Loved the music! Collision box on the submarine felt larger than it looked, my only complaint.
Very fun! Removing score for missing a shot was kind of annoying though.
Controls are quite difficult, liked the music.
Fun game, music got annoying after a while though. Voice acting is always a plus!
I liked the "Call Friend" feature. Gameplay was simple but obviously got a little repetitive. I did find a small bug, when I killed the green wizard first, I could only select the white wizard to attack on my next turn, even though the red and blue wizards were still alive.
This is not a game, this is an experience. The kind of experience that turns a small curious child into a mature wise man. Some sections dragged on a little though.
Archers seemed really powerful, I was dying very quickly. Other than that, very well executed concept and fun game.
Interesting concept and a fun little game. I originally thought the objective was to scare everyone away though.
Very fun!
Really liked the concept, art style was nice too. Trap instructions could have been a little clearer though.
Simple and fun, I enjoyed it. Kinda wish the jump was higher though.
Fun and simple. Mini objectives would have been interesting though.
Controls felt very slippery. Really like the art style and story.
That sound got annoying really quickly. Interesting concept though. A visual indicator for when the spin was available would have been nice also.
Loved it!
I couldn't tell if the game was looping through previous choices or if it had reset itself, very confusing.
Very fun game! Only complaint is that the bullets seemed to move too slowly.
I really enjoyed this. I had to actually employ some simple tactics in order to beat the final level. Although when I did beat the final level it just took me back to the menu, there was no win screen. I didn't feel like much of a villain either.
Fun and challenging, I like it. Would have been nice to see the theme used in a better way though.
Fun game, I feel that the theme could have been incorporated in a better way though.
With a few more levels and varying battle mechanics this could become a great arcade game. I liked it.
What's not working exactly? If the game crashes on startup, run the XNA Framework Redistributable installer included.
Thank you all for your comments.
I had originally planned to create something similar to a tabletop RPG where the player would act as the Dungeon Master controlling enemy units and even bosses to stop the invading heroes. If you take a look at the (horrible and unspeakable) source code you'll see there was support for loading levels from file, class specific abilities and a few more enemies in the sprite sheet. Sadly, I did not have the time to implement all of these, in fact the game only really became playable 2 hours before the deadline!
Controls felt very unintuitive, my only complaint. Game was pretty fun otherwise.
Fantastic entry, I'd love to see this expanded. Well done!
Good attempt, looks great but the gameplay could be tightened up a little.
Would work well with touchscreen controls.
Simple and fun to play, great entry.
Fun game, clicking for every shot felt tedious though.
Good entry, could do with some visual cues and extra explanation for some mechanics thought.
Being chased in the darkness by something that will kill you in 1 hit with no way to defend yourself seems a little brutal. Interesting concept though.
Interesting idea, gameplay is simple but fun. Good job!
Fun game, different obstacles would be cool.
The ghosts spawn way too fast but other than it was a solid entry.
Really interesting idea, I liked it, well done.
Simple and fun, nice job!
Fun little game, really digging the music. Good job!
Unfortunately the game keeps crashing on me when I try to mine the minerals but I got to try out the combat at least. Neat game, well done for your first LD!
Managed to beat it after dedicating my right hand to just pressing Space. Very fun idea, good job.
Saw the twist coming from a mile away but nonetheless this was a solid entry, good job!
Great first entry, well done!
Looks great and plays well, would be nice if the opposite colours were made more obvious.
Like others I had some issues with the controls, very interesting entry though.
Great entry, controls are tight and it plays smoothly.
Pretty fun, nice job!
Sorry ninjacharlie! I don't really have experience with publishing to OS X. If there's anything I can try then please let me know.